Who remembers Talisman League? While not one of the most popular leagues, Talisman was a turning point in Path of Exile's league design philosophy. Prior to Talisman, Standard and Hardcore each got a separate league mechanic, with the mechanic designed to be a layer that sits on top of Path of Exile's core gameplay. There was a time when a league could just be some new monster mods!
But Talisman changed that. It introduced a new set of items, a progression, an endgame boss, and a story. After Talisman, every league was to feature these things.
When we're working on a new league, finding a way to integrate it into Path of Exile's expansive lore is always a challenge. Here's why:
Unlike your typical MMORPG, Path of Exile features regular 'resets'. When you create a character in an MMO, you're stepping into a living world that could have years of real-time events already built into it. But in Path of Exile, when you create a character, you are entering ...
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