Posts by Mox

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Great writeup @Neyhoum - we will be implementing an in-game mechanics guide soon and the catalyst was your post. Much appreciated from the entire team!

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Hey @Xilium, I will say that the vast majority of these suggestions are very much top of mind for our development team right now. Scarily aligned (besides maybe the DPS meter) :smile:

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Hey Crixis, at this point the game is unpacking which can take a varying amount of time depending on your system. If you let this run in the background for say… an hour, can you send an email to [email protected] and we’ll see if we can help you out?

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Hey all we will be continually improving the graphics as time goes on by continuing to make higher quality models, improving lightning, upgrading VFX and fixing issues with any existing ones. The example that was posted above was our game over a year ago and a more accurate look at what the in-game graphics look like now can be found on the media page (I’ll post a couple) https://lastepochgame.com/media/

If you’re seeing streamers with graphics that look worse than what you’re seeing there, they are likely playing on lower graphic settings.

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Hey @Hex - I really like the look of that. The damage number performance issues were solved after a rewrite of the system so the display can look any way we like without issue now. I’ll put this in front of the team and see what we can do :slight_smile:

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Hey Gibbous, as the game director with a pretty severe case of carpal tunnel from an extreme amount of ARPGing I stand behind this sentinment. We’ll definitely make it so that you can be a lazy zookeeper though you may have to earn it through passives with an opportunity cost and certain uniques to make it really shine. This is another step forward in making our Primalist, and specifically Beastmaster, feel unique to our Necromancer.

You can still roll a Necro and be pretty lazy from the get go if you specialize/gear that way. The primalist just has to work for it a little more!

Keep the feedback coming :slight_smile:

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