Posts by mollygos

Hey, everyone! :)
We've just released a small stable update that should fix the OSX crash introduced by v1.0.3, among other things!
Starbound v1.0.4 Changelog
  • fix OSX crash when performing certain GUI actions
  • fix a graphical bug when fuel tank contains more than its maximum fuel capacity
  • fix bug preventing Dreadwing's visible damage state from changing
  • fix arm images in Nuru's portrait in teleport confirmation dialog
  • fix Blink Dash dropping through platforms
  • fix booster flame positions on T7 floran ship
  • fix some problems resolving facing direction while dual wielding e.g. fist weapons
  • fix some typographical errors
  • fix hover state in MM upgrade interface while an upgrade is selected
  • fix bug causing wand/staff projectiles to not track properly on win32
  • adjust a few item prices
  • adjust nutrition value of Toast and Potato Grids
  • better sound effect for Violium Broadsword special ability
  • better sound effect for Wooden Hatch
  • disable monster touch damage when they are in special invulnerable st...
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Hey, everyone! It's patch day!
Version 1.1 is our first content patch since the full release of Starbound -- we've added a fishing game, item collections, Novakid villages and more! Check the changelog below for a list of major/minor changes and bug fixes, and then go relocate some Fluffalo!
Major Changes
  • Fishing
    • Two tiers of fishing rods are now craftable from the Foraging Table and can be used to fish on ocean planets (including arctic, toxic and magma oceans)
    • Added 48 unique fish types to catch
    • Rare fish can give valuable rewards, including reel and lure upgrades to enhance your fishing rod
  • Collections
    • New Collections interface tracks various kinds of collectables including captured pets, figurines, fish, cooking recipes, fossils, and bugs

  • Added the Relocator tool, which allows non-hostile creatures such as critters, fish, bugs, and farm animals to be moved

  • Added friendly Novakid villages including a variety of new Novakid-themed furniture and objects

Minor Changes & Bug Fixes
  • Saloon furnit...
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Hey again, Starbounders!

We hope you’ve been enjoying the Starbound 1.3 Spacefarer update over the summer. You’ve have assembled some pretty cool mechs! Among other things, we’ve been working on our next Starbound update, and we’re excited for it as always!

Starbound 1.4 will see the player become a bounty hunter, tracking down wanted criminals for the new Peacekeeper organisation. A new bounty board will show who needs hunting down, the conditions for their arrest, and your ranking as a Peacekeeper.

Tracking down one of these criminals isn’t a straightforward affair though – you will have to follow leads across multiple planets, raiding safehouses for your next clue, or fighting off members of your target’s gang. Sometimes you’ll have to take targets alive as well, using the Peacekeeper device known as the Long Arm. This gauntlet lets you handcuff targets remotely, but requires careful aim to lock down the perp!

We’ll be showing off more over the coming weeks. Until then, happy Sta...

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Morning everyone!
We've released a small update this morning that should take care of some collection-related issues introduced in 1.1, plus a few other little things! Click through to read the patch notes. :)
Starbound v1.1.1 Changelog
  • Make previously captured monsters and previously completed fossils unlock their relevant collectible entries
    • Pets and fossils will need to be dropped and picked back up as item drops in order to register as collectables
  • Better handling of status effects applied by weather, e.g. acid rain
  • Fix bug with Snuffish and Gosmet not being properly added to monster collection
  • Fix swapped collection entries for Avian and Apex skeleton fossils
  • Prevent critters captured in previous versions from also being relocatable
  • Add a few missing recipe unlocks for cooking recipes to relevant items
  • Add missing documentation for a few new Lua functions
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Hey everyone!
For the next few days, if you've got Starbound on Steam, you can grab Starbound on GOG for no additional cost using GOG Connect[www.gog.com]! Take advantage of it while you can!
In case you missed 'em, here's a round-up of our most recent dev blogs.
7th October - Status Update[playstarbound.com]
Originally posted by "mollygos": Hey everyone, long time no dev blog! :)
A couple of weeks ago, we had a panel at EGX! Thanks to everyone who came and asked questions and talked to us afterwards – it was really lovely to meet you all! If you missed it, it’s up on the Youtubes now.
https://www.youtube.com/watch?v=utjWy2RrCOM
We’ve been working on the next update! Here’s a tiny sneak peek:
‘Til next time!
<3

---
1st November - A Whole New World[playstarbound.com]
Originally posted by "mollygos": Hey everyone!
The next Starbound update is gearing up to be an exciting one, we think. In particular, we’re excited to finally have implemented a feature that’s been requested for a long time: terr...
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Poptop Plushie

Evening, everyone! I’m excited to announce that Poptop plushies exist now, thanks to the great folks at Game-Legends!

Poptops look harmless and generally enjoy prancing around meadows while whistling sweet-sounding melodies, but they really don’t like adventurers invading their personal space.

They were first designed by Starbound community member TomServo for the Monster Monster Contest all the way back in 2012, and have since become one of Starbound’s most recognizable monsters! We’ve had requests for plushies ever since, and we’re super glad they’re finally a thing.

These Poptop plushies are adorable and soft and whistle when you press their left paw. It’s like having a Poptop in real life, but without all of the dying!

gayashirtspromo

Game-Legends has also released some nice new Starbound t-shirts. Head over to their Starbound shop to check them out. :)

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Hey, everyone! In our last development blog post, we talked about tackling bounty assignments. The universe has a surplus of criminals to round up, and you can take assignments to track them down via the new Bounty Board!

bountyboard_

The Bounty Board shows you which gang you have been assigned to tackle, as well as showing you the current targets available to you. At any given time, you’ll be assigned to investigate one criminal group and their activities in and around a particular system. Once you work your way up their ranks and take down their leadership you’ll move on to a new, more challenging set of villains in a new sector.

As you turn in more and more bounties, your rank will increase which will grant you better bounties and more rewards. I wonder what kind of assignment is in store for top level bounty hunters?

Until next time!

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https://youtu.be/ru5Mh7_IxuE
Hello! Many thanks for everyone who helped us out by playing 1.2 on the unstable branch and provided feedback or bug reports. Starbound 1.2 - Vault Update is here! Check out the trailer above to get the gist of what's been added in 1.2, or check the patch notes below for a more in-depth list. Or both, even! Follow your heart! Either way, please enjoy the last big Starbound update of the year. :)
In case you missed it, we also recently launched a shop page[blog.chucklefish.org] on the Chucklefish blog! You can see all Starbound merch in the same place, and there are links to partner sites where you can buy them.
[blog.chucklefish.org]
Onward to patch notes!
Major Changes
  • Ancient Vaults
    • Players who have completed the main storyline can visit a mysterious trader on the Outpost who will send them on a quest to activate and enter the Ancient Gateways found floating in some systems
    • These gateways provide access to Ancient Vaults: challenging procedural dungeons...
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Hey everyone!
That unstable hotfix[playstarbound.com] from last week is now a stable hotfix! Thank you to everyone who checked out the unstable branch and helped ensure we weren't releasing a hotbreak.
Here's what we fixed:
  • Fix a bug causing frequent save file corruption on Windows after power loss
  • Fix generated monsters not using their special attacks
  • Fix kill achievements not unlocking properly
  • Fix several materials being erroneously tillable or tilling with the wrong tile mod
  • Fix a dungeon piece in underwater Hylotl cities occasionally failing to place
  • Fix a dungeon piece in ice vaults occasionally failing to place
  • Fix airship dungeon sometimes spawning without a clue object
  • Fix Dreadwing not properly dying when killed with Doomcannon
  • Fix Mazebound64 game
  • Disable Outpost return gate to prevent several potential exploits
  • Miscellaneous bug fixes
  • Santa has gone ho ho home, to return another Christmas!
[playstarbound.com] Read more

Hey, everyone!

Things are busy here as we’re still hard at work on the 1.4 update. A number of players have been encountering a crash bug when switching between weapons of the same type, so we decided to address that with a hotfix update rather than waiting for the next patch.

While we’re at it, though, we figured we’d throw in one more useful feature: category tags for Steam Workshop mods! The mod uploader tool now allows you to select one or more tags for your mod, and these can be used to filter searches in the Workshop. Hopefully this will make it a bit easier to sort through the amazing variety of available mods!

On the development side of things, we’ve been focusing on exciting events for you to encounter in pursuit of your bounty targets. You didn’t think it was going to be simple, did you?

In this example, your investigation is stymied by a code-locked door with your target tantalizingly out of reach. You’ll need to use clever social engineering to obtain the code from an u...

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https://youtu.be/iX3Mvvm5vRI
Hello! Starbound 1.3 - Spacefarer Update is here!
With the Spacefarer Update, our goal was to give players more things to do in space! Starbound has always focused heavily on traveling from planet to planet, but objectively space is just much cooler than any planet.
Check out the trailer for an overview of what we've added this patch, or check the patch notes below for a more comprehensive list of changes/additions. This is one of the biggest Starbound updates to date and has been really exciting for us to work on. We hope you enjoy it!
Major Changes
Navigation Overhaul
The cockpit navigation interface has been completely overhauled. Planets, moons and ships are all visible and orbit each other in real time. Systems will now contain NPC stations, friendly and hostile NPC ships, and strange space anomalies to visit!

Customizable Mechs
Explore these new space locations in customizable spacefaring mechs! Traverse hostile space in zero gravity, fight powerful new spa... Read more
Hey everyone!
:SBmm: We've just released a Starbound update with some minor changes and bug fixes. Check below for patch notes! :SBmm:
Minor Changes / Bug Fixes
  • Added and improved sound effects for a variety of monsters, weapons and mech components
  • Fixed lots of typos
  • Fix ‘Parts and Labour’ quest description not matching its requirements
  • Fix bookmarks not being sorted alphabetically
  • Fix players ‘swimming’ off rail stops using rail hooks
  • Fix world.spawnLiquid not functioning on tiles with rails/platforms
  • Fix a bug allowing placement of blocks on some outside walls of player stations
  • Fix Triplod not registering in monster collection when captured
  • Fix final ore type not being listed in navigation interface for some planets
  • Fix placement of a boulder trap in a challenge room
  • Fix rustick being affected by physics forces/collisions
  • Make airless space areas actually airless and require breath protection
  • Fix tier 4 mech bodies not protecting against radiation
  • Fix penguin weapon shop not unlock...
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Hello,
Starbound has been updated with some minor gameplay changes and bug fixes. Everyone on Steam should see the update immediately, but those on GOG and Humble may need to wait a little while for the files to update.
:SBmm: Check below for patch notes! :SBmm:
Additions & Changes
  • Reduce cost of player station parts
  • Show some system information on hovering over stars in the navigation interface
  • Show system name on the system screen in the navigation interface
  • Properly beam away a player's mech when a player beams off the world
  • Deploying to asteroid fields puts you in a position related to where in the field your ship is
  • Allow any number of script panes with no source entity.
  • Add player.interact lua binding
  • Keep player from starving when in a mech
Bug Fixes
  • Various NPC and Monster behavior fixes
  • Fix issue where player ships from other systems would be visible on the navigation screen
  • Fix issue where deploying to a party member could result in deploying a mech to their ship
  • Improve jarr...
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Original Post[playstarbound.com]
Hey, everyone!
Things are busy here as we’re still hard at work on the 1.4 update. A number of players have been encountering a crash bug when switching between weapons of the same type, so we decided to address that with a hotfix update rather than waiting for the next patch.
While we’re at it, though, we figured we’d throw in one more useful feature: category tags for Steam Workshop mods! The mod uploader tool now allows you to select one or more tags for your mod, and these can be used to filter searches in the Workshop. Hopefully this will make it a bit easier to sort through the amazing variety of available mods!
On the development side of things, we’ve been focusing on exciting events for you to encounter in pursuit of your bounty targets. You didn’t think it was going to be simple, did you?
(CLICK FOR GIF[gfycat.com])
In this example, your investigation is stymied by a code-locked door with your target tantalizingly out of reach. You’ll need to use cle... Read more