Posts by Mike_Weicker

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Wow that’s a lot of errors. Is this the first time playing since the most recent hotfix? Seems like something could have possibly went wrong with the patching process.

Seems to have happened right as you loaded in to a scene. Was the crash during a transition?

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Thanks for the info. We’ve had some issues with it not figuring out space availability correctly during an update. We are working on a complete overhaul of the whole launcher that will fix these issues. 0.7.7d is gigantic compared to 0.7.8 as far as space on disk goes. It may have been attempting to allocate space for both versions simultaneously. If this happens again before the launcher upgrade, you might need to temporarily free up some space on the drive and then move the stuff back.

In your troubleshooting, did you attempt to download a fresh launcher from our website? You can change the name of the directory of the old one and then install the new one and then before it actually starts downloading, move the game folder into it and trick it in to thinking you’ve got the game downloaded already and it should just pick up as though nothing happened. I know those instructions are a little vague but I get the impression that you know what you’re doing enough that it will make sense. L...

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Well, good news is that you’ve got a ton of errors which do point in the general direction of the problem.

If it happens again, can you send me the save file of the affected character?

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Drops in game are weighted towards drops from your class so you will find a majority of items that you can use on your class. This does not affect the drop rates of unique and set items.

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We get a significant number of reports of 93% fracturing. We aren’t sure what’s causing it yet but I suspect that it has something to do with the use of glyphs. It’s on my todo list to investigate.

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So, this is probably actually my fault. Sometimes a skill gets added without the SFX being set properly. We’ve got an awesome sound designer that is working his way through all the old sounds and making new ones too. There are a few sounds that are remnants of the past. I’ve linked this thread to him and we’ll take a peek at those.

Edit: just got word from him that they should be better for the next patch. It’s just that easy folks.

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I think we’ve got it figured out now. Should be good for next patch.

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When you’re changing zones, the distance that those zones are apart has no impact on anything. Not to burst the bubble but as far as the game is concerned all zones are the same distance from all other zones.

The next time a crash happens, without restarting the game, could you get a new log file and send that in? (You can start it up again after that, I just need to see if it’s giving any logs right after the crash)

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Just to clarify, do you mean use the map to fast travel or activate the skill Teleport on the mage?

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Hi there Silversol, welcome to the forums.
I took a quick peek at the logs and don’t actually see any errors in there. Does it crash to desktop and show a unity error dialogue box? Does it happen in all zones or a specific zone? Do you have crashes using other skills too?

The logs only report the last 2 play sessions. Did you play without crashing on other characters after your crashes before getting those logs? If yes, can you go teleport until you crash and then grab the log again?

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At least it’s still probably pretty accurate.

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Yea, I didn’t fix that one yet.

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Is it just the ground indicator and is it only when you have more than 2 meteors coming down?

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It’s giving the vastly wrong value but it is giving some speed. Will be fixed next time. Sorry about that.

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The auto-fix should be live now. Just update the game and you should be good to go.

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Auto-fix should be live now. No need to be manually editing it any more. After 0.7.8d you still have issues, please reply to this comment.

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The auto-fix for the stash problems should be live. If anyone here still has issues after 0.7.8d please reply to this comment.

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Thanks for the logs irud, we are sorry you’re having this issue, we are doing our best to solve it as soon as possible as we know it is very frustrating.

Yup, it’s still on the ticket list, will be patchnoted when it’s fixed. :smile:

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Because that’s happening at a specific point, you will probably have good information in your logs. Please submit the logs to a new thread for this.