Posts by marox_

PyrohawkZ

I believe you hold it differently to make up for the difference, same for other weapons like the bardiche and axes

This, the bit shaved off is at the bottom

It was close, but we needed to polish a few more things.

We're looking into it, we currently prevent spinning in the other direction, but this is a different case.

We're not sure. It is a trend that has been going since release, the only way the game's escaped it is during the summer sale when people were incentivized to review games (whether bad or good revies), that's when the review scores shot back up to 95% recent reviews.

We've gone through the reviews, and it's understandable people have issues with the game, and we'll be working towards fixing those. However, I don't think the reviews will change much, despite any changes we introduce, since the score (50% and trending towards lower) seems disproportionate compared to other games, indicating some deeper issues.

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This one slipped past us, we'll be hotfixing it (and the other strange issues!) That's why we put the beta sticker on, because we know there's going to be issues we can only find with large-scale testing.

SethMatrix

If it doesn't have new maps and a crossroads balance I'm not even gonna download the patchie

It comes with a crossroads rework, but no other maps yet. This will be the first in a series of patches that will come one after the other, and will clear out a lot of the "backlog" stuff we had in the pipeline being worked on in parallel, all of which is now nearing completion. Some of that includes 2 new maps, invasion/siege, various stages of mod support, etc.

Golden_Toasters

What do you mean 20-30 pieces? Like that many different armor pieces are being added or what?

Around 32 pieces, but a lot of those are variants (e.g. plumed, non-plumed, symmetric/asymmetric pauldrons). Every slot except skirt.

This is a thing in singleplayer only, your 1p hitboxes are different from 3p hitboxes. Again, this is singleplayer/local play only. Online play only the 3rd person hitbox counts, even if you're in 1p.

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The explanation is very simple. In singleplayer, we don't run a shadow copy of hitboxes for the local player who is in 1st person (and using 1st person animations). Online, the server calls the shots, and the server uses 3p hitboxes and animations only. EDIT: the reason we don't do this in singleplayer is because introducing a mirrored set of hitboxes would add considerable complexity to the game's overall code and logic for little benefit. The fringe cases where this is problematic are largely irrelevant for local play.

realSchmachti

My Game crashes now every time after the Triternion Logo :(

Edit it crashes when the game is consolidating items, not directly after the logo

Can you upload somewhere and pm me the latest crash log/dump file, it's found here: C:\Users\AppData\Local\Mordhau\Saved\Crashes Simply take the latest if you have multiple. That'll help us track it down.

TNGSystems

Niiice, still not gonna put team damage vote on the kickvote box though?

We're still figuring out what to do with the vote kick, it's a tough nut to crack. Team damage seems like a good idea, but it can equally be abused by having the trolls get you to hit them early in the match and then vote you off even more easily than before. The other thing is truly accidental stuff like a mass catapult TK, that'd just end with you getting votekicked nearly guaranteed. We're most likely going to be including the team damage info, but with some sort of safety checks for these cases to ensure it doesn't get abused even more than it is.

varadex

I have asked multiple devs, and been ignored everytime I mention ranked.

I have sent compliments about the game before, and gotten replies within the day.

They have no intention of letting players know what they are working on.

I doubt we will get ranked in 2019.

Ranked 1v1 is currently first on our list as far as code/technical aspects go, and good progress has been made on it already, so it won't be too long. But we don't have any more specific time estimates right now.

These are correct. Unfortunately, they were leaked. We were about to ship the patch yesterday and wrote up the patch notes, but because we found some minor problems last minute we decided to postpone it for a day or two, since we didn't really want people to work deep into Friday night.

Jdizzlerino

NO RANKED MODE? JESUS F CHRIST

We're working on it in parallel, but we need more time.

SirLedyuka

You're actually right!
It is an development build. So there's no debug symbols, but no optimisation either.

You can still trigger breakpoints and read log messages, but can't see which function triggered the log message / Breakpoint.

Not a debug build. Not a development build, either, despite what the .ini might suggest. It's a shipping build. Mordhau runs on a custom build of Unreal Engine that contains some minor changes, which also include certain debug message functionality that is harmless to performance but is useful to have.

Both the glitching via buildables and avoiding votekicks is fixed next patch, it'll be releasing soon.

Fixed in the next update. s00n.

dmig23

That's great, thank you for communicating with us. What about the mod tools? Are they coming before or after competitive 1v1's?

After. 1v1/3v3 is faster for us to do, so we're focusing on that first.

Eastern gear and maps are a great fit for the theme we have going for Mordhau, so it shouldn't be surprising if we turn to that region in the future.

DesolatedMaggot

Holy crap it actually does increase the range...

Paging doctor /u/marox_

Edit: Proof https://gfycat.com/LeftSourIberianemeraldlizard

Good catch. It's a bug. Will be fixed.