Posts by Mark_GSG

UPDATE 31: What Was Left Behind

Hello Miners!

It’s time for our first Post-Launch Update! And speaking of the launch - a hearty welcome to all the new miners! We hope you enjoy the game, and we want to give a big thank you to all the veteran miners who have been helping you learn the ins and outs of deep space mining since launch.

Update 31 is primarily focused on doing a bit of pick-up after launch - adding some things we had to cut for the 1.0 because of time constraints, as well as fixing a ton of minor and major bugs and crashes based on feedback from you guys. Update 32 will add new Mission Types, but more on that when our plans are more fleshed out.

Cheers,

The Ghost Ship Crew

--- PATCH NOTES ---

MINER’S MANUAL: CREATURE PAGES

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An obvious part of the Miner’s Manual we planned from the very beginning - a full library of every creature in the game. And now it’s there, chock full of information, tips, and even a bit of lore for those into that ...

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Hello Miners,

It’s time for another update as we’re ramping up for full release! The main focus for this update has been on improving the first experience new Greenbeards will encounter, but we also have a lot of goodies for veteran players, such as Armors finally being able to get new Paintjobs, and an all-new Miner’s Manual to name a few!

Cheers,

The Ghost Ship Crew

--- PATCH NOTES ---

PICKAXE CUSTOMIZATION

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Every miner needs a pickaxe, but no two pickaxes need to look the same! Find and unlock new parts to customize each of the six different sections of your pickaxe, not to mention a handful of brand new Paintjobs for it as well. Crack those rocks in style!

LOST PACK ENCOUNTER

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If you see some lost gear scattered around the place, try to find a blinking helmet. Use that to download the location of the lost dwarf’s backpack and track it down using your Terrain Scanner. They are always full of pickaxe parts and pre...

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Update 24: Hotfix 4

  • Added Steam Rich Presence, since Pedro was bored
  • Naedocyte Breeder has been nerfed. It now spawns more rarely and the spawn amount of Naedocyte Hatchlings from the Roe has been decreased.
  • Enabled Hoarder's physical animations
  • Fixed more cases where enemies would not spawn
  • Fixed pathfinder issues around special objects
  • Fixed emission on plant that was wrong in Lush
  • NUK17 - The NUKs now have static bullet spread that is not affected by either shooting or moving. Run & gun or spray & pray to your hearts content.
  • Weapon reloads now better-synced with audio-visual cues.
  • Mine head sentry gun now dismantles, rather than disappear, when ammo is spent
  • Pathfinder fixes for issues seen around mine head
  • Resource bag now only spawns if the player that left had any resources
  • Fixed latejoin drop pod choppiness
  • Fixed a bug where beards get stuck floating in the air when a player gets downed
  • Shortened the Sticky Grenade fuse time
  • Cryogrenade now affects Naedocyte Shockers / Hatc...
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Hi Miners,

This hotfix includes fixes to the Today's Special beer buffs, the movement impairing salute bug and much more! We have also improved the parallax effect in the Mission Terminal, the size, and colors of the Laserpointer and linked Vanity to loadouts by popular demand. These fixes and additions are based on your continued feedback and bug reports on the Steam forums and in #bug-discussion on Discord so please keep them coming!

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  • Linked Vanity to loadouts and made it customizable in the Employee Wardrobe Terminal
  • Implemented a new Bosco icon and added it to the selection of loadout icons- [COMMUNITY REQUEST] Made the color of the Laserpointer mark dependant on the selected character
  • Improved the parallax effect in the Mission Terminal
  • Today’s Special beer buffs now work again
  • Added a tooltip to the loadout buttons
  • Grunt Guard no longer stops to scream
  • Fixed spelling mistake in the Snowball OC description
  • Lowered the chance of encountering Xmas decorations...
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Hi Miners,

This hotfix includes a fix for the ammo display on the Experimental Plasma Charger, more improvements to the parallax effect on the Mission Terminal and a visual improvement to the Terrain Scanner to better distinguish floors from walls! Management Approved, of course. We have also fixed a lot of bugs related to loadouts and adjusted the taste of the Rocky Mountain beer buff so it now also enables the dwarves to properly destroy Compound Dirt in one hit. Read the patch notes below for all the juicy details.

--- PATCH NOTES ---

  • Visually improved the holographic display of the Terrain Scanner map to better distinguish floors from walls
  • Extra health from armor mastery now correctly applied to second and third loadout
  • Tweaked the audio for resource chunk pickup animation
  • Fixed a bug that caused a Satchel Charge to appear in the air at the location of the Drop Pod
  • Fixed a bug with weather effects not leaving correct fog settings once it fades on clients
  • Loadout B and C now...
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Hi Miners,

This hotfix includes a crucial fix to poor performance which was mostly prevalent on some GPUs. We have also per request updated and moved the Abyss Bar Menu to a more intuitive location as well as changed the key to activate Dash to double tap on SPRINT. Beer mug throwing is back and Iron Will now properly resets between Deep Dive stages. Read the patch notes below for all the juicy details!

--- PATCH NOTES ---

- Changed the key to activate Dash to double tap on SPRINT. You have to be moving forward for it to activate.

- [COMMUNITY REQUEST] Space Rig - Bar Menu updated and moved to more intuitive position

- Gems that are taken directly from Bosco will no longer fall through the floor if you press X while carrying it

- Fixed snow/sand storm effects applying permanently if you go down during a storm and disabled the player from sprinting- Attempt to fix a bug where players would sometimes fall through the map

- Berzerker Perk description cooldown error fixed

- Fixe...

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