Posts by ManWolfAxeBoss

We're looking at it for next patch hopefully :) Some thoughts~

We like the "call to arms" that it generates. It's a strong engagement opportunity for the capturing team and we'd like to retain that in some form. Currently, (as you all called out) it's a bit overbearing and ends up slowing action down a lot because players just sweat it out once their afflicted. Want to find that nice middle ground where the capturing team is empowered, but the defending team still has a fighting chance.

Look for changes soon!

I have a new game mode idea...

I'm a Viper main now.

(This is amazing! Thanks for sharing.)

Grats on finding and finishing!

The whole course is possible as any character (no abilities required). Looking forward to those speedruns someday...

This is fastest I've seen so far. Nice job!

Accuracy on ascenders is a bit worse than walking state. These are nice shots, but also some luck involved. We're keeping an eye on how it plays and will tune as needed.

Edit: To clarify, there's also no move speed bonus. If you're just going up/down without walk held, you move about the same speed as when running with an Operator.

Octopaulx

Seems fair! I didn't know you move the same speed as running tho, maybe something about the verticality makes it feel faster then.

Thank you for your time!

One of the big differences is the ascenders don't have the same acceleration as normal movement, so you hit max speed almost instantly. That and verticality, like you mentioned, makes them feel pretty quick.

Mango027

Is everyone ignoring the fact that you can stand on the top of the door? Is that intended?

Not intended. Fixing :)