Posts by Mal

[EDIT] The Makeship campaign has ended! Thank you to all of our supporters!
Hello! We just launched these adorable plush thrumbos on Makeship! They're delightfully fluffy and only available for a limited time - the campaign ends May 17. (They're also our very first official RimWorld merch.)
UPDATE: We've extended our Thrumbo campaign to June 1, 2023! Thank you so much for all of your support. đź’™
Get your own thrumbo before they move on: https://www.makeship.com/products/thrumbo-plush
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Hello hello! There's a little update today that fixes a bug where colonist assignments were removed when you entered a caravan, plus some other useful changes. :)
Changelog is below! And if you encounter a bug, please share it over on our Official RimWorld Development Discord[discord.gg].
Cheers! - Tia
Changelog - Clarify that pawns with no xenogenes cannot implant their xenogerm into another person. Show correct warning message on attempt.
- Updated psychic bonding hediff tooltip to factor in pawns contained in buildings.
- Updated player name-in-game content.
Fixes - Fix: Load stack count is incorrect for caravan itab when there is only one thing in the transferable and the player isn't taking the whole stack.
- Fixed some typos.
- Fix: Magenta square fetus graphics when reloading.
- Fix: Pawns leaving map have their assignments reset.
- Fix: Error on corpse destruction when completedObligations is null.
- Fix: Gibbet cage description mentions they are made of "steel" but can actually be mad... Read more
Spring is here, so we’re springing into action with a (small) update of fixes for RimWorld and its expansions.
The changelog is below, but here are the highlights! We fixed an issue where captured prisoners were escaping from your caravans and another issue where siblings became unrelated to each other if their parents were removed from the game.
If you like following these updates, you’re welcome to join us and even test new builds over at the Official RimWorld Development Discord[discord.gg]!
Enjoy! - Tia
Changelog - The bestowing ceremony lord will now be removed once the last pawn has left the map.
- Removed 2 second damage stagger from tunneler mechs. Staggering is based on weapon stopping power as with all other pawns.
- Update previous passion values if a child growth moment picks a skill with passion dropped by gene.
- Pawns that generate with passion-dropping genes will no longer generate with passion for those skills.
- Updated player name-in-game content.
Fixes - Fix: Incapable o... Read more
Hi again, just dropping by with another small update. We addressed some issues with Biotech and fixed a UI scaling issue that occurred when players had DSR enabled. (UI was way too big!). The changelog is below for you to read.
The update is small and should be compatible with all RimWorld savegames and mods.
Just a reminder that you can share any bugs you find and even help us test builds on our official RimWorld Development Discord[discord.gg]! Our community helps us a ton with getting these updates and fixes out quickly. :D
Until next time! - Tia
Changelog - Betrayal quests now fail once all the surviving refugees have joined your faction instead of just any.
- Don't display owner types for cribs since cribs don't have their owner types changed as the room changes.
- Updated name-in-game content.
- Colonists can now put unadopted babies born to prisoners in cribs.
- Moved speech letter translation keys to Core from Royalty.
- Allow rescuing babies, even if they are from a hostile faction,... Read more
Hi folks! We have a pretty small update with just a few changes and fixes to get 2023 started. This update should be compatible with all savegames and mods.
Big thanks to our community for submitting bugs and testing our updates over at the official RimWorld development Discord[discord.gg]. If you encounter any issues while playing, please share them with us on the Discord.
Hope you're having fun out there!
- Tia
Changelog - Improved performance of apocriton's resurrection ability on maps with many mech corpses.
- Shuttles trying to land on a map that was despawned will fallback to using one of the player's home colonies instead.
- Xenotype name is locked when loading custom xenotypes from gene assembler.
- Updated name-in-game content.
- Moved "Person" translation key to Core.
- Removed duplicate stat entry RestFallRateFactor.
Fixes - Fix: Styling station can instantly change hair and tattoo styles by pressing Escape or Enter while the dialog is open.
- Fix: Power consumption on inspect strin... Read more
Ho ho ho! The Steam Winter Sale is here! We have a bunch of sales until Jan 5, 2023 to celebrate.
Thank you for a wonderful 2022! The RimWorld community has been with us at every step, helping us shape the game and grow. So keep talking to us in the Discord! Please continue to share your feedback and fanart and memes and screenshots and videos and mods and edits with us. We love your creativity and we’re regularly blown away by what people make and do in RimWorld.
You can find us at the official RimWorld development Discord[discord.gg] where we test and submit bugs, on the RimWorld subreddit, or at the Ludeon Studios twitter.
Thank you for an exciting 2022 and see you all in 2023!
Sincerely,
Ludeon Studios Read more
Hello, it’s Tia! I’m here to share a small update just before the holidays. ❄️️
Today’s update comes with a looong list of fixes. Loads of these were made with the help of our testers - a big ol’ hug and huge thank you for helping us squash those bugs! Now children are less likely to run headfirst into danger and bestowers will get the heck outta there if they’re breathing in poisonous gas. We also added a few tools to help out our modders and community translators do their thing. The changelog is below to read over.
If you want to keep playing on the previous version of 1.4, you can use the Steam beta branch "version-1.4.3563". To do this, r-click RimWorld in the Steam library, go to properties, open the betas tab, and select the version from the dropdown.
2022 was a wild and fantastic year for us at Ludeon Studios. We released RimWorld’s third expansion, Biotech, which brought babies and children, new mechanoids, the mechanitor, gene modding, and xenotypes to the game. We ran several St... Read more
Hi!

Fresh patch notes here. Today, we’ve got rebalanced quest rewards and some changes for genes and children, plus various bug fixes. The changelog is available below.

With the wide variety of items added over the past few expansions, it was time to revisit quest rewards. Our community's feedback and discussions on Reddit were especially useful!

We wanted to make sure that quest rewards were varied and rewarding throughout all stages of the game. This update reduces the frequency of some rewards and removes others, like double beds and slab beds. You’ll now see a greater variety of cool and valuable quest rewards including infinite chemreactors, techprof subpersona cores, vanometric power cells, psychic emanators, and more!

We also adjusted ancient complexes to occasionally contain high-value loot. Ancient complexes should feel exciting and rewarding when you finally reach the treasure and make a daring escape, so it made sense to add a wider range of interesting items. You can also fin... Read more
Hi there!

RimWorld's 1.4 content update is now available! It adds cross-expansion integration with new Ideology precepts that link to Biotech, gene-modding and inheritance improvements, diplomatic reactions to pollution dumping, polux tree seeds, tribalwear for kids, and many other miscellaneous changes.

In a previous announcement, Ty covered the juicy details of this update. That same announcement has been shared below, as well as the changelog with our latest rounds of testing.

Thanks to everyone who helped us test this update. The community goes above and beyond with feedback and reports, and it genuinely helps us get these updates out so quickly. We've also tested the update for savegame and mod compatibility. If you’d like to help test our updates in the future, please join the official RimWorld Development Discord[discord.gg].

If you want to keep playing on the previous version of 1.4, you can use the Steam beta branch "version-1.4.3542". To do this, r-click RimWorld in the Steam li... Read more
Hi everyone, the unstable branch has just received a new patch. We've gotten some great feedback from the community on our 1.4 content update. Latest changelog below.

The 1.4 content update has cross-expansion integration, gene-modding changes, player-made xenotypes in the world, and lots of other improvements. Read about it here!

Are you interested in helping us test the 1.4 content update? We'd love it if you could share any bugs or issues you find in the official RimWorld Development Discord[discord.gg].

To get access to the unstable branch, go to your Steam library, right-click RimWorld and select "Properties", then select the BETAS tab and choose branch unstable. Restart Steam if your game does not automatically update.

We're trying to keep savegames compatible with mods, but it is the unstable branch so there may be things that break.

Thanks everyone!
- Tia

Changelog
- Xenotype editor is available on the ideoligion creation page.
- Growth vat: Essential precept lists growth vat speed in... Read more
Hi everyone - Ty here.

So behind the daily bug fixes, we’ve been working on a 1.4 content update with more substantial improvements and more stuff to play with.

This content update comes with cross-expansion integration between Biotech and Ideology, improvements to gene modding and gene inheritance, changes to pollution management strategies, and extra polish for various gameplay elements and UI.

It’s nearly done and is now up for testing on Steam’s unstable beta branch. Everyone’s invited to test it, and we’d love it if you could share any bugs or issues you find on the official RimWorld Development Discord[discord.gg]!

To get access to the unstable branch, go to your Steam library, right-click RimWorld and select "Properties", then select the BETAS tab and choose branch unstable. Restart Steam if your game does not automatically update.

It should be compatible with all savegames and (generally) with mods. But being the unstable branch, there will still be bugs and missing pieces (which i... Read more
Hello, I’m back with the details of our last couple of patches for 1.4 and Biotech. Also, our 1.4 midterm patch is just around the corner!

You can view our previous patch note updates here:
If you're experiencing any issues with 1.4, Biotech, or something else - let us know in the Official RimWorld Development Discord[discord.gg] and we'll look into it. :) We're always collecting feedback, thank you for helping us.

See you soon!
- Tia

1.4.3541, released Nov 7, 2022
- Don't add genepacks to gene assembler dialog that are empty.
- Disallow baby food and hemogen packs for chemfuel creation recipes.
- Extracting hemogen no longer requires medicine and does not anesthetize the target.
- Adjusted power info text for deathrest buildings.
- Don't allow pawns in the gene extractor if they don’t have any engineered genes.
- Fix: Paramedic mechs can't carry pawns while jumping.
- Fix: Softcore scan... Read more
Hi everyone. Valve has recently released their new recommended currency conversions for Steam games and many game studios are beginning to implement these.

We are planning to follow Valve’s recommendations and update some of our non-USD price conversions. (Note that none of our base USD prices will change - this is only about updating currency conversion rates.)

In most cases our prices will remain lower than what Valve recommends. The major currencies will generally see increases of 2-10% - this includes Euros, Chinese yuan, British pounds, Canadian dollars, Australian dollars, Japanese yen, and Korean won. Biotech will change less than other products, since its prices are already more up-to-date.

Some currencies stand out since Valve is recommending larger changes. In Brazilian reals, Steam recommends 101.99 BRL for RimWorld; we are planning 79.99 BRL. In Polish zloty, Steam recommends 161.99 PLN; we are planning 149.99 PLN. In Russian rubles, Valve now recommends 1200 RUB; we’re plann... Read more
Hi everyone!

We’ve been pushing updates with hotfixes and improvements for 1.4 and Biotech over the last week. We tweaked fixes to make them more mod-friendly and have been collaborating with modders to make updates more seamless for everyone. I’ve added a cumulative changelog below for your enjoyment that covers aaaall of those updates.

Other recent changes for 1.4:
Here are some highlights:

- Mechanoids: Labor mechanoids have more work types, are more accessible, and tunnelers have more armor. Fabricors now know how to butcher and cook, and they’ll be serving up hot meals for your colonists in no time. You can also leave body disposal to your lifters who can work the crematorium themselves. Cleansweeper mechanoids are available through “basic mechtech” research instead of “standard mechtech”, and tunneler mechanoids are beefier to help with melee combat.

- Genes: The time required to e... Read more
The RimWorld - Biotech expansion is out! This large-size expansion revolves around babies and child-raising, genetic modification, and the ability to control mechanoids.

Get it now on the Biotech Steam page!

To celebrate the release, RimWorld and the Royalty expansion are 10% off.

Here's the trailer:


RimWorld update 1.4 is also released! We described the 1.4 changes in detail in this announcement. Or you can read the changelog here[docs.google.com].

Compatibility:
  • Unmodded savegames from 1.3 will load in 1.4.
  • Many mods have already been updated by wonderful modders during the 1.4 preview over the last few weeks. However, some are not yet updated and won't work on 1.4.
  • If you want to keep playing version 1.3, please use Steam beta branch "version-1.3-latest". To do this, r-click RimWorld in the Steam library, go to properties, open the betas tab, and select the version from the dropdown.
For rich details on Biotech's features and a discussion of why we decided to make it, you can read the pr... Read more

It’s Tynan here, bringing you our final Biotech preview covering the xenohumans who inhabit the world, their factions, and the mysterious blood-drinking sanguophages, and Biotech’s price and release day.

Just a reminder that Biotech releases this week on Friday, October 21, 2022! Wishlist it now to get a reminder when it’s out!

Read the previous previews posts for Biotech:
Version 1.4 is on testing now, on the “unstable” beta branch on Steam; modders can (and hopefully will) use this to update their mods to work on 1.4 before it drops. Note that RimWorld has support for multi-version mods which work on several game versions at... Read more

Hi everyone, Jay and Matt here - we’re developers at Ludeon.

We've got a release date for you: RimWorld - Biotech is coming out on October 21, 2022.
Mark your calendars and wishlist Biotech now!

Today’s preview covers reproduction, children, vatgrowing, and genetic engineering.

You can also check out our previous blog posts below:
Natural and artificial reproduction
Biotech lets you have children and raise a family! Children end up in your life in many ways - colonists could give birth or use a surrogate mother, take in a band of orphans, and even gestate embryos in machines.



Pregnancy can occur through natural means or advanced... Read more

Hey everybody! I'm Will, a designer working on RimWorld - Biotech. In our last blog post, we covered how Biotech lets you build mechanoid colonies run by high-tech mechanitor overseers. You can also read the original 1.4 update and Biotech announcement here.

Today, we’ll look at combat mechanoids, commander mechanoids, and pollution! New combat mechanoids open up many avenues for offensive and defensive tactics, and special super-dangerous mechs hold the key to greater power for your mechanitor. Mechanoid production also generates pollution which has its own unique challenges and uses.

Later this week we’ll take a look at reproduction, children, vatgrowing, and genetic modifications.

Check out the other preview blogs:
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RimWorld’s third expansion, RimWorld - Biotech is coming out in a few weeks!

We’re also making the free base game 1.4 update available now for play on the unstable Steam branch. More details about that near the bottom of this post. EDIT: To be clear, the unstable branch only has base game content. Biotech is coming out soon, but isn't available yet.

This post will:
  • Describe Biotech's features
  • Present Tynan’s thoughts on why he decided to make Biotech as it is
  • Go over new features in the free 1.4 update
You can wishlist RimWorld - Biotech now!
About Biotech
Biotech is focused around three major features:
  • Control mechanoids, including many new mechanoid types, by making your colonist into a mechanitor
  • Raise babies and children. Reproduce and create families - by both natural and artificial means
  • Genetically-modify children and adults, and interact with new gene-modded factions
Children and reproduction
Now you can raise a family and tell your story for gen... Read more
Hi there, we've got another update for you today! This update cleans up some rough edges in Steam Deck, and expands the number of game modes that can use Ideology functionality.

The update should be compatible with all saves and mods.

If the update cause problems and you have a bug to report, or you want to help us test, please join the Official RimWorld Development Discord[discord.gg]! Thank you to all of our testers for your feedback.

Have a great week!

- Tia

Steam Deck Improvements
- Fixed multiple cases where on Steam Deck some keyboard shortcuts were mentioned
- Commands now show "button A" glyph instead of "A" label on Steam Deck.
- When architect search bar is focused on a Steam Deck and the on-screen keyboard is visible, move gizmos up so that they're still visible.
- Added "Keyboard mode" option on Steam Deck in case someone connects a keyboard to the SteamDeck.

Ideology Improvements
- Drum and dance parties can be held in the "Ideology system inactive" mode. Party hard!
- Relics system n... Read more