Posts by Magyst

The previous comments here are correct! You need to be in a PL 34+ zone. Apologies on the confusion. We're going to be adding this to the quest description.

This is some great feedback. Thank you! I would love to hear about some other perks that you guys feel are underwhelming? While I can't make any promises on changes.. but it would be great to take a look at some other under performing Heroes.

Thanks for the tag. Yeah, Val definitely needs her perks.

I'll forward this over for investigation.

Deyruu

At this point, I'm almost more upset that it's been 36+ hours since the questline released and Epic still hasn't said a word about Val. Not even a simple "Yikes! I'll pass that on".

Is Val just going to remain perkless forever? Do they not even know this mistake happened? What the heck is going on?

u/Magyst, can we get a comment here? Anything to let us know this issue is on the radar? Some of my friends are scared to unlock Val because they don't know if she'll be fixed afterwards.

We'll get it taken care of.

Val is unlocked from a questline so your friends definitely shouldn't be scared to unlock her.

[deleted]

Don't you mean Stoneplankcannytwine?

Stoneplankentwine

Spooky. We'll get this one fixed :)

XylicSTW

You have to do it in a PL 34+ zone. Epic removed the requirement from the quest description but not the quest itself.

u/Magyst this has been a problem since C1S6

Thanks for the tag on this.

mangsty

Neither. That's just his pat answer to every bug report.

Unfortunately, when a bug is reported.. that's the best answer to give at that moment. Once reported, They go to the QA team for further investigation with client logs, server logs, etc.

stasharena16

HE TALKS. YES!!!

But his perk is broken. FUCK.

But again he talks and he fights. YASSSSSS.

But hey u/Magyst... Can we help Major Oswald showing him his true power? He’s not feeling it today.... Especially his Warcry dosent work.

You got it! We'll take a look.

Scorpions777

After the 15.40 update, when disposing of traps, more resources are given (apparently as it was before the 15.40 update), and now crafting traps is cheaper. And it turns out that you craft a stack (200 traps) and then dispose of them and get more resources (dup from the air) for nothing, and most importantly, these are the basic mechanics of the game (craft traps), that the skin, knowing or not even though this can dup resources.

As they wrote, this is the best update over the past 1.5 years, but it turns out that something else is hidden behind the picture (afk passage is still relevant and, most importantly, they brought something that was not worth it + they gave where to put it all). And how so epics showed themselves from the best side again - epicfail. At first, as it were, you see one thing, but everything turns out to be trite crooked hands.

And if they don't fix that crap * in 1 day, but say we know about the problem, we'll figure it out and fix it in the next update, then all the wave of this nonsense out of nothing, and most importantly, due to the developers themselves. Better not to know about it (the less you know, the better you sleep). And I wish I didn’t know, but then I wondered what was going on at all on missions. And this is one thing when there are ways to farm from the air, but another when it is in the very mechanics of the basics.

And no, to just fix or roll back this glitch (send a quick patch to fix it) but, not to give recommendations not to use, this kind:

"We're fully aware. I would advise against abusing it. Please and thank you!"

And if they didn't give a damn, then they could immediately fix their own glitch within a couple of hours or simply turn off the server so as not to give those who use it with a bang. And I understand that the second option is not possible due to the fact that Pve and Pvp are the same servers, well, then you get involved in the work and fix it, and don't do something from the game that will later lead to unwillingness to play part of the audience. Since before that, how many of these dup were already, and from again, and this decreases the value of resources, and some people will use this for personal purposes).

The bug you mentioned was fixed the same day it was released.

GEBULAR

u/magyst you said you wanted some constructive feedback. Hope you read this and can agree on some of it

Definitely, thank you for the Tag. This is great. We're going to be taking a look at some of the fall out of this change and see if further edits can be made.

I've been compiling feedback since the launch and I agree, there are some tweaks that need to be made.

Binary_Trifecta

Thanks man!

Thanks for the tag. :) As I've mentioned a few times on posts like these, I'm keeping a close eye on this type of feedback. There's been some really great write ups like this one and I will present it to the Dev Team.

We had some goals in mind when toning back the level of Jail Builds.. and there are have been some fall backs for sure. We'll explore options as we continue to find these types of pain points.

This is great feedback, everyone. Please keep it coming! With all changes, we'll keep monitoring the suggestions / feedback provided here and revisit specific pain points if necessary.

Thank you to everyone who has, and continues to provide the feedback. You guys are the real Ghost Boss Material.

pofkeliukas

Very nice and informative review about current situation Biscuit.

Agreed, this is the type of feedback we're looking for. Thank you u/BiscuitBarrel179. I'll make sure this is highlighted for the team after today's changes.

T_manYT

Hey u/Magyst

The changes are great, but if I could ask one thing of you, could you forward the duplication glitch that's currently going on over to the team? Or are they already aware?

We're fully aware. I would advise against abusing it. Please and thank you!

Thanks for the feedback and the tags! I'm glad everyone is *mostly* enjoying the QOL changes from this update. I've definitely been advocating for changes like this and the feedback you guys give is helpful for sure. We can't always make the requested changes but it's always great when we can.

We're still keeping an eye on the feedback regarding the jail / stall changes. A lot of what I'm seeing is feedback from players who are just reading what's in the Status Report vs playing it in-game. I would really like to get a sense of how you guys feel after doing some in-game testing. Again, we'll keep a close watch on the feedback as more of you hop in and play.

Thanks again for the continued feedback and support. <3

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Riki4646

u/magyst please answer us

Noted, thank you.

Nebula_Starry_

Indeed I just tested some broadside traps on a wargame and they are back working. Only weapons that uses canonballs are still bugged sadly.

Bowler and Cannonballs are still broken after this fix?

The team has a few QOL (Quality of Life) changes that we're looking into. This one is definitely on the radar for sure. I don't have any time frame to give at the moment.. but it's being discussed.

meme_medication

yep

Thank you! I was hoping this fix would also correct that issue. I'll push this back and make sure it's looked into.