Posts by macholusitano

the-net-imp

culling.toggle 0 is the only one needed to fix the problem. I just tried it again when the problem returned.

There is an OCCLUSION CULLING toggle at the bottom of the menu / graphics settings, untoggling that should have had the same effect.

5ingle5hot

"culling.toggle 0" indeed fixes the problem.

Cheers.

the-net-imp

OK, so I just logged in and I went out my base and heard but couldn't see a pig, after wandering around a bit, the pig just appeared, so I backed up and it disappeared. Problem replicated! I then tried both your commands. I tried "playercull.enabled 0" first and nothing happened, then I tried "culling.toggle 0" and the pig, and 3 more in the general area all appeared. Seems that is related. If it happens again I'll try the commands in reverse order and report if it's a combination of 2 or if just one fixes the problem

Thank you! This is very helpful.

the-net-imp
  1. OK, so the issue does not happen 100% of the time. Sometimes it works great, other times it does not.
  2. When it does happen, it happens for all NPCs (scientists and animals), and all players.
  3. I'll get back to you when it happens again, I've been lucky the last few times I've logged in the problem hasn't been a problem.

Thank you. It would be really important for us to know if any, or both, of those console commands solve the problem.

Also would help to know if you're playing Rust Staging or the regular/stable version.

Braultjulien

Players/animals/scientists are invisible until I am 10 m or closer to them. I tried every settings I could find. I play on a macbook Pro 2018. I am very annoyed of the situation. I might quit the game for a while since that it is unplayable right now.

Please help me fix this issue.

I'll do my best to help get this sorted out, just need a bit more info, if you (or /u/the-net-imp) don't mind sharing:

  1. Is this happening 100% of times or after some event or situation?
  2. Is this happening with both players and animals, or just animals?
  3. Does using "playercull.enabled 0" and "culling.toggle 0" on the console solve the problem?