That is something on our radar. We have talked about working one into the core game. Would be with time and resources permitted (so I can’t guarantee that it’ll happen or make it into the base game) but we would like to add one eventually.
Great useable feedback. Thanks for the writeup and insight!
Hey there! It's pretty far out to tell at the moment. There's a ton of factors involved in this decision as well. All I can really say is that our mtx will be less than some other companies. I know we've all agreed on that and stated it in a public setting before. Don't know if that helps!
All I can really say is that our mtx will be less than some other companies
Hey thanks for the answer. I hope you guys keep up the regional pricing via steam for ingame purchases too (like using steam for cosmetic points with regional pricing) . Seeing such fair pricing for other currencies simply makes spending on a game feel so much better! Also bought and currently downloading your game!
Hmm that's something to think about as well. Will bring it up with the team, thanks! Welcome to the community traveler!
So where can i see my melee critical strike multiplier? I still don't know if the item works or not... IMO one of the most important thing in arpg's is that the players sees the progression via stats and character sheets.
Like Ekimarcher said. It's a system we're currently working on. He's one of our programmers.
Sorry, nothing as of yet. Going to be a bit. We're focused on releasing the rogue in a much more polished state than some of our other releases have been. This way, we're not playing catch up and players can have a better first experience with the class.
The devs have made it clear that even though there's a lot of opposition, it's a core design tenant that you can't really respec your builds.
A lot of players have brought up the issue that, there's are countless possible builds per class, and countless variations to each build (imagine even just 100 possible builds, and 10 variations for each build... that's 1000 respecs!). Being able to try them all would be a lot of fun, but the devs insist that having 30 Mage characters on your home screen if you want to have 30 builds is what they want as a design decision.
Even if the OP farms gold for many hours, it doesn't really matter because in the end it'll be too expensive to realistically try out all the possible builds or to switch up your build when you get bored with it.
It's sort of a sad realization which is why I was being a bit facetious because it's sort of a sad realization.
There is a lot of mistruth in this. The devs have never said that we don't want people respeccing or even that it's a core design. It just shouldn't be at the drop of a hat or on the fly as some other games. We're currently working on a respec system that is not nearly as punishing as our current one.
But Extensions, Leagues, addons or whatever you may call them, will they be payed DLC like Grim Dawn or supported by mtx like POE ?
Supported by mtx.
Adding to this question, what is the monetization model ? Will future content be released as payed DLC like grim dawn, or is it POE style just pay for QOL and fancy hats ?
Hi there. Our game will be $15 on launch. We will have a cosmetic point store that will contain cosmetics and pets only. No pay to win. Ever.
DxDiag.txt (78.1 KB)
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Asked if I could upload the documents as he’s a new user.