Posts by Klonan, Rseding

Release plans Klonan

This week we released version 0.17.79, and marked it stable. Internally we have been calling this 'Stable 3', and the main feature was the new tooltips we showed in FFF-318.

There is one constraint we put on ourselves when we started this more swift feature release schedule: We want to avoid breaking mods. This is easy enough in principle, don't start renaming things, don't remove API features, etc. However as we develop further, there are certain features and improvements that we can't realistically do in a way that won't break mods, such as the new Character GUI (FFF-289), and color correction (FFF-320).

It is for this reason that we are going to accumulate some of these mod breaking changes, and release them all at once. Since it will definitely be breaking mods, we will bump the major version number, so it will be 0.18.0.

We have already internally started merging in these 0.18 features into our master branch, so we will not be doing any more 0.17 r...

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Cars/Tanks remember their color Klonan

This really is a tiny feature, the car and tank will now save the color of the passengers when they exit the vehicle.

So now you won't forget which vehicle you were driving, and can warn everyone else on the server: "Pink tank is mine".

All kinds of bugs Rseding

As uninteresting as it is; most bugs are boring and typically involve missing code. Someone forgot to implement part of a new feature, forgot that some situation could happen, forgot to check for null. Rarely interesting things show up where everything is working but not how we want it to.

Performance: It's never what you think it is

Recently we had a bug report where a modded game would freeze for a minute for seemingly no reason and then continue like nothing went wrong. It being a heavily modded game my first reaction was to blame it on the mods doing something in a very unoptimized way. But I had to test it to figure out which mod was causing the problem. After reprodu...

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