Posts by kingOlivebranch

Hey thanks! Nice to get some recognition :)

Here are some gifs highlighting everyone (minus the dwarfs) in their elemental state. We did switch from purple to yellow for nature to get parity with the weapon alteration fx as well. Expect more cool stuff very soon!

https://media.giphy.com/media/xUOxf2HaEwJeRfh1de/giphy.gif

https://media.giphy.com/media/3ohs7Jjaihu8p65NxC/giphy.gif

https://media.giphy.com/media/xUOxflluscoDvLdLbO/giphy.gif

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bebet0z

Tbh i feel fire and nature colors too close. i mean red and yellow aren't the best colors combo to differentiate 2 elements from.

Keep in mind we re-did weapon elemental FX earlier in the year, which also has a 4th variant "energy" (which is just bluglo effectively). Between those 4, we have 3 of which I'd naturally want to color blue (ice, energy, and electric). To help separate the hues and make these chromatically distinct, electric seemed like the only logical choice that could deviate away from blue and go more into amber/yellow.

Now using those 4 as a template, I hope it makes a little more sense why we went away from blue. However I did try to counter it some with the little blue arcs that spawn from the enemy's body. It's not much, but does help some.

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D'oh, sorry this happened to you. Was there anything special you can think of that happened when this occured? Like it hitting an enemy right before activation? I can take a look at this to see if there's something wrong, or ways to prevent this from happening.

My apologies regarding the weapon being blue everyone, I'm not sure what happened but the bug for this just landed on me a few days ago. Once this is solved it will be fixed in next week's patch.

Yup & sorry, this was just fixed yesterday and will be included in 1.10 (along with other smoke bomb problems, such as popping if 2 smoke bombs overlap and you walk into one directly from another).

ThePantsThief

Hey, question! Why doesn't the game properly support retina Macs? The game runs at 1x instead of 2x, so it's less than 1080p on my 15" MacBook Pro.

I honestly don't have the answer to that, sorry. I only commented on this particular post as I was the one who created the smoke bomb originally.

Yup and sorry, not sure what happened but I'm looking into this right now in hopes of putting a fix into the next patch.

Hey I just spoke with the AD, we are making this happen :)

PhobiaOW

AD? And really? Cause that would be so cool

*Art Director

Yep, we have the task made and someone will likely be on it in the next week.

Hey everyone, I believe this will be included in the upcoming patch (if not the following one). They’re technically still there, just drawing completely transparent :)

This will be a fix for both BR and StW.

MyStupidRants

That nice, would you ever consider making it so the trail matched the color of the gun's rarity like some people suggested?

I will bring it up with the teams and get their feedback.

the_bassface

Perfect, thanks so much!

Also, if you’re a dev for Epic, why don’t you have a flair? You should have one!

/shrug

Lol ask u/iFlak to get me one. 😝

the_bassface

That would be fantastic. Yes, I'm on PC with everything set to low. It got fixed when I set "effects" to medium instead of low. I think it should work no matter the setting though.

I fixed this, you should see it in the 11.10 patch.

the_bassface

I have all my settings on low. Should they not be? I only have a 2gb gpu, so if I have stuff higher, my frames drop.

Yeah unfortunately because lights weren't working at all on mobile, we had to devise this "simplified" light decal so players weren't left in the dark (literally). I'm assuming you're on pc based on your UI. I'm thinking we should change this so it's only on mobile, and not PC/low.

Can you verify your settings aren’t on low? Especially shadows.

Thanks for bringing this up. Those are supposed to be the lens flare streaks coming from the lights. It looks like the material is not compiling on iOS for some reason. I'll take a look at this and make sure it's fixed for the next patch.