While i do disagree about locking tanks on a per-map basis, I think that (after 450 hours of game, i main each class (a bit less the recon)) you should strongly reconsider the assaulter AT equipment. I don't know why you took that choice (do you want people producing more battlefield moments video?), but this mechanic is definitely illed
- even just one assaulter, if he manages to get behind you is enough to destroy a tank (and it's not that hard, especially in conquest), so this is anti-team play at all;
- almost each assaulter rifle is between the best rifles of the game, being effective at various range, so is the most played class
- the tanks and the turret are slower, and above all they can't shoot (especially the big tanks) at their feet, given the limited turret angle
- the upper gunner is a death trap, and can't defend this threats at all
- suspension and first person input lag are... pretty crappy, makes really hard shooting while moving, but this is another subject
besides this it's the first BF where i really enjoy playing tanks (but it's mainly because i love WW2 tanks, lol). BTW I'm pretty ok with the classes and their damage model
This is what i think about what must be mostly reworked about tanks ( u/PartWelsh and u/Braddock512 often said that you guys like feedbacks, i hope you consider this, also there was a thread on this sub some time ago about) but i think i can say that most of the community here thinks that there is something to be reworked about assaulters AT equipment and tanks (in particular, sharing those points)