How is Grind different from Squad Conquest apart from player count?
Oh, you have no idea. :D
SCQ is tactical. This on the other hand. This is nasty. :P
How is Grind different from Squad Conquest apart from player count?
Oh, you have no idea. :D
SCQ is tactical. This on the other hand. This is nasty. :P
Hi /u/Kenturrac, here is a very dark corner on Rotterdam:
https://puu.sh/D9CtV/742f9bbda3.png
https://puu.sh/D9CqI/487ddb6302.png
https://puu.sh/D9CqX/06ad4a5d21.png
https://puu.sh/D9Cul/28733a39ab.png
https://puu.sh/D9CtI/33daec5115.png
https://puu.sh/D9Csm/e84006362d.png
https://puu.sh/D9Cve/319c21fc63.png
https://puu.sh/D9Cvr/c58554a586.png
https://puu.sh/D9CqF/90169da13a.pngVideo of me dying to this during normal gameplay: https://www.youtube.com/watch?v=9JFDUC-FxVk
(Includes 120fps 4x slow motion and also still frames to counter YouTube's compression.)This was with 50% in-game brightness, 0% motion blur, chromatic aberration off, film grain off, DX11, HDR off, Ultra settings.
I also have the recording of a visibility incident on Devastation in the alley south of the D flag, but I don't have screenshots yet because I couldn't find an empty server to join with my friend for reproducing the issue.
Thank you for your time.
Thanks a lot. WIll have a look!
Not a big fan of that language. I know you are frustrated, but c'mon be the bigger person here.
On the topic of the video:
I keep fixing those issues on Devastation, but people keep finding new spots to climb up on... I assume this is partially to us also improving the vaulting system. :)
Will find out how they get up there and fix it. Thx for reporting the issue!
Thank you! This made my day! <3
Thank you for your answer! I missed much of the ToW content and you guys said it would be available after it ended. Where can I purchase the guns I missed?
Let's say you missed out on a Recon gun. Go to customization/armory - recon - weapons and there is should be in the list.
IS THIS... a full frontal shield in a stationary AT gun that protects you from getting instantly sniped?
what kind of super advanced magic space technology is this?! what's next? maybe it can even turn around?
just imagine the possibilities! if we had couple of those, war would be over in a week!
The first person animation doesn't suggest it, but you are actually in full cover when aiming/idling the gun. The player is only exposed during reload. I am 99% that's how it since we released the Operation. Wasn't like this on launch though.
Never said fast. Also you never proved anything, just a tweet from possibly the least trustworthy developer in the industry. Why you still take DICE at their word is truly mind blowing.
13 months on one map for a game with a 2 year cycle isnt even remotely feasible. Think about it.
DICE has more than 600 employees and billions of dollars behind them, if it does take them that long to make a map, it's due to incompetence.
I am not a fan of the tone used in this thread, but I would like to defend my honor here since it seems like I am called not "trustworthy" or "incompetent".
It's true, a team of 4-5 people (1 Level Designer, 1-2 Environment Artists and 2 3D Artists) worked the majority of 13 months on Devastation. This includes lots of iteration, a concept phase, polish, a bit of waiting for outsourcing to finish the houses (which make a big part of the map), lots and lots of play testing, more iteration, 4 weeks of vacation for everyone. Making a map for a new game isn't a straight line from start to finish. Often you scrap certain areas completely and build them differently because the gameplay wasn't fun or you can't have it for performance reasons. Having that said, Devastation took the longest of all maps. Some other maps were done in 6 months. We also had a total of 7 MP level pods (2 to 5 people per pod). All 8 MP maps got built in a time frame of 1.5 years. The one pod that worked on two leve...
Read moreJust want to mention that CQA still exists within the Operation. We also made it a proper classic version where the defenders don't have a HQ.
First of all, big props for replying to me when I was so evidently being an arse. It is commendable and respectable.
I never expected anyone at DICE to actually see my comments and, while it's not an excuse, I dont consider real world implications of online comments, like an actual DICE employee like yourself stumbling upon my comments.
I post about DICE as if it is a faceless corporation, backed by EA (who might not have billions but make alot of money), instead of a group of actual people, so nothing I say I mean personally.
Again, not an excuse, just an explanation.
The info you detailed was actually really interesting and I am obviously wrong and didnt know what I was talking about.
I'm sure you guys are all smarter and more talented than I am but I am coming from an emotional perspective when I talk about this game.
While I'm sure you and probably no single person is personally responsible, I do still believe there are valid reasons to call DICE, as a faceless whole, untrustworthy and even incompetent, especially after some things relating to BFV and SWBF2.
SWBF2 is an especially sore spot for me. Loved the originals, love Star Wars and love Dice games but was just utterly dissapointed by it. And it was compounded by the fact that the PC I played BF4 on couldn't run it so I bought a new PS4 and Console pretty much for SWBF2 alone.
As a consumer though, all of this stuff is impacting my judgement of the game and making me less forgiving to things I may have overlooked in the past, like BF4s launch for example.
This might all seem like a big digression or just random thoughts but I did feel like a dick having an actual person respond to my comments and I am just trying to explain how a range of compounding factors can lead to people like me just shitposting like I was.
Shiposts arent something I've ever had to deal with in my professional life. I imagine that must be a weird thing for you all. I hope you dont take them all personal and can understand people making them are probably just venting.
I also hope DICE gets the opportunity to do justice to all the work you have put in so far and make this game rival previous ones in terms of longevity. And that you all have a happy and healthy environment to do that in.
Treat each other with respect!
You are right. In future I will try to be more considerate of who might see my online comments. I'm also going to tag the other poster becuase, in retrospect, I do feel like I was at fault itt.
Edit: u/walrusowner you were right, I was talking out of my arse
Glad we could sort this out friendly. :) Don't worry too much. Skin grows thick quickly in this environment.^^
I understand your concerns in regards to DICE or the game. All I can really say is that we hear you all. When you are happy and unhappy. We are trying our best to become better ever day and make greater games that bring more joy to peoples life. Of course it's a business and we are a company, but at the end of the day, we only make money if people enjoy and keep enjoying our games.
Why do you guys care so much about spending tons of time on new game modes and Combined Arms?
I've literally seen zero complaints about the amount of gamemodes, but tons of complaints about lack of maps. I'm also pretty sure that no one cares about Combined Arms and very, very few people would be upset if you guys stopped spending time on it.
We care about both and both are done by different "types" of developers. A gamemode designer or scripter can't make maps. An environment artist can't make gamemodes. We are having a pool of very talented people and we try to use all of their strengths.
I personally believe there is value in how you play as well in where you play and so far the community has reacted more than positive about Rush, Squad Conquest and the new Operation (which is technically just a gamemode). So why stop here? :)
But why are all those new gamemodes only there for a limited time? "To not split the playerbase" seems like a weak argument if the playerbase is melting because of the overall lack of content.
Did you ever ask your colleagues if they feel like they're wasting their time working on something that stays around only for a few weeks and eventually will never again show up in the game?
It would actually be an even stronger argument to not split the player base with more modes, if it would melt (I assume you mean by that that it is shrinking). Rest assured nothing is melting. :)
Having that said, we see value and actual gain in time limited additions. The whole idea behind this (besides not splitting the player base too much) is to add variety every other week and really to see what relates well with the community. In the previous Battlefields we added additional gamemodes with each new set of maps, but most of those modes basically found no player base after a few weeks or even days. This way we can guarantee that players from all across the world have valid shot on playing the content that is offered and the engagement so far is extremely high through Tides of War. Some of our modes partially got played more than Conquest during certain days. That hasn't been the case ever before.
We constantly monitoring gamemode popularity and if you, the players like somethin...
Read moreI get it, try new things out, see what sticks and doesn't. I'm OK with that. Just as long as we aren't forced to play modes some don't like for a reward. At the very least, sure include it but have another path without a mode tied to it.
Unless the text in the Tides or War assignment specifically mentions a mode, you don't have to play the mode that is "promoted" during the active Tides of War. Meaning you can finish most of the assignments in any gamemode. Obviously, if you have to blow up an objective, that's only possible in modes that have such functionality. There is no objective to blow up in Conquest ... yet (jk).
Pretty much yeah. The most recent ToW even said on some of the objectives "Arm an objective in Rush, Front lines, or Breakthrough" even though from the ToW screen it only linked to Rush. there will be times when certain objectives will be easier in the recommended mode, but unless specified they'll work in every mode.
^this pretty much.
The button below is just a convenient way of directly matchmaking into the content that is on show this week.
I think I should add some context and information since any kinda of official information is probably better than random guesses and assumption.
I can not speak for everyone at DICE Stockholm, but I can speak for the PVP content team (people that create Multiplayer maps) since I am part of it since the early hours of BFV. Until the release of Battlefield V no one of our team has worked on Firestorm. Since the release some of us have helped out. Having that said, at this very moment more people work on BFV post launch world content (maps, modes, dynamic-systems) than we had working on Battlefield 1. I am sorry that some of you feel like it has been to much of a gap between Panzerstorm and the first new map outside of Firestorm that will release in May, but I am certain once we finally get there, you will be happy with the cadence of new worlds and experiences. In the meantime you should really give Firestorm a try. The gameplay and the world is amazing and well suited addition to Batt...
Read moreSorry for that. This was an oversight by me. It's fixed internally already and will release with an upcoming patch.
Very, very sorry for this. I will do better! 🙇♂️
Please fix these Breakthrough station issues
CTRL + F + Rotterdam + Enter
It's on the list! Thanks for sharing! <3
Hey, Just wanted to let you know that we are exploring this right now. It's too early to tell if it happens. As you all know Narvik already exists as a night version, but only parts of the map are setup correctly. When we change the time of day on a map, a lot of elements need to be adjusted. We need to evaluate visibility, ambient audio and vfx have to changes and we need to make sure that the lighting works correctly in houses (with and without destruction). There are lots of parameters to adjust and people from different development departments need to do their work and approve on it.
We also heard you loud and clear that you want more maps and theaters to play on/in and we don't want to divert important resources from content that is right now in development. Therefore I can't make any promises, but we are looking into it. Keep the cool ideas coming. We are always listening. <3
P.S.: Same goes for Panzerstorm, but I will reply in the other thread about this separately.
Read moreHey, As I just wrote in the Narvik night thread, we currently having conversation about this. A bit to my personal surprise, the night version of Panzerstorm resonated really well with the community. I actually almost wanted to cancel it when I worked on the Operation since some internal feedback suggested that it might be too dark and we learned with BF1 that night maps are extremely unpopular (both night maps had the lowest win rate in the map voting system of BF1 by a massive margin). So I am super happy that you want to see more of it. For Panzerstorm during the Battle of Hannut only parts of the map got setup to work correctly in a night time setting. This means we first have to see what work is required and if we can do it without diverting resources (people/manhours) away from the new maps that are currently in development.
For some more context I gonna copy the text I wrote in the Narvik night thread here: When we change the time of day on a map, a lot of elements need to ...
Read more