I can attest the positioning is messed up on ps4 as well
Anyone still seeing it there? Should have the log in core back in spot 1.
I can attest the positioning is messed up on ps4 as well
Anyone still seeing it there? Should have the log in core back in spot 1.
I can attest the positioning is messed up on ps4 as well
Thanks! We’ll check it out.
Isn't this breaking Dauntless TOS?
Edit: Seems like the comment was removed/deleted.
Thanks anyway - I don't know, personally. But the right peeps will take a look :)
the real problem is that free stuff shouldn't be in the premium shop in the first place
it's only there so you have to sift through all the paid stuff to find it, making you more likely to end up buying something you see while you are looking
Naw! For real, it's only there for now while we work on a daily reward that stands alone. It's on the list!
And it sounds like it's only Switch where the positioning is mixed up. Team's already looking into it!
If you purchase something by accident, please do contact support.
I’m cry
Oh, I can imagine. I can’t wait to see what you guys come up with!
The world will never be the same. :)
This is so just bareeeeely the beginning. Buckle up.
About 75 to 90% 😇
;)
All the time! The key is putting together reference and inspiration, considering the team goals, and most importantly doing what concept artists do best, creating tons of options and in anticipation of many of them being thrown out!
Follow up question from me -- how much gets "thrown out"?
Yo dude you might be on to something here
Dun dun dun
I apologize but I've been collecting my feedback before this post was created and I wasn't going to take more time to reformat it. I've divided my feedback into things I liked and things that needed improvement. Let's start.
Things I liked:
- Refreshing Hunt Mode: New hunt mode that doesn't focus on killing behemoths is certainly refreshing. I hope to see more hunt modes (or non-hunt modes too) that can provide some meaningful rest from hunting behemoths. Each part of the hunt is different enough and causes me to use cells that I never used before.
- Event Hunt Shop: The new hunt mode is accompanied with a shop to trade in your currency for items
- Pufflehops: They are adorable little creatures though it'd be nice if I got to see them in Ramsgate especially for a limited time event.
- All Hunts Contribute Carrot Chips: You can get carrot chips from all hunts. This is good so that all slayers can at least make some progress towards an item if they aren't running the event hunt.
- Incentive for Public Hunts: This hunt mode encourages players to pursue public hunts since it's incredibly likely you'll gain more coins.
- Efficient HP EXP Grind: I think Pufflehop provides very efficient Hunt Pass EXP gains especially for slayers who haven't reached the end game.
- Quest Jumpstarts Grind: The quest provides a jump start in your grind although not by much. I think it'd be better to offer a temporary Carrot Coin boost to get players to actually start playing the hunt mode (at least initially).
Concerns and other things that I think need improvement:
- Time used for spawning?: In the Pufflehop and Styxian portions, a few seconds is always wasted at the beginning waiting for them to spawn. Was the 95 second interval intended to compensate for this?
- Poor Egg Visibility: Regarding the egg collection portion, if the objective of Slayers is to collect as many eggs as possible then mobility cells are important. If the eggs are then covered by the shrubs then collecting the eggs can be a struggle as your blazing through the island. Sometimes I don't even realize I passed an egg until I see the "Press E" indicator on screen. If such an idea is to be executed at a later event hunt, I'd like to see the glow of the items grow very strong as you approach them. Alternatively, you can simply increase the radius by which the "Press E" indicator is active.
- Styxian Hitboxes: The Styxians, since they are so low to the ground, have a hitbox that can make it difficult to hit at times. I'm pretty sure they are the only fauna that have this issue to me.
- Styxian Respawn Rate: I also think that the Styxian respawn rate is too slow given how much faster it is to kill a Styxian compared to getting a Pufflehop into the cage. I often find my hunt party killing a wave with about a couple seconds before they start respawning. Personally, I think it'd be nice if respawns occurred automatically when the number of Styxians is few.
- Bosun Markus = Pufflehop Enthusiast?: This is a minor grievance but I'm not sure why Markus Boehr is chosen to be the NPC of an event shop outside of proximity to Ramsgate spawn. If there are going to be future event hunts (which I believe to be the case), all event information and event shops should be handled by a single unique NPC. Markus Boehr has his role defined in the game to provide tonics and consumables to slayers. It'd be nice to introduce some lore about an NPC who's excited of all the different events that Ramsgate gets to participate in. Perhaps a Social Coordinator (like /u/CreatureTech-PHX) for Ramsgate.
- Plat items in event shop: I'm not sure why an event shop indicated with a Carrot Chip icon includes plat items. I'm sure you could have placed the plat items in the main shop and advertised those items to Slayers when they log-in.
- No Pufflehop Armor Transmog: I think this is a missed opportunity especially on a limited time event focusing on these adorable creatures. Perhaps there wasn't enough time but I believe some armor transmogs would be worth the purchase.
- No use for excess chips: When all items are purchased, there is no reason to continue participating. Perhaps some "Pufflehop Cores" that contain consumables, Rams, Bounty Tokens, or even Vault Coins would be worth a slayer's time.
- Incredibly Fixed Experience: There are some minor differences between each Pufflehop run (island type, location of pufflehop pen) but none of them make a meaningful difference in the overall experience. This makes the game mode boring rather quickly.
- Plat Carrot Chip Boosters: The Bunny Ears in the shop (I forget the name of the item) is a plat Carrot Chip booster. This leaves a sour taste in my mouth even if there are a finite number of items in the shop. In fact, one could argue that getting a booster for a finite number of items is even worse because those who purchase the booster can't even get the mileage they want out of it. This also reduced the chance I purchased any of the plat items greatly.
- Unnecessary Plat/Carrot Chip Division: All the items in the shop are either obtained only by Carrot chips or only by plat. This is a complete contrast to the Saint's Bond Contract event where every Transmog could either be obtained through grinding or through plat.
- No excitement to grind: Outside of the napping emote, I never really found myself getting excited to grind for the items in the shop and I guess this is due to the "no variety between each run" item. The Saint's Bond contracts was completely different because the Transmogs were great!
- No event webpage?: If I'm not mistaken, there wasn't a page wholly dedicated to explaining the event, the details, or any lore behind it. In fact, the first thing that pops up on a Google web search is a link to the patch notes. Perhaps there wasn't much time, but I find it a bit baffling that there wasn't a page for this as there was for the Frostfall and Saint's Bond contract events. The web page could have also served as a great advertisement for your plat items.
No need to apologize - this is great feedback. Thank you for taking the time!!
Even though some people didn't like it because it got old quick, I loved it!
Bunnies were super cute and herding them was amazing! And u weren't forced to do the pufflepop quest if u got bored with it. Since each hunt gave u 50 carrot tokens anyways, I got most of my items from the shop from farming Hunt Pass XP from Normal Trials.
The bunny ears are great, even though they cost platinum, and most emotes and such were cute too.
The only complaint would be mixing in Platinum based items with Carrot token items. This caused many people to accidentally buy Platinum items even though they didn't mean to. Thankful I got a refund, but there were few people from my guild/discord who were complaining about the same issue(accidental platinum purchase). I asked them all to try and ask for a refund.
Other than that, the non-platinum rewards frankly didn't look too good and were somewhat disappointing compared to the platinum bunny ears/plushie.
Awesome, thanks! Totally - you're not alone in the confusion between Plat/Carrot items. We hear that loud and clear!
It got old very quick
time flies when you're -- wait...
Ya you are
You should be
What are your thoughts on this Hunt Pass' cosmetics and theme?
Just meh, they were not my cup of tea.
Which item from the Hunt Pass track did you like the most and why?
This season I'm only using the Free track and the best there were Platinum (now I get them while not spending any) and Ace Chips. If I have to pick just one then definitely Platinum.
Did you purchase any of the Hunt Pass cosmetics sold in the store?
Nope. Just like with the Hunt Pass' cosmetics they weren't my style.
What are your thoughts so far on these Seismic contracts? How do you feel about the approach of releasing them over a period of time?
Not a fan to be honest. It's somehow confusing. I didn't get the idea how to get the Seismic Intel until I took a look in the Hunt Pass and found a Contract in the Store. Not sure when exactly new Contracts are available.
How do feel with the idea of having these contracts as a regular part of Hunt Passes moving forward?
I hope this won't be a regular thing in the future, unless it's improved to be less confusing and more fun to do.
Did you find the cosmetics designs that drew inspiration from real world sources, such as the Guerrilla Headband and Ballistic Repeaters, appealing? Why or Why not?
I couldn't see the Headband properly as it's hidden under the hair, so I have no comment on that. The Ballistic Repeaters were creative but felt somewhat out of place in Dauntless. Nothing really bad, but also not great Imo.
This is great feedback, thanks! I totally hear you on the contracts. We're cooking up a new system for delivering those kinds of seasonal quests
Cool hunt pass, nice mogs no complaints.
Missing banner plant makes me cry a little.
Loved you added vault coins as rewards.
Contracts are meh... A kill quest... Snore, make it so I have to hunt a certain behemoth or have one guarding some Intel I need to investigate, I like the idea of it leading up to an event like escalations but loads of cool stuff could of been done,missed oportunity.
Investigating Intel should be... Investigating Intel, clues like feathers or spines from a new unreleased behemoth you find while out on hunts.
Yeah! Very cool suggestion. We've used a lot of kill quests and it's clear there's room there to build some exciting new objectives. Thanks for dropping your feedback!
The contracts according to the blog post are going to be added weekly, so we should be able to claim a new one later today/tomorrow.
That's true -- but the fact that some players aren't aware is still good feedback for us to take away! Thanks for clarifying, though :)
Its nice overall just one thing about ultra armor, some part of the set cannot be colored it sucks for a elite armor then cannot color some part it dont feel like worth the elite status
and for the Hunt Pass cosmetics sold in the store, i did not buy any it feels like overprice and not worth the plat
Thank you for the feedback! It's good to know what makes an elite armor FEEL elite.
Some giant glowing mushrooms would look nice in these islands
good idea