Dauntless Dev Tracker

(2020) Focused Feedback: Springtide Event

This thread was added on April 23, 2020, with posts from bunheadwhat, CreatureTech-PHX, C4_PHX, jordanpowpow.

Original Post

Greetings Slayers!

Welcome to the Focused Feedback thread where we present a featured topic for you to share your thoughts on in a centralized fashion. Before each Focused Feedback, we conduct a poll where you can pick from a selection of topics and the one with the most votes will be the topic we cover. This thread is dedicated to all your feedback and serves as a centralized hub for the developers to gather your responses.

This is the last Focused Feedback for this cycle. We will resume in the weeks following the next major update. We thank you for your active participation and we look forward to have more of these productive discussions in the future!

Our topic for this week: Springtide Event

The Springtide event is drawing to a close and the developers are eager to hear about your thoughts on the event as it is the first of its kind to land in the game. This event introduces the first-ever alternative activity that goes off on a tangent from the usual hunt and slay formula and your feedback can help shape these activities moving forward. Today's questions are split into two categories and were prepared by Phoenix Labs developers u/C4_PHX, u/CreatureTech-PHX, and u/bunheadwhat. Special mention to u/TopherooJack for taking the initiative to create their own Focused Feedback thread when the event first came out as you will see some of their questions were recreated for today's Focused Feedback. 😃

Springtide Event

  • Did you find any part of the event unclear or difficult to understand? If yes, how do you think could the information be better delivered?
  • What were your thoughts and expectations with the Pufflehop Rescue, the aesthetics and theme of the event, and the Springtide items? Were those expectations met?
  • Which stage of the Pufflehop Rescue was your favorite and least favorite? How do you think could the experience be better improved?
  • What are your final thoughts on the Springtide event as a whole? Would you participate in it again in the future?

Alternative Activities

  • How do you feel about having activities that depart from the core Dauntless concept of cooperatively hunting behemoths? Do you think it has a place in this game?
  • What other type of game activities do you look forward to see in the future?

Feel free to share your thoughts in the comment section below. Organize and format your feedback well and you may just receive a response from the devs themselves! 😎

Submissions related to the topic will be removed and redirected here. The comments will be displayed via contest mode which hides comment vote score and displays them in a randomized order to give each feedback a chance to be seen.

Thank you all so much for your feedback! I'll be bugging devs to get in here and answer some of the questions that pop up.

This was our first foray into what a non-Behemoth style activity would look like, and we're excited to dive into the responses. It was definitely a learning experience, and all your comments will greatly help us going forward.

Thanks so much for posting this!!! Excited to see what you all thought of it <3

RiceroniDish

I apologize but I've been collecting my feedback before this post was created and I wasn't going to take more time to reformat it. I've divided my feedback into things I liked and things that needed improvement. Let's start.

Things I liked:

  • Refreshing Hunt Mode: New hunt mode that doesn't focus on killing behemoths is certainly refreshing. I hope to see more hunt modes (or non-hunt modes too) that can provide some meaningful rest from hunting behemoths. Each part of the hunt is different enough and causes me to use cells that I never used before.
  • Event Hunt Shop: The new hunt mode is accompanied with a shop to trade in your currency for items
  • Pufflehops: They are adorable little creatures though it'd be nice if I got to see them in Ramsgate especially for a limited time event.
  • All Hunts Contribute Carrot Chips: You can get carrot chips from all hunts. This is good so that all slayers can at least make some progress towards an item if they aren't running the event hunt.
  • Incentive for Public Hunts: This hunt mode encourages players to pursue public hunts since it's incredibly likely you'll gain more coins.
  • Efficient HP EXP Grind: I think Pufflehop provides very efficient Hunt Pass EXP gains especially for slayers who haven't reached the end game.
  • Quest Jumpstarts Grind: The quest provides a jump start in your grind although not by much. I think it'd be better to offer a temporary Carrot Coin boost to get players to actually start playing the hunt mode (at least initially).

Concerns and other things that I think need improvement:

  • Time used for spawning?: In the Pufflehop and Styxian portions, a few seconds is always wasted at the beginning waiting for them to spawn. Was the 95 second interval intended to compensate for this?
  • Poor Egg Visibility: Regarding the egg collection portion, if the objective of Slayers is to collect as many eggs as possible then mobility cells are important. If the eggs are then covered by the shrubs then collecting the eggs can be a struggle as your blazing through the island. Sometimes I don't even realize I passed an egg until I see the "Press E" indicator on screen. If such an idea is to be executed at a later event hunt, I'd like to see the glow of the items grow very strong as you approach them. Alternatively, you can simply increase the radius by which the "Press E" indicator is active.
  • Styxian Hitboxes: The Styxians, since they are so low to the ground, have a hitbox that can make it difficult to hit at times. I'm pretty sure they are the only fauna that have this issue to me.
  • Styxian Respawn Rate: I also think that the Styxian respawn rate is too slow given how much faster it is to kill a Styxian compared to getting a Pufflehop into the cage. I often find my hunt party killing a wave with about a couple seconds before they start respawning. Personally, I think it'd be nice if respawns occurred automatically when the number of Styxians is few.
  • Bosun Markus = Pufflehop Enthusiast?: This is a minor grievance but I'm not sure why Markus Boehr is chosen to be the NPC of an event shop outside of proximity to Ramsgate spawn. If there are going to be future event hunts (which I believe to be the case), all event information and event shops should be handled by a single unique NPC. Markus Boehr has his role defined in the game to provide tonics and consumables to slayers. It'd be nice to introduce some lore about an NPC who's excited of all the different events that Ramsgate gets to participate in. Perhaps a Social Coordinator (like /u/CreatureTech-PHX) for Ramsgate.
  • Plat items in event shop: I'm not sure why an event shop indicated with a Carrot Chip icon includes plat items. I'm sure you could have placed the plat items in the main shop and advertised those items to Slayers when they log-in.
  • No Pufflehop Armor Transmog: I think this is a missed opportunity especially on a limited time event focusing on these adorable creatures. Perhaps there wasn't enough time but I believe some armor transmogs would be worth the purchase.
  • No use for excess chips: When all items are purchased, there is no reason to continue participating. Perhaps some "Pufflehop Cores" that contain consumables, Rams, Bounty Tokens, or even Vault Coins would be worth a slayer's time.
  • Incredibly Fixed Experience: There are some minor differences between each Pufflehop run (island type, location of pufflehop pen) but none of them make a meaningful difference in the overall experience. This makes the game mode boring rather quickly.
  • Plat Carrot Chip Boosters: The Bunny Ears in the shop (I forget the name of the item) is a plat Carrot Chip booster. This leaves a sour taste in my mouth even if there are a finite number of items in the shop. In fact, one could argue that getting a booster for a finite number of items is even worse because those who purchase the booster can't even get the mileage they want out of it. This also reduced the chance I purchased any of the plat items greatly.
  • Unnecessary Plat/Carrot Chip Division: All the items in the shop are either obtained only by Carrot chips or only by plat. This is a complete contrast to the Saint's Bond Contract event where every Transmog could either be obtained through grinding or through plat.
  • No excitement to grind: Outside of the napping emote, I never really found myself getting excited to grind for the items in the shop and I guess this is due to the "no variety between each run" item. The Saint's Bond contracts was completely different because the Transmogs were great!
  • No event webpage?: If I'm not mistaken, there wasn't a page wholly dedicated to explaining the event, the details, or any lore behind it. In fact, the first thing that pops up on a Google web search is a link to the patch notes. Perhaps there wasn't much time, but I find it a bit baffling that there wasn't a page for this as there was for the Frostfall and Saint's Bond contract events. The web page could have also served as a great advertisement for your plat items.

No need to apologize - this is great feedback. Thank you for taking the time!!

BeastBlaze2

Even though some people didn't like it because it got old quick, I loved it!

Bunnies were super cute and herding them was amazing! And u weren't forced to do the pufflepop quest if u got bored with it. Since each hunt gave u 50 carrot tokens anyways, I got most of my items from the shop from farming Hunt Pass XP from Normal Trials.

The bunny ears are great, even though they cost platinum, and most emotes and such were cute too.

The only complaint would be mixing in Platinum based items with Carrot token items. This caused many people to accidentally buy Platinum items even though they didn't mean to. Thankful I got a refund, but there were few people from my guild/discord who were complaining about the same issue(accidental platinum purchase). I asked them all to try and ask for a refund.

Other than that, the non-platinum rewards frankly didn't look too good and were somewhat disappointing compared to the platinum bunny ears/plushie.

Awesome, thanks! Totally - you're not alone in the confusion between Plat/Carrot items. We hear that loud and clear!

_Podent_

It got old very quick

time flies when you're -- wait...

Wow! So much awesome feedback already in this thread. Thanks everyone that is taking the time for your detailed thoughts and feelings on the event.

I wanted to pop in with reply on the event store containing both the event and platinum items in the same space and the confusion it can cause.

The intent was to have all the content in a single place so you could see all your cosmetic options at the same time and not require you to jump between two screens to see all the content.

We always want you to know what currency you're spending and the value that you're getting from spending it.

We're going to do better on the next event that uses multiple currencies to ensure it is much clearer what kinds of currency you are spending and showcasing the difference between earnable and purchasable content. We don't know what solution we will take yet and we may end up actioning multiple solutions to make this feel better and super clear.

Thanks again for all the feedback,

C4