Posts by JagexOsborne

Oniichanplsstop

’d like to be using betas, blogs, showcases, player tests etc more, and there’s been a strong move that way.

Yes, waste time betaing crap designs like the weapon diversity project instead of polling the idea outright so we can go another 4 months without content. Great decision. Really regaining trust.

The initial idea and designs were showcased in the game jam and it’s resulting live-streams, so we didn’t hide them. But they weren’t the best format and published blogs etc are far more successful

MarkAntonyRs

Gonna hijack this to mention, my main concern with generic animations, is that while they make it easier to give older pets overrides, they'll just be used in the future instead of proper animations for new pets? Like a new boss pet might come out and instead of taking the time to animate it properly, it will just have generic animations instead?

I think it needs to be carefully done on a case by case basis, some pets like penny, eddy, effy, the phoenix egglings, slayer co-op store pets etc would be fine with generic animations, but then a pet like the jad pet or cresbot would look really cool slamming the ground like the actual NPC's do.

As for the whole pet poll, I was pretty strongly against it for the reasons you mentioned, redoing the same content, rng, too many pets already. My favourite pet at the moment is perdita, because it's hard to get but also is guaranteed. The moment something is RNG based, people will get it quickly which devalues it for those who are on the other side of rng and take a long time to unlock it.

My take is that we would look to do bespoke animation overrides for headline pets in the future. I wouldn’t rule out generic overrides for more niche pets in the future. Still, I think we should be wary of overdoing pets anyway

tremors51000

the reason i suggest polls is at least you know what players want I'm loving the betas but i feel the poll system is underutilised and it doesnt have to be about if we want a massive update but it could be to see say if you wanted to choose a design for something like you did for combat pets as one example we could give our feedback from what players like more.

Yep, that’s definitely a good example of good poll use to me.

I would personally like to focus on more than just polls. They are valuable for certain things but not all. I’d like to be using betas, blogs, showcases, player tests etc more, and there’s been a strong move that way. I guess I’m saying that I’d encourage you not to equate polling being directly equal to having the best game at the end

It’s because you lied when you were 17

DownWithPastryarchy

Osborne, just give us pokescape please.

Haha, I’m going to assume this is /s

happyrune

u/jagexosborne in the livestream you asked for ways to make pets more valuable to solve the diminishing returns of adding more to an already long list. Let us use all of the overridable pets we own at the same time, so that when we summon a familiar its overriden by a random boss/skilling pet. This will give a nice reason for people to collect more pets, to naturally increase the variety and surprise factor of which override it will spawn. This function was very popular with people in last years game jam, but what we got was a random cycle for when we simply summon a pet, not a familiar, which is next to useless as no one ever does that. Might require some work but would probably be worth it to expand the potential pet reward space and stop them from getting drab... What do you think?

If it’s okay, I’ve noted this one for the dev who would work on it

-Xebenkeck-

I'm sure you know this but it's important to remember, for the sanity of you and your team, that when the community gets outraged and upset with you it's from a sense of passion towards the game that you're all creating.

Of course. And a lot of the time the criticism is valid. Some of us are better at absorbing it than others (I’m rubbish at it), but we all know it’s not (always) personal and is (most of the time) from a place of care and passion

LeonJKV

Will you be looking into adding item pets (chamaeleon, tooth creature, birds) to the interface? Would be lovely since otherwise they might languish for another long while. Thanks for the responses.

That a very good point, I neglected to mention making more pets into interface pets. Will note it as well

Dabado2u

Will fps drops be looked at with the pet updates? As some pets caused fps drops when they were released if you used them as your familiar override. Although im very excited for pet overrides, i dont want to see bugs come out with them.

That’s interesting. It’s the first I have personally heard of it, but the team likely will have. I’ll make a note of it for now or the update.

Adam_is_Nutz

I assume that majority of jmods don't browse the subreddit. I hope not at least lol there should just be a few dedicated to community concerns.

It’s the opposite! We probably look here a little too often, but we do our best not to take everything to heart. Threads like this make it worthwhile, though

5-x

I'm very happy with this outcome. Instead of releasing a dozen pets nobody wants they scaled their plans back to still give us something new (runescore pet hype) but also incorporate the feedback at the same time. And the feedback was clear that we want summoning overrides on some of the notable existing pets. I'm sort of surprised how quickly they managed to change direction. Thank you for listening /u/jagexosborne.

I’m glad it’s more along the lines of what you are after!

Once Farming and Herblore wrap up, we are going to jump on this and get it out there. No dates yet, but it will happen

Arlitub

Glad to know they meant it when they said that 2018 had too few quests and they had learned from it, and from 2019 on wards it would be better. Thanks u/JagexOsborne.

I know I am one of the ones responsible for the lack of quest content, but I’ve written two of the last few in my own time and a couple that haven’t finished development, as well as making steps with the quest sub team. I hope this shows I am invested.

mayomayes

Fair enough farming and Herblore 120 is a big deal and a lot of content. But having another 3 weeks of nothing upsets me

We could have separated Ranch, Farming and Herblore into three different update weeks, but it makes more sense to me this way

Love you to 3000 little buddy

Putting this in as the working title now

The_Wkwied

I agree. But one of the biggest thing that polls do for OS is ensuring that the community is OK with major changes going forward.

I completely agree, and it is great for OSRS. I’d rather appreciate what we have rather than lament what we don’t, as we survey almost all of our updates and Beta a fair amount, among other things. It’s easy to look at OSRS as it has a very absolute polling system, and they are very much neighbours to RS, but I think it would be a mistake to go in a direction of referendums on all updates

The_Wkwied

Don't try to paint a horse pink. OSRS polls work. Copy it. Yeah it will be copying it, but trying to reinvent the wheel every year does you more harm than good.

Polls like in OSRS aren’t perfect and don’t work for every game, otherwise OSRS wouldn’t be the only game in the world that uses them. There are dozens of reasons it would be a problem for RS, and there are dozens of reasons it suits OSRS (including OSRS being a game that has been built on making sure it preserves what it has, rather than going too far in new directions)

We’ve come to the opinion that Betas, published designs, annual surveys, Player focus tests etc suit RS3 more. An osrs-style poll system has real drawbacks for a game that has more of a ‘new stories, new challenges’ approach and an expectation of regular content launches (even though they haven’t happened frequently in the past few months).

You are absolutely right that we shouldn’t give the polls so much prominence if that’s the case, though, so we will look into what to do there.