Posts by JagexLight

WesternInspection

Have Elite clue rates from Heroes been adjusted?

With these rumour changes, does this mean that the Quetzin rate buff on Masters that was being discussed is no longer happening?

Yes, please accept my apologies for the typo in that first instance, elite clues are also included in the buff. In terms of the Quetzin rate buff on Masters, I've just asked a developer about this for context. It's no longer happening (apparently it was discussed but not promised). The change today improves master tier rumours alongside fixes to the system that should mean experts are not going to be the de facto best way to acquire the pet. I am seeing a lot of feedback on this topic though so I will be more than happy to send that back to the devs if you're not happy with this change, just let me know!

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Further details:

Competition closes at 4PM BST May 16th! T&C's can be found here: osrs.game/Plushie-Giveaway-May2024-T&Cs

For more chances to win, you can also tune in to our livestream at 4PM BST on Friday, May 17th!  http://twitch.tv/oldschoolrs

The full range of these RuneScape iconic outfit plushies are only on sale until 23:59 on the 18th May - don’t miss out! https://www.makeship.com/shop/runescape

Best of luck :)

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radtad43

How's sailing going? Is it fun to develop for? I dont want specifics just want to know how well it's jellingling with the staff

Honestly it is lots of fun :D We also have a lot more teams that we're working with. The team scaled up significantly - we are now basically 2 scrum teams with dedicated art, QA, CM, dev and engine devs. I'm very optimistic about it all and it looks like we'll have progress update for you guys very soon :) And I really appreciate everyone's patience on this as I know it has been a while since we last talked about Sailing. The team is just genuinely so excited and honoured to be working on something as big as this. There is some pressure that we put ourselves under because we know how important it is to players to get right. It's a massive thing for the game and we know not everyone is sold on Sailing so we're trying our best to figure out what we can do to make it the best possible at every step. But we're having lots of fun with boats right now and I genuinely can't wait to talk about it more with you guys and get your amazing feedback. The community is mostly always on point with fe...

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Hi, we're looking into this right now - thanks for raising. It looks related to contribution changes we made this week following last week's update. Last week's update had accidentally nerfed loot gained by certain group sizes at Zalcano, so we released a fix this week but it's a bit too generous with shards. A hotfix is being prepared to make shards less consistent and we'll keep monitoring it.

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I’ll try to also include this as a discussion point in our next Q&A as I think you’d prefer a dev to answer this rather than a CM. I think we do want Sailing to feel integrated with the game world but there is a balance which we will need to have so that it still feels familiar for players and doesn’t completely change how you play. Off the top of my head, I know that we won’t be adding retroactive requirements for existing quests, but there might be come retroactive rewards from existing quests. Outside of that I also know you would see minor changes to Ports to accommodate Sailing. But yeah that’s all I can think of right now. So will ask for more thoughts

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Plebsaurus

So is the actual sailing part going to be instanced? I don't see how this is going to work with multiple ships in the same area at once without it looking like an absolute mess

Hey Plebsaurus, I love your name btw!

We know that players really resonated with Sailing being NON-instanced as a skill, like most other skills are, so that it feels like it's part of Gielinor and not a minigame or silo'd off. The development team would like to re-affirm that it's non-instanced much as possible.

We mentioned having time-based challenges, like Barracuda Trials, for Sailing and those absolutely need instances where it makes sense as players would experience griefing if they are competing for a certain time.

The "mess" part is harder to answer with absolute certainty at the moment. We're not far enough in development yet but certainly we'll be looking to limit the amount of ships that are visible in an area at a time to avoid those problems.

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Hey everyone,

The Sailing team are here to answer your questions on our most recent progress update blog. We'd love to answer questions and share a little more insight into what's going on behind the scenes with Sailing.

Get your questions ready, and be sure to upvote the questions you want answered.

Please note, the team have already answered a few topics in our recent Sailing Q&A here. We'd like to run more regular AMAs as we understand that we can't fit all of the questions into our Twitch streams, so we're experimenting with more ways to communicate outside of our livestreams and blogs.

Edit (2:34 BST): We are live now and looking at questions!
Edit (4:16 BST): We have finished answering questions, thank you so much for submitting them. In future, we'll try to allocate more time to AMAs to get more questions answered and I'll probably let the AMA thread sit overnight to make sure you have a chance to upvote them. Thanks for hanging out with us and we'll see you in the next one...

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humerusSSA

You've previously mentioned that the running plan is to avoid rescaling waterbodies already present in the game, yet AFAIK did not elaborate on the reasoning behind the decision.

From what we've seen to date I personally fail to imagine how, even after the previously mentioned vessel downscaling, boats could look adequate within the present geometry inbetween the game's vast landmasses. Our supposed great seas feel comically claustrophobic, and the previously anchored ships' scales gives even more of an off-putting feel to the whole thing, it's almost like one of those city-map carpets that kids are supposed to play with.

What a comparison! Thanks for the question. :)

When you're sailing a small boat, we think it feels appropriate but we definitely see the concern when we look at large boats in comparison to the scale of the existing game world. During refinement, we looked at scaling up the world and moving landmasses.

When we investigated further, we felt it was apparent that we were trying to apply a real-life scale to a world that isn't trying to be at scale.

We have mansions larger than mountains, we have entire kingdoms you can travel between, on foot, within a minute or two, trying to enforce this sense of a realistic scale with Sailing just felt very against the grain for this game.

In light of this feedback, we've instead looked to focus our efforts on trying to control the size of the boat and try to tailor that to the environments at sea, for example, the areas around Crandor, Catherby, Port Sarim might be shallow waters which favour smaller boats whereas the open and deep seas of ...

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Classydudee69

Hello there !

Hope you guys are well. I was wondering, how do you think sailing will affect other skills ?

Will fishing have new viable methods and if so will you be getting good sailing or passive sailing experience at the same time?

Will there be a way to train slayer through sea creatures or creatures that are on some islands?

Also is there anything new coming to woodcutting/fletching/crafting/construction or any other skills thay would come from gathering ressources for sailing/your boat?

Thanks a lot!:)

Hi there! :)

Great question. We published a blog during refinement on Sailing gameplay (Adding A New Skill: Sailing Core Gameplay (runescape.com)), which includes 'secondary gameplay' activities. Secondary activities involve existing skills and Sailing, so you'd be getting XP in two skills. The amount of XP though is yet to be determined and the activities themselves would need to be polled separately.

We've also talked about islands and the content found there in this blog (Adding A New Skill: Sailing Reward Space (runescape.com)). If you take a look at that blog you'll see some ideas for gathering resources. We mentioned briefly in our progress update blog some top-level islands that we have designed, and whilst the team has been exploring these further, we're not ready to share more details on them until we've covered Milestone 1 - 3 (Navigation, Primary Gameplay & Ship Customization).

We can't wait to talk about this with you all!

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PrePro2

Hey, I may have missed it in a blog if it was mentioned, but will we be able to sail to the Wushanko Isles (aka the Eastern Lands)? In the lore, it has always been an interest to me from the tidbits we're able to find out via npc dialog. Also, in the fighters guild, it's hinted the Cyclops hail from the region? Opportunity for some fashsionscape clothing and maybe a unique cyclops boss. Thanks!

This is a great question! There are lots ties to the Eastern Lands in-game already, and it's reasonable to assume that at some point we will expand over there, but we're not planning to go there with Sailing for launch. In order to do the content justice, it would need significant time spent on it as it's probably as big as Varlamore in scope. We want to focus on making Sailing good for the existing game world initially for launch and then look at expanding in future.

The_Wkwied

Thank you and I'm really sorry that was missed, I will make sure to include this in my report on Monday and bring it up directly.

anygoats

These all sound great, the only other thing I'd like is for you to automatically continue taking items in the alch room rather than having to keep clicking each time. Even if it was slower it would still be nicer to have without impacting the time for people willing to click continually. I held off on my MTA grind about halfway through in anticipation of this blog and I'm glad I waited and hope this passes.

Maybe an unpopular opinion but just buffing the pts alone wouldn't have been a good change to me and I feel this is much more reasonable overall

People who are perhaps not paying as much attention may accidentally fill up their inventory too quickly, is this suggestion something that you guys feel outweighs that? Would be great to know! Thank you for the feedback and the additional suggestion.

The_Wkwied

Has the enchanting room bug been acknowledged? Getting 0 points is not intended..

We're not aware of this bug! Would you mind either reporting it in-game or just sending me through the replication steps and I will pass that over to the team. Thank you!

WastingEXP

How would auto maze resets impact the top down camera?

oh, another update that makes essentially removes run energy. cool

otherwise, changes look reasonable. shame to not need the progress hat imo, iconic little guy and not really a choir to get one. watching it get brighter is always fun.

Every time a new Maze starts, you will need to click the NPC. This is how it currently works and there should be no impact after our proposed Poll 81 changes.

In terms of your other point, the point of content is to train Magic, and the audience for the content is going to be on the newer/lower end of the scale, where run energy is a much more pressing problem for them. I hope that makes sense but I totally see where you're coming from with the run energy stuff!

Thank you so much for the other feedback I always really appreciate your comments on our blogs and newspost updates!!

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opal-snake

I’m just now doing guardians of the rift for my runes to do this. I’d love to see all these changes! Mini game tele would be nice as well

Fantastic, thank you, I've added a player suggestion for the minigame teleport tab as it seemed like a really positive one.

chaotic-rapier

Can you also add a teleport the the grouping mini-game teleports to mage training arena, not sure why some mini-games are missing a teleport there which don't have any other alternative teleport

It seems like a straightforward suggestion and I'll pass it over to the team, thank you so much! In terms of next steps, we'll discuss feedback from this blog on Monday and if the team accepts this suggestion we will update the newspost and potentially add another poll question. Thank you!