humerusSSA
You've previously mentioned that the running plan is to avoid rescaling waterbodies already present in the game, yet AFAIK did not elaborate on the reasoning behind the decision.
From what we've seen to date I personally fail to imagine how, even after the previously mentioned vessel downscaling, boats could look adequate within the present geometry inbetween the game's vast landmasses. Our supposed great seas feel comically claustrophobic, and the previously anchored ships' scales gives even more of an off-putting feel to the whole thing, it's almost like one of those city-map carpets that kids are supposed to play with.
What a comparison! Thanks for the question. :)
When you're sailing a small boat, we think it feels appropriate but we definitely see the concern when we look at large boats in comparison to the scale of the existing game world. During refinement, we looked at scaling up the world and moving landmasses.
When we investigated further, we felt it was apparent that we were trying to apply a real-life scale to a world that isn't trying to be at scale.
We have mansions larger than mountains, we have entire kingdoms you can travel between, on foot, within a minute or two, trying to enforce this sense of a realistic scale with Sailing just felt very against the grain for this game.
In light of this feedback, we've instead looked to focus our efforts on trying to control the size of the boat and try to tailor that to the environments at sea, for example, the areas around Crandor, Catherby, Port Sarim might be shallow waters which favour smaller boats whereas the open and deep seas of ...
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