Posts by Jade Oakley

Our biggest Lightseekers update EVER has arrived! The Shadow League have emerged from the darkness and have changed the foundations of Tantos forever,

In addition to 186 new cards, over 500 old cards have been rebalanced, we have new game mechanics, new ways to determine which cards you’re allowed to use in Ranked, and a lot more!

You can read the full list of changed cards here.

New Card Expansion – Shadow League

A faction led by a splinter group of noxin and the evil umbron has been uncovered by a small group of heroes. This faction is known as the Shadow League. In secrecy, they use the umbron as a destructive tool to search the world of Tantos for the remnants of the ancient colossi and their relics. What exactly it is they want with these artifacts of a distant past is unknown, but they are leaving a trail of destruction in their wake as settlements throughout Tantos are being ravaged for spoils and clues.

The Shadow League marks the fourth major expansion to Lightseekers. 24 of i...

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Astral

Solar

Astral Priest – Gains its damage increase if a Buff is on top of your discard pile.
Blinding Beetle – Now does 3 damage instead of 3 healing.
Celestian Spellbreaker – Now only discards from your target (as opposed to from both of you).
Chimchu Commander – Now does 2 damage (down from 3).
Chimchu Militant – Damage has been reduced to 4 (down from 5). Has been given a secondary effect:
“While this is on top of your discard pile and your target [Defends], deal 2 damage to them.”
Dusk Cleaver – Now has a weight of 1 (down from 2) and provides Basic Solar (down from Superior).
Impatient Scholar – Is now Common (instead of Uncommon).
Loyal Furhorn – Now restarts an Action Buff instead of returning a Buff. Is also Uncommon (instead of Common).
Mirror Beast – Redesigned. “4 damage. If your last discarded card is Gravity and your deck is not empty, move this to your deck.”
Prismatic Sun Feeder – Redesigned: “2 damage. [Draw] 1 card face up. It’s not Astral and not a Combo, you may ...

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Updated

The 9th and final zone for ‘A Colossal Find’ is out! With their new ally, the group continues their trek through Dreadmire, towards Fort Havoc…
The second and third bosses of this week’s ‘A Colossal Find’ zone will feature a sneak-peak of SIX brand new Wave 5 cards!
Anyone who logs into the app before July 24th, UTC, will be given a FREE booster pack, as compensation for last week’s Campaign that didn’t include one.

Upcoming

This upcoming weekend will be Nature weekend! From 12 PM Friday (UTC), July 19th, until 12 PM the following Monday (UTC), earn double XP when playing Nature and gain access to a fantastic Nature bundle in the store!

Bug Fixes

– Neither ‘Sparkback Channeler’ nor ‘Stubborn Worker’ will now rotate if you opt to NOT use their effects (consistent with cards such as Flying Fortress).
– ‘Ghost Warp’ will now correctly only trigger its damage once if an effect discards multiple cards.
– When the ‘Deep into the Crater’ campaign next comes up, it will give its full...

Read more

It’s time for Mountain, Nature and Dread to get some Battlepack attention; the second of our exclusive Battlepacks have arrived, and are now live in-store!

In each Battlepack, you’ll find guaranteed and exclusive cards to boost each of your decks; read on to see what the latest cards can bring to your tactics!

The latest 3 Battlepacks include:
– An Exclusive Hero card!
– 6 New Buff cards!
– 3 New Defend cards!

We have reduced the price of each of the Battlepacks from 500 gems to 250 gems, while removing the booster packs from each bundle. We’ve done this due to feedback that the packs were too expensive for all players, and that you all just wanted to get your hands on the new cards!

And here is what each Order can expect in the latest Battlepacks:

Mountain

Nature

Dread

    

Simply head to the Lightseekers Store and see what the new Battlepacks can do for your decks!

The post Battlepacks 2 Are Here! appeared first on Lightseekers Cards.

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This Dev Insight is a bit different from the previous ones we’ve done. Instead of talking about things we have already released, we want to talk about a few big things to come, and the reasonings behind them. This primarily covers two subjects:

1. Card balancing changes.
2. Changes to our ‘Standard’ mode.

As can be expected for any competitive games with a lot of moving parts and customizability, there are always a lot of discussions going on about things players consider too weak, too strong, frustrating to play against, and, in our case, there have been a few discussions basically just asking the questions, “why aren’t we changing more of these things?” So let’s start there.

Balancing Physical Play vs Digital Play

One of the goals of Lightseekers has always been to try to keep its physical and digital counterparts as closely connected as possible; so that players of the physical game can replicate a majority of their physical experience in a digital environment. This has often been a...

Read more

Lightseekers,

Following on from the release of our latest wave Uprising, we have been busy working behind the scenes in order to make the improvements we want to make to Lightseekers. This has included new in-game features like weekly digital events, player inboxes and Battlepacks. All of these changes are making Lightseekers the game we know it can be, and a game that’s worthy of our growing fanbase.

To that end, we want to talk to you about changes that we are making to Lightseekers.

In Autumn, we are planning to release Wave 5 digitally. This release will mark a big change in Lightseekers, as not only will a new set be released, but we will also be implementing set rotation into Standard Play of Lightseekers. To accommodate this we are rebalancing some cards…well, a LOT of cards. Over 400 card changes, and counting! We have more details of these changes in a Developers Insight post which you can find here, which will go into detail as to what we want to change and why. This is a tre...

Read more

Welcome to the second Dev Insight article where we take a closer look on upcoming card changes. This time, we’ll talk about Hero cards.

One of the objectives along with the upcoming card changes is to encourage more variety of use in Heroes. This means improving some Heroes while nerfing others and completely redesigning some.

Heroes have typically slotted into two separate camps: general use Heroes and ‘build around’ Heroes. The former are Heroes that can fit into almost any deck, and don’t care too much about what kind of cards that deck plays. The latter are Heroes that require the deck to contain specific types of cards in order to fully benefit from their powers. When general use Heroes fit better into a deck that has been built around the powers of another Hero, we’ve obviously done something wrong.

The following post shows example adjustments for a number of cards, to see the original versions of these cards, you can view them on the card database here.

Heroes that Can Draw Card...

Read more

Welcome to the third Dev Insight article where we take a deep dive into some of the upcoming card changes. This time, we are going to look at Family support.

When we released the game’s third wave, Kindred, we also introduced cards that interact with ‘Families’. The game currently contains ten Families:

-Beast
-Chimchu
-Elemental
-Insectoid
-Kreebal
-Location
-Machine
-Robot
-Umbron
-Undead

(An 11th Family may be coming soon…)

There are a few things we want to look at in regards to Families. First of all, since we didn’t introduce Family support until wave 3, we have two full waves (including the massive one that was Awakening) completely without this support. Second, we will be splitting Waves 1 to 5 into 9 smaller Sets.

In case you’ve forgotten about this (or not read the first article), let’s do a quick recap: The entirety of the existing card pool plus all-new cards coming in with Wave 5 will be divided into smaller Sets. There will be one ‘Core Set’ and eight numbered Sets. This i...

Read more

The release of Lightseekers’ new expansion, Shadow League, is almost here!  Before we get there, we’d like to show you some of the new things you will be seeing! Along with the 186 cards you haven’t yet seen (210 if we include the 24 Battle Pack cards), we have a total of three new mechanics to talk about. One is a brand new Family, and the other two are new ways to interact with one of the biggest features of Lightseekers: Buff corners.

This post shows numbers of sets in regards to the latest rotation news. We will be showing a full breakdown of cards soon. For an overview of Rotation click here

Artifacts and Quests

As the story of Lightseekers has unveiled the Shadow League and their hunt for the long lost colossi, it felt natural to start poking our fingers into the past of Tantos. The new Family, Artifacts, is themed around long lost relics of the world, typically associated with the ancient and mysterious colossi.

Similar to what we did with the Kreebal family for Uprising, we w...

Read more

We’ve already talked about the new mechanics you’ll be seeing in Shadow League, so now we’d like to talk a bit about some of the new cards and how they’ve been integrated into the different Orders.

There are some things we always do when working on a new Wave of cards. We look at what current playstyles are out there for the different Orders, and see how new cards can spice that up a bit, or perhaps play against it. We also look at the Families within each Order and how we can give them new support and more options in regards to cards belonging to those Families. Finally, we also look at a few new deck ideas we can generate or perhaps flesh out the support for archetypes we want to see but haven’t quite made it through yet.

With Shadow League, we have amped up our focus on the last point: new ways for each Order to play. In a few cases, these are brand new archetypes brought to the Order, in other cases, it’s about bringing out something that never quite worked as well as we wanted it ...

Read more

We’ve already talked about the new mechanics you’ll be seeing in Shadow League, so now we’d like to talk a bit about some of the new cards and how they’ve been integrated into the different Orders.

There are some things we always do when working on a new Wave of cards. We look at what current playstyles are out there for the different Orders, and see how new cards can spice that up a bit, or perhaps play against it. We also look at the Families within each Order and how we can give them new support and more options in regards to cards belonging to those Families. Finally, we also look at a few new deck ideas we can generate or perhaps flesh out the support for archetypes we want to see but haven’t quite made it through yet.

With Shadow League, we have amped up our focus on the last point: new ways for each Order to play. In a few cases, these are brand new archetypes brought to the Order, in other cases, it’s about bringing out something that never quite worked as well as we wanted it ...

Read more

The release of Lightseekers’ new expansion, Shadow League, is almost here!  Before we get there, we’d like to show you some of the new things you will be seeing! Along with the 186 cards you haven’t yet seen (210 if we include the 24 Battle Pack cards), we have a total of three new mechanics to talk about. One is a brand new Family, and the other two are new ways to interact with one of the biggest features of Lightseekers: Buff corners.

This post shows numbers of sets in regards to the latest rotation news. We will be showing a full breakdown of cards soon. For an overview of Rotation click here

Artifacts and Quests

As the story of Lightseekers has unveiled the Shadow League and their hunt for the long lost colossi, it felt natural to start poking our fingers into the past of Tantos. The new Family, Artifacts, is themed around long lost relics of the world, typically associated with the ancient and mysterious colossi.

Similar to what we did with the Kreebal family for Uprising, we w...

Read more

Welcome to the third Dev Insight article where we take a deep dive into some of the upcoming card changes. This time, we are going to look at Family support.

When we released the game’s third wave, Kindred, we also introduced cards that interact with ‘Families’. The game currently contains ten Families:

-Beast
-Chimchu
-Elemental
-Insectoid
-Kreebal
-Location
-Machine
-Robot
-Umbron
-Undead

(An 11th Family may be coming soon…)

There are a few things we want to look at in regards to Families. First of all, since we didn’t introduce Family support until wave 3, we have two full waves (including the massive one that was Awakening) completely without this support. Second, we will be splitting Waves 1 to 5 into 9 smaller Sets.

In case you’ve forgotten about this (or not read the first article), let’s do a quick recap: The entirety of the existing card pool plus all-new cards coming in with Wave 5 will be divided into smaller Sets. There will be one ‘Core Set’ and eight numbered Sets. This i...

Read more

Welcome to the second Dev Insight article where we take a closer look on upcoming card changes. This time, we’ll talk about Hero cards.

One of the objectives along with the upcoming card changes is to encourage more variety of use in Heroes. This means improving some Heroes while nerfing others and completely redesigning some.

Heroes have typically slotted into two separate camps: general use Heroes and ‘build around’ Heroes. The former are Heroes that can fit into almost any deck, and don’t care too much about what kind of cards that deck plays. The latter are Heroes that require the deck to contain specific types of cards in order to fully benefit from their powers. When general use Heroes fit better into a deck that has been built around the powers of another Hero, we’ve obviously done something wrong.

The following post shows example adjustments for a number of cards, to see the original versions of these cards, you can view them on the card database here.

Heroes that Can Draw Card...

Read more

This Dev Insight is a bit different from the previous ones we’ve done. Instead of talking about things we have already released, we want to talk about a few big things to come, and the reasonings behind them. This primarily covers two subjects:

1. Card balancing changes.
2. Changes to our ‘Standard’ mode.

As can be expected for any competitive games with a lot of moving parts and customizability, there are always a lot of discussions going on about things players consider too weak, too strong, frustrating to play against, and, in our case, there have been a few discussions basically just asking the questions, “why aren’t we changing more of these things?” So let’s start there.

Balancing Physical Play vs Digital Play

One of the goals of Lightseekers has always been to try to keep its physical and digital counterparts as closely connected as possible; so that players of the physical game can replicate a majority of their physical experience in a digital environment. This has often been a...

Read more

Lightseekers,

Following on from the release of our latest wave Uprising, we have been busy working behind the scenes in order to make the improvements we want to make to Lightseekers. This has included new in-game features like weekly digital events, player inboxes and Battlepacks. All of these changes are making Lightseekers the game we know it can be, and a game that’s worthy of our growing fanbase.

To that end, we want to talk to you about changes that we are making to Lightseekers.

In Autumn, we are planning to release Wave 5 digitally. This release will mark a big change in Lightseekers, as not only will a new set be released, but we will also be implementing set rotation into Standard Play of Lightseekers. To accommodate this we are rebalancing some cards…well, a LOT of cards. Over 400 card changes, and counting! We have more details of these changes in a Developers Insight post which you can find here, which will go into detail as to what we want to change and why. This is a tre...

Read more

It’s time for Mountain, Nature and Dread to get some Battlepack attention; the second of our exclusive Battlepacks have arrived, and are now live in-store!

In each Battlepack, you’ll find guaranteed and exclusive cards to boost each of your decks; read on to see what the latest cards can bring to your tactics!

The latest 3 Battlepacks include:
– An Exclusive Hero card!
– 6 New Buff cards!
– 3 New Defend cards!

We have reduced the price of each of the Battlepacks from 500 gems to 250 gems, while removing the booster packs from each bundle. We’ve done this due to feedback that the packs were too expensive for all players, and that you all just wanted to get your hands on the new cards!

And here is what each Order can expect in the latest Battlepacks:

Mountain

Nature

Dread

    

Simply head to the Lightseekers Store and see what the new Battlepacks can do for your decks!

The post Battlepacks 2 Are Here! appeared first on Lightseekers Cards.

Read more

Updated

The 9th and final zone for ‘A Colossal Find’ is out! With their new ally, the group continues their trek through Dreadmire, towards Fort Havoc…
The second and third bosses of this week’s ‘A Colossal Find’ zone will feature a sneak-peak of SIX brand new Wave 5 cards!
Anyone who logs into the app before July 24th, UTC, will be given a FREE booster pack, as compensation for last week’s Campaign that didn’t include one.

Upcoming

This upcoming weekend will be Nature weekend! From 12 PM Friday (UTC), July 19th, until 12 PM the following Monday (UTC), earn double XP when playing Nature and gain access to a fantastic Nature bundle in the store!

Bug Fixes

– Neither ‘Sparkback Channeler’ nor ‘Stubborn Worker’ will now rotate if you opt to NOT use their effects (consistent with cards such as Flying Fortress).
– ‘Ghost Warp’ will now correctly only trigger its damage once if an effect discards multiple cards.
– When the ‘Deep into the Crater’ campaign next comes up, it will give its full...

Read more

Tomorrow on the 4th of July we bring you a brand you Independence campaign!  So get your fireworks ready and get ready to take on a new adventure!

The campaign contains 3 major bosses starting off with Liberty Blossom.
Miss Blossom will be playing lots of buffs to keep her in high spirits! Next off is Uncle Vandil; you will want to watch out for his combos as he just wants to get the party started. And finally, you get to play as Talia Fireborn, try and keep the party going by setting up the best firework display Tantos has EVER seen!

For each boss you beat, you will receive a new Independence chest (which you will also be able to buy in the store). Each chest contains an amazing 3 rewards, with a chance for EXCLUSIVE rewards which include:

ALTERNATE HERO ART cards. There are 6 to collect!
Playmats and Card Backs (3 Playmats, 1 Card Back to collect)
10 Avatars (5 common, 3 uncommon, 2 rare)

There will additionally be an Independence Bundle available:
1x Bundle of 10 Independence ch...

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Upcoming Content

Battlepacks

From Monday, July 8th, Battlepacks will be available to purchase in the store!
To kick it off, we will have the Astral, Storm, and Tech Battlepacks, each one including full playsets of 4 brand new Wave 5 cards–3 Action Cards and 1 Hero–along with 2 Kindred booster packs and 1 Uprising booster pack. More news on this over the weekend!

Independence Campaign

From the 4th of July until end of day July 19th (UTC), we’ll be running a special holiday event – Read more about it here!

Main New Live Features

Copy Opponent’s Deck – You can now copy the deck of your opponent at the end of a match. If you do not wish for your deck to be copied, you can turn off deck sharing in Settings.
Achievement Leaderboards – A new leaderboard has been created where players are ranked by Achievement Points.
Inbox – You now have a personalised inbox where you can receive game messages. Access it from the top bar.

Adventures

Adventure Leaderboards – All Adventure bosses now have i...

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