Posts by Hrishi_GGG

xlxlxlxl

This is pretty cool. Do minions automatically die with 50% or more chaos res, though? I'm gonna need some new Jousis setups with that if so.

Minions do automatically die with 50% or more chaos resistance with this unique on. :)

Wires77

Hey Hrishi, thanks for all this mana stuff to play with! Does manastorm or arcane cloak take precedence when you use it? Which buff gets applied, since I assume they don't both work at full value

Arcane Cloak will first spend the mana that it says, and then any remaining mana will be sacrificed by Manastorm. So in the above example, you'll use 64% of your mana with Arcane Cloak first, granting some damage based on that. Then Manastorm will sacrifice the remaining mana and grant a bit more damage. And my pleasure, I hope people like it!

welpxD

That part isn't clear. I assume if it were maximum (top-range) damage, it would say maximum. But it's possible that Archmage is exactly half as good as it looks.

To be clear, it adds to both minimum and maximum lightning damage. So in the above example it would add 100-100 damage.

Lmntalist

If we say this adds 200 lightning damage for example. Does this add as both a min and max value: 200-200 lighting damage, or as a max value only: 1-200 lightning damage?

I'm asking since lightning damage usually behaves like the latter example, 1-200, but these new gems doesn't specify added *maximum* damage

Yep, it adds both min and max lightning damage.

Rumstein

How does Arcane Cloak interact with increased mana cost? No change as it's always 64% of current mana (and reduced cost would make the skill worse)?

Arcane Cloak always spends the percentage that it specifies on the gem, you are not able to change that value with mana cost modifications. So with some increased mana cost in your build, it will still spend 64% of your current mana with a level 20 gem.

Werezompire

Thanks for the clear explanation.

Does it boost damage for repeat uses via Unleash or Spell Echo?

It does. Think of it as an added lightning damage support where the value is calculated off the supported skill's mana cost.

We've had a number of uniques that simply required the league to be active but wasn't tied to the league's mechanics in the past. Maloney's Mechanism is one such unique, and it isn't the only Synthesis-exclusive unique that is unrelated to the League mechanic. Both Hyrri's Truth and March of the Legion are Synthesis-specific too.

We've also had league-specific uniques like this a few times in the last couple years, though not as often as I'd like. For example, Delve had a few league-specific uniques that were world drops and disconnected from the Mine as well.

Anyway, this isn't an oversight and is very much intentional.

Read more
Forum Streamline Icon: https://streamlinehq.com
" Orca_Orcinus wrote: is Natalia Mark Rosewater?
This reads _exactly_ like something he'd post.
I actually wrote it, and I'm going to take this as a massive compliment, thanks. I love reading Mark Rosewater's articles so there is definitely some inspiration there! Read more
Forum Streamline Icon: https://streamlinehq.com
" Orca_Orcinus wrote: is Natalia Mark Rosewater?
This reads _exactly_ like something he'd post.
I actually wrote it, and I'm going to take this as a massive compliment, thanks. I love reading Mark Rosewater's articles so there is definitely some inspiration there! Read more
blargfargr

Gotta watch out for Damage over time

edit: for the talisman (even with this keystone) you still get damaged for 50% of cold/lightning DOT based on your actual cold/lightning res. it can come from sources like shaper beam, shock and horror, or vinktar's map.

Unlike similar effects that already exist in game, like the Avian Twins Talisman, Lightning Coil etc, this Keystone does not actually specify "Hits" and therefore works with both Hits and Damage over Time.

svavil

Any ideas how these mods might work with Necromantic Aegis? Spell damage should apply to spectres, but will gain arcane surge when you deal a critical strike proc when spectres deal a crit?

It will!

Nheat

Does this prevent Freezing Pulse's natural pierce?

EDIT: If chained/forked FPs have their own damage and freeze chance from their new point of origin, this could be pretty interesting. Likely not the case due to how Point Blank functions, and a chained/forked projectile is considered the same projectile as the original.

It does prevent Freezing Pulse's natural pierce!