Posts by Hello Games

Hello Everyone,
First of all, thanks so much to everyone who has already spent time playing No Man's Sky and letting us know about any issues you’ve experienced.
Steam users are able to opt-in to the Experimental Branch, where we have pushed a patch to address some problems. We’re be rolling out these fixes to other platforms as soon as possible.
To play in Experimental, right-click on No Man’s Sky from the Steam library page and select “Properties”. Among the available tabs will be the “BETAS” tab. Enter “3xperimental” in the textbox and press “CHECK CODE”, then select it from the dropdown menu.
The patch notes are as follows:
Experimental Branch Update 15/06
  • Additional fixes for crashes specific to AMD GPUs.
  • Fixed a rare crash related to broken ships.

Experimental Branch 12/06
  • Fixed a crash that affected AMD GPUs.
  • Fixed a rare networking crash related to base building.

As always, thank you to all players who use Experimental and take the time to report any issues you encount... Read more
Hello everyone,
Thank you to everyone playing the Crossplay Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.
We are listening closely to your feedback, and have identified and resolved a number of gameplay and stability issues. This patch, 2.52, is now live.
Patch Notes
  • Fixed a number of crashes related to cross-platform matchmaking.
  • Fixed an issue that could cause Space Station NPCs to become desynchronised.
  • Fixed a network issue that could occur when looking up cross-platform profile data.
  • Fixed a number of issues with Steam lobbies not correctly syncing between friends.
  • Adding a friend from the Nearby Players list now requires a confirmation.
  • The /invite command now works with cross-platform players.
  • Improved the error messages used when text commands fail to work.
  • Fixed some minor text issues in the chat messages that are displayed when joining or leaving a group.
  • Fixed an issue with the text displayed on empty crossp...
Read more
Hello Everyone,
First of all, thanks so much to everyone who has already spent time playing No Man's Sky and letting us know about any issues you’ve experienced.
Steam users are able to opt-in to the Experimental Branch, where we have pushed a patch to address some problems. We’re be rolling out these fixes to other platforms as soon as possible.
To play in Experimental, right-click on No Man’s Sky from the Steam library page and select “Properties”. Among the available tabs will be the “BETAS” tab. Enter “3xperimental” in the textbox and press “CHECK CODE”, then select it from the dropdown menu.
The patch notes are as follows:
Experimental Branch Update 05/06
  • Replaced networking back end.
  • Upgraded to OpenVR 1.10.30.

As always, thank you to all players who use Experimental and take the time to report any issues you encounter.
Please note there is the possibility that experimental builds may introduce new issues that haven't been caught in test. We'd like to recommend that all player... Read more
Hello everyone,
Thank you to everyone playing the Exo Mech Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.
We are listening closely to your feedback, and have identified and resolved a number of gameplay and stability issues. Fixes for these were released on Steam experimental, and this patch, 2.42, is now live.
Patch Notes
  • Fixed localised temperature text in the Minotaur cockpit.
  • Fix to prevent oxygen from continuing to deplete if you enter the Minotaur while under water.
  • Fixed the restore terrain effect when in the Minotaur.
  • Fixed Minotaur animations after summoning the Minotaur.
  • Fix to show the Vignette & Scanlines option again on PC.
  • Fixed NPC ships getting stuck at the space station entrance.
  • Fixed a bug which was causing performance issues on PC.
  • Removed duplicated decals from the Exocraft customiser.
  • Fixed decals drawing incorrectly when in the Roamer cockpit.
  • Fixed the red colour option when customising banners.
  • ...
Read more
Hello Everyone,
First of all, thanks so much to everyone who has already spent time playing No Man's Sky and letting us know about any issues you’ve experienced.
Steam users are able to opt-in to the Experimental Branch, where we have pushed a patch to address some problems. We’ll be rolling out these fixes to other platforms as soon as possible.
To play in Experimental, right-click on No Man’s Sky from the Steam library page and select “Properties”. Among the available tabs will be the “BETAS” tab. Enter “3xperimental” in the textbox and press “CHECK CODE”, then select it from the dropdown menu.
The patch notes are as follows:
Experimental Branch Update 14/04
  • Fixed a crash when scanning Frigates with the Visor.
  • Fixed a rare crash that could occur when interacting.

Experimental Branch 10/04
  • Fixed localised temperature text in the Minotaur cockpit.
  • Fix to prevent oxygen from continuing to deplete if you enter the Minotaur while under water.
  • Fixed the restore terrain effect when...
Read more
Hello Everyone,
First of all, thanks so much to everyone who has already spent time playing No Man's Sky and letting us know about any issues you’ve experienced.
Steam users are able to opt-in to the Experimental Branch, where we have pushed a patch to address some problems. We’ll be rolling out these fixes to other platforms as soon as possible.
To play in Experimental, right-click on No Man’s Sky from the Steam library page and select “Properties”. Among the available tabs will be the “BETAS” tab. Enter “3xperimental” in the textbox and press “CHECK CODE”, then select it from the dropdown menu.
The patch notes are as follows:
Update to Experimental Branch 08/04
  • Fixed an issue which could cause weather, Sentinel activity and a number of other planet stats to change.
  • Fixed an issue that caused Minotaur upgrade modules to be missing from the Exocraft technology shop aboard the Space Station.

Experimental Branch 07/04
  • Fixed an issue on PC that could force cursor input to the edge ...
Read more
Hello Everyone,
First of all, thanks so much to everyone who has already spent time playing No Man's Sky and letting us know about any issues you’ve experienced.
Steam users are able to opt-in to the Experimental Branch, where we have pushed a patch to address some problems. We’ll be rolling out these fixes to other platforms as soon as possible.
To play in Experimental, right-click on No Man’s Sky from the Steam library page and select “Properties”. Among the available tabs will be the “BETAS” tab. Enter “3xperimental” in the textbox and press “CHECK CODE”, then select it from the dropdown menu.
The patch notes are as follows:
Experimental Branch 31/03
  • This hotfix addresses an issue which began to occur recently, and fixes a crash seen most often in the Nexus.

As always, thank you to all players who use Experimental and take the time to report any issues you encounter.
Please note there is the possibility that experimental builds may introduce new issues that haven't been caught in te... Read more
Hello Everyone,
First of all, thanks so much to everyone who has already spent time playing No Man's Sky and letting us know about any issues you've experienced.
To play in Experimental, right-click on No Man's Sky from the Steam library page and select "Properties". Among the available tabs will be the "BETAS" tab. Enter "3xperimental" in the textbox and press "CHECK CODE", then select it from the dropdown menu.
The patch notes are as follows:
Experimental Branch 09/04
  • Fixed a Cross-Save issue that could prevent rewards from being accessed across all save games.
  • Fixed a crash that could occur when base building.

As always, thank you to all players who use Experimental and take the time to report any issues you encounter.
Please note there is the possibility that experimental builds may introduce new issues that haven't been caught in test. We'd like to recommend that all players back up their save files, by making a local copy of the st_[userid] folder found here on PC: %appdata... Read more
Hello Everyone,
First of all, thanks so much to everyone who has already spent time playing No Man's Sky and letting us know about any issues you've experienced.
To play in Experimental, right-click on No Man's Sky from the Steam library page and select "Properties". Among the available tabs will be the "BETAS" tab. Enter "3xperimental" in the textbox and press "CHECK CODE", then select it from the dropdown menu.
The patch notes are as follows:
Experimental Branch 03/04
  • Fixed an issue which caused the suit voice audio to be too loud.

Experimental Branch 02/04
  • Fixed an issue which occurred during multiplayer when interacting with a wandering NPC.
  • Fixed an issue which could result in very long load times when loading onto a planet.
  • Fixed a crash that could occur when using the mining laser while in an exocraft.
  • Fixed an issue that prevented the planetary class (e.g. "planet" or "moon") from displaying in the scanned planet details for a marked planet in the Discoveries page....
Read more
Hello Everyone,
First of all, thanks so much to everyone who has already spent time playing No Man's Sky and letting us know about any issues you've experienced.
To play in Experimental, right-click on No Man's Sky from the Steam library page and select "Properties". Among the available tabs will be the "BETAS" tab. Enter "3xperimental" in the textbox and press "CHECK CODE", then select it from the dropdown menu.
The patch notes are as follows:
Experimental Branch 28/03
  • Fixed an issue that could block interaction with Galactic Palaeology Society representatives at dig sites during the Relics expedition.
  • Fixed a graphics driver related crash.

Experimental Branch 27/03
  • Implemented a recovery for players who have lost their hyperdrive in the Relics expedition.
  • Fixed a number of crashes.

As always, thank you to all players who use Experimental and take the time to report any issues you encounter.
Please note there is the possibility that experimental builds may introduce new i... Read more
Hello Everyone,
First of all, thanks so much to everyone who has already spent time playing No Man's Sky and letting us know about any issues you've experienced.
To play in Experimental, right-click on No Man's Sky from the Steam library page and select "Properties". Among the available tabs will be the "BETAS" tab. Enter "3xperimental" in the textbox and press "CHECK CODE", then select it from the dropdown menu.
The patch notes are as follows:
Experimental Branch 26/03
  • Fix loading mods causing corrupt game data such as failing to load into saves.

Experimental Branch 26/03
  • Fix an animation issue with pet accessories for the living fossil companion.
  • Fix an issue that caused explosive damage to have no effect.
  • Fixed an issue that caused the suit voice to playback more loudly than intended.
  • Fixed an issue that prevented NPC ships from landing.
  • Fixed an issue which cause the living stone suit customisation set not being awarded to Switch players.
  • Fixed a crash that could o...
Read more
Hello Everyone,
First of all, thanks so much to everyone who has already spent time playing No Man's Sky and letting us know about any issues you’ve experienced.
Steam users are able to opt-in to the Experimental Branch, where we have pushed a patch to address some problems. We’ll be rolling out these fixes to other platforms as soon as possible.
To play in Experimental, right-click on No Man’s Sky from the Steam library page and select “Properties”. Among the available tabs will be the “BETAS” tab. Enter “3xperimental” in the textbox and press “CHECK CODE”, then select it from the dropdown menu.
The patch notes are as follows:
Experimental Branch Update 11/03
  • Fixed an issue where players who lost their Void Egg during the final stages of the Starbirth mission were not able to recover it.

Experimental Branch 09/03
  • Introduced partial fix for an issue that could cause players to fall through the terrain.

As always, thank you to all players who use Experimental and take the time to rep... Read more
Hello Everyone,
First of all, thanks so much to everyone who has already spent time playing No Man's Sky and letting us know about any issues you’ve experienced.
Steam users are able to opt-in to the Experimental Branch, where we have pushed a patch to address some problems. We’ll be rolling out these fixes to other platforms as soon as possible.
To play in Experimental, right-click on No Man’s Sky from the Steam library page and select “Properties”. Among the available tabs will be the “BETAS” tab. Enter “3xperimental” in the textbox and press “CHECK CODE”, then select it from the dropdown menu.
The patch notes are as follows:
Experimental Branch Update 26/02
  • Fixed an issue that caused Cuboid Roof Caps to snap to the floor, rather than the roof, of Cuboid Rooms.
  • Added a chance to find cargo pods at derelict freighter space encounters.
  • Fixed an issue that caused extra, incorrect inventory tabs to appear when comparing ships or freighters.
  • Fixed an issue that caused frigates not to...
Read more
Hello Everyone,
First of all, thanks so much to everyone who has already spent time playing No Man's Sky and letting us know about any issues you’ve experienced.
Steam users are able to opt-in to the Experimental Branch, where we have pushed a patch to address some problems. We’ll be rolling out these fixes to other platforms as soon as possible.
To play in Experimental, right-click on No Man’s Sky from the Steam library page and select “Properties”. Among the available tabs will be the “BETAS” tab. Enter “3xperimental” in the textbox and press “CHECK CODE”, then select it from the dropdown menu.
The patch notes are as follows:
Experimental Branch 20/02
  • Fixed a rare softlock in the final stage of the Starbirth mission.
  • Fixed an issue where players who reloaded after completing the Starbirth mission but before claiming the Living Ship could lose the ship.
  • Fixed a rare mission problem where one of the later stages of the Starbirth mission would fail to find an appropriate star system...
Read more
Hello Everyone,
First of all, thanks so much to everyone who has already spent time playing No Man's Sky and letting us know about any issues you’ve experienced.
Steam users are able to opt-in to the Experimental Branch, where we have pushed a patch to address some problems. We’ll be rolling out these fixes to other platforms as soon as possible.
To play in Experimental, right-click on No Man’s Sky from the Steam library page and select “Properties”. Among the available tabs will be the “BETAS” tab. Enter “3xperimental” in the textbox and press “CHECK CODE”, then select it from the dropdown menu.
The patch notes are as follows:
Experimental Branch 18/02
  • If players are in a group but do not have a Nexus mission active, then when taking off from the Space Anomaly they can now choose to exit directly to the system of any other player in their group.
  • Fixed a number of issues that caused planetary charts and others scans to pick from too narrow a range of buildings. Players should no lon...
Read more
Hello Everyone,
First of all, thanks so much to everyone who has already spent time playing No Man's Sky and letting us know about any issues you’ve experienced.
Steam users are able to opt-in to the Experimental Branch, where we have pushed a patch to address some problems. We’ll be rolling out these fixes to other platforms as soon as possible.
To play in Experimental, right-click on No Man’s Sky from the Steam library page and select “Properties”. Among the available tabs will be the “BETAS” tab. Enter “3xperimental” in the textbox and press “CHECK CODE”, then select it from the dropdown menu.
The patch notes are as follows:
Experimental Branch 03/02
  • Fixed a potential softlock with a weekend event mission.
  • Fixed a small visual issue with jetpack trails.
  • Fixed a number of issues with the Japanese translation of new Quicksilver items.

As always, thank you to all players who use Experimental and take the time to report any issues you encounter.
Please note there is the possibility ... Read more
Happy New Year, Everyone!
We’ve released a small patch today to introduce some new items to the Space Anomaly’s Quicksilver shop. The Synthesis Bot has an exciting and diverse range of products planned for this year; we’ve enjoyed reading your requests and ideas and hope you’ll enjoy what we have lined up!
You can read the full developer update here[www.nomanssky.com].
From the Quicksilver Synthesis Bot Commencing on Monday 27th, Polo’s Robotic Companion will begin compiling community research data to unlock a new category of customisation: coloured jetpack trails!
Over the last few weeks, explorers have also unlocked a number of new exotic heads through Polo’s ongoing Community Research request. Progress is currently underway to unlock the final exotic Traveller head: Iteration Ariadne.
Complete multiplayer missions at the Nexus to contribute to the research project, and unlock these exclusive Red, Green and Blue trails to apply to your jetpack exhaust.
Community Research progress may be t... Read more
Hello Everyone,
First of all, thanks so much to everyone who has already spent time playing the Synthesis update and letting us know about any issues you’ve experienced.
Steam users are able to opt-in to the Experimental Branch, where we have pushed a rapid patch to fix a number of crashes and other problems seen since release. We’ll be rolling out these fixes to other platforms as soon as possible.
To play in Experimental, right-click on No Man’s Sky from the Steam library page and select “Properties”. Among the available tabs will be the “BETAS” tab. Enter “3xperimental” in the textbox and press “CHECK CODE”, then select it from the dropdown menu.
The patch notes are as follows:
Experimental Branch Update 13/12
  • Fixed an issue where the camera postition incorrectly when taking a base screenshot.
  • Fixed an issue where submerged relics were destroyed by the terrain manipulator.
  • Fixed a rare issue where interacting with base parts could result in the wrong interaction.
  • Fixed a crash ...
Read more
Hello Everyone,
First of all, thanks so much to everyone who has already spent time playing the Synthesis update and letting us know about any issues you’ve experienced.
Steam users are able to opt-in to the Experimental Branch, where we have pushed a rapid patch to fix a number of crashes and other problems seen since release. We’ll be rolling out these fixes to other platforms as soon as possible.
To play in Experimental, right-click on No Man’s Sky from the Steam library page and select “Properties”. Among the available tabs will be the “BETAS” tab. Enter “3xperimental” in the textbox and press “CHECK CODE”, then select it from the dropdown menu.
The patch notes are as follows:
Experimental Branch Update 03/12
  • Fixed a crash when redeeming pre-order bonus content.
  • Fixed an issue where falling off a frigate could lead to players continuing to fall after respawning.

Experimental Branch Update 02/12
  • Fixed an issue that caused the wrong rewards to be listed when handing in mission...
Read more
Hello Everyone,
First of all, thanks so much to everyone who has already spent time playing the Synthesis update and letting us know about any issues you’ve experienced.
Steam users are able to opt-in to the Experimental Branch, where we have pushed a rapid patch to fix a number of crashes and other problems seen since release. We’ll be rolling out these fixes to other platforms as soon as possible.
To play in Experimental, right-click on No Man’s Sky from the Steam library page and select “Properties”. Among the available tabs will be the “BETAS” tab. Enter “3xperimental” in the textbox and press “CHECK CODE”, then select it from the dropdown menu.
The patch notes are as follows:
Experimental Branch 28/11
  • Fixed an issue where some HUD markers could stop working after warping.
  • Fixed an issue where planetary charts could be acquired for free.
  • Fixed an issue that prevented players from being able to get out of the Terrain Manipulator Create Mode in VR.
  • Fixed a number of visual issue...
Read more