Posts by hadidjah-1104

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We are.:slight_smile: Obviously these are conversations that take place across/between the entire team, but on the art side we’ve been having a lot of chats recently about our part in those and what’ll make for cool rewards.

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That’s awesome, glad to hear it!:smiley:

We’re working on ways to get Hero Skins out more often! There are two primary reasons there’ve been relatively few historically - the main one just being that we want them to continue to be something a little more rare and special (something rarer/higher-impact than card backs, for instance). We don’t want the game to get oversaturated with them, but we know they’re something that people really love so we are looking for ways to release more. On the practical side, a lot of that’s just come down to workload (for instance, on VFX they’re one of the two most time-consuming pieces in the game for us, along with pack openings). We’ve been adding some ways lately (and are working on some more) to make the whole process faster, both for FX and ...

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I think he really wanted to make himself something cool that the League could rally around, but Togwaggle got super confused about how many fingers it was supposed to have so he gave up and just glued the staff to his arm.:frowning:

(This is actually canon, we have some very stupid conversations at team breakfasts.)

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Yo happy birthday!:smiley:

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Glimmerroot, I love that lil’ guy.<3 I think he’s a great card, but also I’m super attached to his FX because they were really fun to make, so I’m biased.:slight_smile:

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Not on the RoS board, no.
The volcano was kind of a special case where we just couldn’t not do a gigantic eruption (and the Troll gates kinda wrote themselves as well :P), but we approach boards with the base goal of designing a clean, awesome board first and then fitting appropriate clickables to that (very generally speaking - we all sit right next to each other so there’s a lot of back and forth and “Hey what if we added…” between everyone as well).
Those secret interactions are really fun for us to make, and we always bat a ton of clickable ideas (of varying levels of practicality) around, but we want to make sure they make sense with the board rather than trying to find a way to force a crazy interaction into every single one at the cost of the overall design or blowing our entire clickable budget on one thing.:stuck_out_tongue:

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Yeah, we’re talking about a bunch of different smaller goodies that we could use for more frequent, low-key rewards. We don’t have a super solid timeline for them yet, but there are a lot of different things we’re talking about and scoping out as possible rewards/cosmetics/etc.

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I’m actually further down the pipe than card art (usually by the time I see card art it’s usually getting pretty close to done so I can riff on it for the FX:)), so I’m honestly less involved in the 2D side than most of the Designers here (and our awesome 2D artists, of course :P). We do like making new art for tokens to fit the theme of the set, as it helps fulfill the fantasy and flavor of the set. There are a few cases where a token may re-use old art. For instance, if it’s a minor part of the set, the old art is particularly fitting for some reason, the card changes late in the design process, or some other reasons.

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Don’t listen to these guys it clearly stands for “Evil eVil evIl eviL”.