Hows that work? A console/PC game and they are doing mobile?
We're not - he has no idea what he's talking about. We've said publicly many times that we're focusing on console/PC right now and not on mobile at all.
Hows that work? A console/PC game and they are doing mobile?
We're not - he has no idea what he's talking about. We've said publicly many times that we're focusing on console/PC right now and not on mobile at all.
I didn’t before. But I do now.
That's really good. Wow.
Just something interesting I found
A Google search for rogue elements shows the orgional design of this where he is wearing a the gasmask and the toilet paper is in the tree but if you click to view the image it changes to an updated one where both are removed.
As we know the toilet paper made it live, so was this simply a design choise or was the mask removed due to current world events and the toilet paper left in as a little nod?
Yes, we removed the mask in this image due to concerns around current world events causing anxiety for our community members. We always want Dauntless to feel inviting and be a fantastic world where you and your friends can escape to, and do some badassery while killing some behemoths. Some folks are really affected by world events in a very negative way, and we’re not here to try and remind you of that. Similarly, the toilet paper was a little joke between the art team and we forgot to take it out before this stuff went live.
I need that QR code!
Can we use this to calculate the current pick rates of all the weapons?
Naw there's a spreadsheet that drives the values, and a human who decides on the costs. It's more art than science today.
Is that a Lit Harambe?
I that we should move the release date to 420
And I really hope that they all had a great holiday.
I have also not looked into this megathred, thanks for pointing that out ;)But these are issues we have been waiting for for a long time.
- Aether strikers have been busted since release, they've tried fixing, but idk, did they give up?
- Wound damage? The posts asking for it have been pretty recent and development on a good rework is hopefully taking them a while to do it good.
- Drask is a bit overdue but again, they just released Tempestborne, so I hope they're working on Thunderdeep.
- And then there's Guilds... I mean they've been out since forever?
Take a quick peak at the thread. I am pretty sure I spoke to all of those things (maybe not Wound redo, which is coming) - Again small team, your support has allowed us to get to a place where we can confidently invest in growing the team to support the game at the speed we want.
On the topic of liking Iceborne, do you feel as though the aim of dauntless has changed since the beta? In the beta/alpha it took 10-15 minutes to fight things, you didn't have potions given to you for free, you didn't have self revives given for free, and you could actually fail hunts. Has that aim, for a difficult game that didn't hold your hand and you actually had to be decent at the game to win fights, gone out the window? I don't want to sound rude, but I want to understand if the "casual" experience becoming the main focus is an accident or the new aim of Dauntless?
Not at all. But I don't think that removing things that were anti-fun means that the game got casual. Building a system that supports forgetting to bring health pots and wasting 10 minutes of a group's time is not good game design.
I think making a game that's fun for groups to play is the focus. Dauntless' vision statement hasn't changed. It’s about being a bad ass playing with your friends slaying behemoths in a science fantasy world.
Over the years, some stuff has gotten easier. Some stuff has gotten harder. Some stuff has gotten too easy because tutorialization is hard and adjusting difficulty can be a good idea. For example I feel (and this isn't a shared opinion throughout the studio) that the path to 'Into the maelstrom' is too fast, and I feel we should increase difficulty and at the same time add a bunch of tutorials to facilitate learning core mechanics better (Dodge roll iframes for example)
The nature of a live game is for us to change stuff and see what happens. As a...
Read moreMaybe someone will teach Drask how to aim too.
Cause when you guys hit him with the nerf hammer, he seems to have forgotten how to do so.
Yeah, we hit him with the Nerf jack hammer. He used to be a triple shot sniper. Maybe one day someone will bring reimplement that encounter for a Trial. Though I doubt folks would love it as 3 people would be dead before they land in the arena.
Any chance on a rework of the queue system to lower the minimum 30 second timer to leave Ramsgate?
We saw the new Reapater Weapon hit the store and came with some varied feedback. How did this experiment go and how will it influence what you see as a "good fit" for the store in the future?
Right now they are seen as Exotics but I feel there could be something bigger ever since the mod system came into play for weapons. What is in the future for new weapon sub types that change up gameplay?
And because I'll keep asking, any chance of bringing back the alpha hammer (was more focused on using the blast and elemental debuffing)? :)
Hi /u/tehMorag <3 - I think we’ll revisit the queue system soon-ish as we get to work on some new island experiences.
I think the Twin Suns was a great addition to the store, I’m not sure what the future holds there to be honest.
Hammerbro’s unite (Not sure of the specific answer, but I love Alpha hammers so much too - That’s more dibs’ area and something I should be super careful to comment on)
I gotta run to some meetings! Thanks so much for the great questions! I’m super excited to keep working on Dauntless for a long time with y’all!
Monster XXXter is famous action game in South korea. Almost of korean has own gaming PC but resctict on Epic store so cannot playing normal way. Any plans to localizing and release to South Korea?
There’s a number of legal hurdles to supporting Korea’s anti-addiction laws, as we mature as a product more, we’ll definitely get support happening.
Are we going to be getting a new weapon with this new season?
Nope - It takes a LONG time to get weapons right. It’s Soon(tm) but not super soon. Sorry!
/u/gtez Why don't you answer my phone calls any more? Where did I go wrong? 😢
Real talk though this is exciting, it makes me happy to see the success and growth of Phoenix Labs and Dauntless. With this additional support, will the team take on ideas that may have been shelved because of difficulty to implement?
Cause Discord refuses to save my bloody password and I hate using it for that.
And yes, definitely will revisit stuff we’ve not thought about. We recently talked about adding the first thing we cut due to scope in the history of the game. (No spoilers ;) )
I guess my main concern is either the game being shut down or drastically altered due to a situation where decisions were made to change the game to make as much money as possible and thus becoming unsustainable.
I am really enjoying the game right now (recently got back into it) and can really see it staying around for a long time.
Garena has been an investor for more than 3 years. If they didn’t like how we operated the business, I doubt they would have bought us. If past history can be an indicator of future action, I have a very strong feeling we’re in better shape today than we were last year.
Cool, thanks! I play exclusively on Switch. Great work getting on there :)
One of the reasons we delayed Mobile is to focus on performance on Switch and consoles. We’re a relatively small team for the size of game we operate and so we needed to make a priority call there.
Congratulations on the extended partnership everyone at Phoenix Labs!
My question is, are there any guild related things in the works (early stage)? Such as a club house in the new Ramsgate rework, bonuses for slaying with Guildmates, mini-games, etc.
There’s a brand new team that we spun up recently that is focused on new social features such as more guild stuff. Right now they are polishing the friends list. I can’t wait to share more of their vision.
Any ETA for client-side detection? or servers outside USA and EU?
Also we have servers outside US and EU already. The only area we’re missing servers today is Africa and South America, and that is due to logistics issues related to getting hosting that fits our needs at a price that makes sense. We ABSOLUTELY will be getting the SA servers back online, it isn’t if it’s when.
Why would the rates change that often? This sounds excessive from the point of view of a player unless the rates are adjusted dynamically upon releasing a new behemoth/piece of equipment and tinkered with based on progression numbers, then finally stabilised.
But even then, several tweaks a week sound like way more than necessary. Could you explain how can it happen that a rate is changed so aggressively?
This is a fairly normal amount for most non-competitive live service games. Also we don’t release changes in giant batches in terms of balance tweaks, we may see that a level 3 Gnasher sword is doing a little to much part damage and drop it a little bit. Then check a different weapon. There are over 100 folks actively developing against Dauntless every day, that means there’s A LOT of changes that have been made. Over 180,000 changes have been made to the game client alone in the last 4 years. And that doesn’t include the web servers, the platform services, or any of the live data tweaks, etc...
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