Posts by GSG Mark

Hello Miners,
This hotfix includes a large chunk of tweaks and bug fixes as well as a couple of popular community requests, one of which is an accessibility option that disables the new terminal UI animations for dwarves who are prone to motion sickness.
We have tweaked the Korlok Tyrant-Weed encounter to offer a more balanced and interesting challenge. The most important thing is the healing rate reduction that should help with many of the frustrations that players were encountering. We have also modified some of the timers for a better pacing and a more readable flow that encourages communication and cooperation. Good luck getting those shards!
--- PATCH NOTES ---
  • Improved the sounds for the Korlok Tyrant-Weed
  • Improved the Korlok Sprout placement restrictions
  • Tweaked the Korlok Tyrant-Weed damage resistances and vulnerabilities
  • Tweaked the Korlok Tyrant-Weed so it requires you to kill more sprouts before it opens
  • Lowered the Korlok Healing Pod healing rate
  • Gave the Korlok Healing Pods a...
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Hello, Miners! We just released a new hotfix patch and besides the usual chunk of fixes and tweaks, we’ve also added some things in relation to the cosmetic Packs.
First of all, we realized that the Dark Future Pack lacked an obvious component: a Dark Future Paintjob for all weapons. It makes sense to have the counterpart included so you can have a complete look with one purchase.
From all the feedback we got (and thanks for that), it was clear that some were quite confused on what they had actually received in the various Packs and where to find the items. So we have now added a nice Claim pop-up for each Pack, including the Supporter Upgrade. This will pop for all that have bought the Packs no matter how long time since it was acquired.
Finally, we saw there was a clear expectation that buying a Pack with a unique Framework (armor or weapon mesh) would include a Paintjob that was applicable across all meshes of the same type. This is not the case by default, so we added the Pack uni... Read more
HOTFIX 8 LIVE NOW!
Hello Miners,
This hotfix includes a moderate boost to the health of the Glyphid Praetorian as well as several weapon fixes and tweaks, especially to the Experimental Plasma Charger. Read the patch notes below for all the juicy details!
--- PATCH NOTES ---
  • Fixed a bug that caused your character model to turn into a grenade in Terminals
  • Further improvements to prevent the Droppod from landing on Machine Events.
  • Fixed a bug that could make other players animations look laggy if their net connection was poor
  • Enabled network smoothing on the server when looking at clients
  • Beast Master now actives by holding the Use button
  • Fixed a bug that caused Glyphid Praetorian / Glyphid Oppressor / Dreadnought attacks to only damage players and not tamed Glyphids
  • Fixed a bug that caused enemies to attack tamed Glyphids even after they are dead
  • Fixed a bug that enabled the Glyphid Oppressors attacks to trigger after death
  • Increased the damage from Temperature Shock
  • Made Temperature Shock activa...
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:pick: HOTFIX 7 LIVE NOW! :pick:
Hello Miners,
This hotfix includes an attempt to fix a bug that caused the crosshair to mysteriously disappear. We have also made more Paint Job / Framework separation improvements and fixed a bug that prevented enemies from spawning under special Management-disapproved circumstances.
Changelist
  • More Paint Job / Framework separation improvements
  • Attempted to fix a bug that caused the crosshair to vanish and not return
  • Fixed a bug that enabled multiple people to tame the same enemy using the Beastmaster perk, applying the buff several times
  • Fixed a bug that caused the Drop Pod to land in the same location every time when you escape from a Point Extraction mission
  • Fixed a bug that enabled the player to tame frozen enemies
  • Fixed Iron Will slowdown reduction being broken and making the player move extremely fast
  • Fixed a bug that prevented enemies from spawning if all the players hid in a small hole and covered the entrance
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:pick: HOTFIX 6 LIVE NOW! :pick:
Hello Miners,
This hotfix includes several miscellaneous bugfixes and improvements to the sound, visuals and functionality of certain perks. Look out for a new animation for taming Glyphids, improved effects for Shield Link, and damage reduction of the Veteran Depositor perk to now also apply near the Minehead! We have also managed to resolve an issue which prevented perk cooldowns from properly showing in the UI.
Changelist
  • More Paint Job / Framework separation improvements
  • Unstoppable Perk now affects a lot more slowing effects
  • Added a new animation when the player tames a Glyphid
  • Added effects to Shield Link perk
  • Improved Shield Link perk sounds
  • Fixed a bug with Driller and Engineer level up milestone set to 4 for the first step
  • Impact Axes can now be picked up while the player is airborne
  • Fixed a crash caused by latejoining
  • Damage Reduction of the Veteran Depositor perk now also applies to the Minehead on Point Extraction missions
  • Added Beastmaster activation p...
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:pick: HOTFIX 5 LIVE NOW! :pick:
Hello Miners,
This hotfix includes more Paint Job / Framework separation improvements and additional perk tweaks. We have also addressed an issue that caused Characters Volume to default to 0 on Xbox, which will arrive later today once the update has passed certification.
Changelist
  • More Paint Job / Framework separation improvements
  • Veteran Depositor Perk - Increased the range of the damage reduction bonus
  • Activating Hover Boots no longer calls the MULE
  • Fixed a bug that caused Characters Volume to default to 0 on Xbox
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:pick: HOTFIX 3 LIVE NOW! :pick:
This hotfix includes another attempt at resolving the performance issues some of you are regrettably still experiencing. We have also made some minor tweaks and bug fixes to Steeve and tuned the timing of how beer mugs are thrown.
Changelist
  • Fixed more performance issues
  • Optimized Sticky Goo on Fungus Bogs biome
  • Optimized the Goo the Mactera Bomber drops
  • Fixed Steeve’s overconfidence that caused him to attack the Unknown Horror to no avail. Silly Steeve!
  • Fixed timing on throwing the beer mugs
  • Fixed a bug that caused some status effects to be stuck on Steeve after taming
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Hi Miners, This hotfix includes a fix for the ammo display on the Experimental Plasma Charger, more improvements to the parallax effect on the Mission Terminal and a visual improvement to the Terrain Scanner to better distinguish floors from walls! Management Approved, of course. We have also fixed a lot of bugs related to loadouts and adjusted the taste of the Rocky Mountain beer buff so it now also enables the dwarves to properly destroy Compound Dirt in one hit. Read the patch notes below for all the juicy details.
--- PATCH NOTES ---
  • Visually improved the holographic display of the Terrain Scanner map to better distinguish floors from walls
  • Extra health from armor mastery now correctly applied to second and third loadout
  • Tweaked the audio for resource chunk pickup animation
  • Fixed a bug that caused a Satchel Charge to appear in the air at the location of the Drop Pod
  • Fixed a bug with weather effects not leaving correct fog settings once it fades on clients
  • Loadout B and C now st...
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Hi Miners,
This hotfix includes fixes to the Today's Special beer buffs, the movement impairing salute bug and much more! We have also improved the parallax effect in the Mission Terminal, the size and colors of the Laserpointer and linked Vanity to loadouts by popular demand. These fixes and additions are based on your continued feedback and bug reports on the Steam forums and in #bug-discussion on Discord[discord.gg] so please keep them coming!
--- PATCH NOTES ---
  • Linked Vanity to loadouts and made it customizable in the Employee Wardrobe Terminal
  • Implemented a new Bosco icon and added it to the selection of loadout icons
  • [COMMUNITY REQUEST] Made the color of the Laserpointer mark dependant on the selected character
  • Improved the parallax effect in the Mission Terminal
  • Today’s Special beer buffs now work again
  • Added a tooltip to the loadout buttons
  • Grunt Guard no longer stops to scream
  • Fixed spelling mistake in the Snowball OC description
  • Lowered the chance of encountering Xmas dec...
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Hi Miners,
This final hotfix (knock on wood) for Update 26 includes a fix for the notorious issue with the Weekly Core Hunt assignment not giving rewards. The assignment has been reset so those who already completed it can reclaim their weekly Matrix Core. Thank you for your patience while we have been working on a solution! Apart from that we have implemented third-person pick-up animations and resolved some rare crashes. Read the breakdown below:
  • Fixed an issue with the Weekly Core Hunt not giving a reward. The assignment has been reset and can be completed again for those who completed it and didn’t get a reward
  • Added third person pick up animations
  • Fixed more crashes related to Machine Events
  • Fixed rare crashes that sometimes occurred when someone joins the game
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Hi Miners,
This will hopefully be the last hotfix for Update 26. Thank you for your patience and all the valuable feedback you have provided since the launch of the update.
Rock & Stone!
  • Tweaked the position of the new item notification icon in the Employee Wardrobe for Victory Moves
  • All collected barley resources are now shown on a separate line on the Mission Complete screen
  • [HUD] Moved player Temperature + Affliction icons up a bit, so they don't overlap player resources
  • Changed 'Celebration Move' to 'Victory Move' when you acquire a move from a Cargo Crate
  • Fixed a rare crash related to characters shouting
  • Added a button in the ESC menu that redirects you to the Steam Awards voting page
  • New Steam Award exclusive headwear added: Head Honcho
  • Fixed a bug with hosts not getting the effects of beer buffs in missions
  • Fixed a crash related to new item notifications
  • Improved Laserpointer interaction with barleys
  • Fixed a case where a new item notification is displaying incorrectly in the Forge...
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Update 25: Hotfix 12
  • Fixed player rank displaying incorrectly in-between Deep Dive stages
  • Fixed pink fog on weather effects
  • Fixed a bug that made the damaging aura of the green crystals in Radioactive Exclusion Zone persist after the crystal was destroyed
  • Fixed other biome specific bugs like geyers that were broken by the floating egg bugfix