Posts by GSG - Jacob


Hello Miners! It’s time for another update as we’re ramping up for full release! The main focus for this update has been on improving the first experience new Greenbeards will encounter, but we also have a lot of goodies for veteran players, such as Armors finally being able to get new Paintjobs, and an all-new Miner’s Manual to name a few!
Cheers,
The Ghost Ship Crew
--- PATCH NOTES --- PICKAXE CUSTOMIZATION
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Every miner needs a pickaxe, but no two pickaxes need to look the same! Find and unlock new parts to customize each of the six different sections of your pickaxe, not to mention a handful of brand new Paintjobs for it as well. Crack those rocks in style!
LOST PACK ENCOUNTER
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If you see some lost gear scattered around the place, try to find a blinking helmet. Use that to download the location of the lost dwarf’s backpack and track it down using your Terrain Scanner. They are always full of pickaxe parts and precious minerals.
DROP... Read more
Attention, Miners!
The annual Steam Awards are here, and Deep Rock Galactic is eligible for a nomination in the category "Labor of Love".
To celebrate the awards, Management is giving everyone a very special hard hat as a reminder that we love all our dwarven laborers.
The special hard hat will be available from tomorrow, Wednesday 27th of November, and for at least as long as the Steam Award nominations are running.
You can nominate Deep Rock Galactic and many others in the Steam Awards,
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Attention Miners!
Update 26 is here! In this second part of the Endgame, we’ve added a brand new system of Machine Events to encounter during normal missions, a much needed overhaul and expansion of the Bar, all new Victory Moves, as well as skins for both Bosco and your weapons, plus an absolute ton of minor bug fixes, tweaks, and improvements. Let’s get to work!
--- PATCH NOTES ---
MACHINE EVENTS ----------------------------
- Deep Rock Galactic is developing strategic operations all around the planet. The company is worried about some strange mutations affecting the creatures of Hoxxes as well as peculiar crystals interfering with scanners and other devices in orbit. To eradicate the threat or simply to take samples, these operations require expert dwarven action to be finalized. If you stumble upon one, give it a go and hope that the reward is worth the risk!
Three different Machine Events can be found in random missions: Kursite Infection, Rock Mutation, and Tritilyte Crystal. Each ... Read more
Ghoulish greetings, Miners,
Time to dress up and get ready for Deep Rock GHOULACTIC! (also, we fixed the floating egg bug in the Deep Dive is fixed, so it is no longer floating. Well, to be honest, this is the main reason why we are releasing this build early.)
HALLOWEEN ACTIVATED
  • New Hat Available: The Witching Hour
  • Old Hat Available: Pumpkin King
  • Increased Chance of encountering Haunted Cave Mutator
  • The Spacerig Dressed up for Halloween
  • Planet Hoxxes got infected by Pumpkins!
MISC. TWEAKS AND BUGFIXES
  • Save gamestate after awarding a skin from cargo crates to avoid losing them if you crash
  • later in the mission.
  • Various memory and performance optimizations
  • Tweaked Shield Disruption Warning. You now have more base health and the level you play in will spawn double as much Redsugar.
  • Tweaked Hazard 5 to give you 10% health back when revived (previously 5%).
  • Fix for floating eggs
  • Tweaked Lethal Enemies Warning to only increase physical damage types from enemies

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Attention, Miners!
Due to glyphid swarmers in the machinery, the roadmap update has landed a little later than usual, but boy oh boy is it a good one. First of all, Update 24 will arrive early May instead of April, due to the Easter holiday in Denmark. Contentwise, for update 24 we’ll be getting a bit handsy. We are introducing no less than [REDACTED] new grenade types - not the big one we teased on Twitter, but we’re confident that everyone will be happy with their new throwable ordnance. Also, you want more swing in your pickaxe? There’s a mod for that!
With new things to throw at the enemy, we’re also giving you more to throw at. In Update 24 new creatures that go bump in the night will show up on Hoxxes IV and if you have been following us on social media, you might recognize a few.
We weren’t completely satisfied with the anticlimactic way missions were ending, so we are revamping the end screen to make it feel more… victorious if you make it out alive. Those left behind might not ... Read more
Attention Miners! Welcome to the second Deep Rock Galactic community update! First and foremost, we hope you have been enjoying going face to face with the Horrors of Hoxxes in Update 23. It’s been great to see all the positive feedback, and we’re looking forward to hearing what you think of the next big update. In regards to the release of Update 24, we are pushing the release back a little bit, to be able to finetune and polish the new content some more. We are confident that the update will land May 15 - remember to check back in due time for the experimental release.
Fan Art We’re still blown away by all the amazing fan art that the community keeps pumping out, and below you’ll find a small selection from our different channels.
Drilling in the dark This first moody Driller piece comes from DIwii on Discord.
Karlburster Discord user Grimjak went above and beyond merging DRG with Alien, one of the big inspirations.
Leave no dwarf behind This black and white piece from Discord use... Read more
Take your seats, Miners! We got new grenades, eye candy, personal drop pods, a bunch of new enemies, and a TON of gear tweaks to brief you about, so grab a brew and listen up!
Also - look out for the [COMMUNITY REQUESTS] - these are things you guys have been very adamant in talking about and bringing to our notice, so keep up the good work! It is, as always, very appreciated. :D
--- PATCH NOTES --- GRENADE LOADOUT -----------------------------------
The boys and gals in R&D have been hard at work once more! All the old grenades have been reworked, and a ton of new ones have been added. Each class can now unlock up to three distinct types of class-specific throwables, with the potential for more to come in future Updates.
- Engineer: L.U.R.E, Plasma Burster, Proximity Mine
- Gunner: Sticky Grenade, Incendiary Grenade, Cluster Grenade
- Scout: IFG, Cryo Grenade, Pheromone Canister
- Driller: Impact Axe, HE Grenade, Neurotoxin Grenade
LOADING SCREEN MAKEOVER --------------------------------... Read more
EDIT: We posted an FAQ in the Steam forums. Find it here.
Listen up, Miners! Fasten your safety harness and keep your eyes focused on the information terminal - this is going to be a long lecture.
The next update is a big one. The smart ones among you have probably already guessed it; Update 25 is all about the Endgame in Deep Rock Galactic.
What does all that mean? Well, first and foremost, the endgame will be focused on content that is primarily available once you have enough missions under your belt to promote your first dwarf. We are aware that once you get your dwarf past the first promotion, there are other and better-paying mining gigs out there, so we are setting you up for some special assignments for you to do once you reach the appropriate rank.
Be aware that this is a preliminary description of what we want to do; as this is a creative process, the design is subject to change along the way.
Deep Dives Once your first promotion happens, we will trust you enough to grant you spe... Read more
Attention Miners!
While you impatiently wait for Update 25 to bring the Endgame to Hoxxes IV, we have decided to give you a little bonus hotfix. We’ve been doing more hotfixes than usual to keep you sated, and this one has a little extra something to keep you busy.
First of all, we have given the gunner a little love in regards to balance, as per request from the community.
The Minigun has gotten some much-needed punch, including both base damage and adjustment of mods. The Autocannon also got an overhaul, although not as significant as the Minigun.
Other weapon tweaks are counting the Boomstick, the Auto 210b, and the Voltaic SMG.
For those of you who like to work the long nightshifts with Bosco as a helping hand, we’ve upgraded the drone algorithm, allowing him to retrieve gems and other objects from afar. However charming that is, please do not spend too much time playing fetch with company property. You’re on the clock.
Q'ronar Shellbacks have had their diet modified and their armor sh... Read more
Hello, Miners, and welcome back from summer vacation!
Finish your drinks and pour the sand out of your guns, because it’s time to get back to work and Update 25 is just around the corner.
https://www.youtube.com/watch?v=o4olNe83KX0
The major headline of Update 25 is Deep Dives - our major new End Game mechanic. They are available only to Promoted, veteran dwarves and will come in two variants;
Deep Dives...and ELITE Deep Dives - the latter only for those who are feeling extra masochistic.
Each week, new pre-seeded Deep Dives will become available through the new Deep Dive terminal. All eligible players will play the same Deep Dives for that week and be able to compare results.
But what IS a Deep Dive? A Deep Dive is the sort of ultimate Deep Rock fantasy, where we string together three consecutive, pre-seeded, extra-challenging missions into one long adventure going deeper into the crust of Hoxxes than we’ve ever gone before.
What makes up the challenge? Well, for one thing, Deep Dives are DI... Read more
Attention Miners! As we’re getting very close to the launch of update 25, we want to recruit new Greenbeards to work the mines below the surface of Hoxxes IV. We’ve already passed the mark of recruiting 750.000 brave dwarven brethren, so to celebrate this we’re having a free weekend as a recruitment drive. Join Deep Rock Galactic, the most tenacious space mining corporation in the galaxy, and get your limited edition recruitment helmet, while supplies last.
SALE During the Free Weekend and an additional couple of days, Deep Rock Galactic will be 35% off, so if you have friends that have been waiting for a reason to take the plunge, this is it. Give them a nudge. The Free Weekend runs until September 16, 5PM UTC. The sale ends September 18, 5PM UTC.
YOU GET A HAT! As an extra bonus, we have something special for everyone taking part of the free weekend. For this limited time only, we’ll have a special, handcrafted, hot-off-the-forge helmet available in the nearest Accessory terminal (i... Read more