The code for hopping between zips?
Yep. You can blame me for ziplines. :)
The code for hopping between zips?
Yep. You can blame me for ziplines. :)
Phew... my code worked. 😰
Thanks for letting us know! I've made a report.
P.S. It's just a report for now. It'll get prioritized against everything else.
Oh wait so we wont collide with other teams during the first initial drop? Will this only prevent the occasional instant massive pile up or will there be no collision all the way to the ground?
All the way to the ground.
Thanks for the update. Any update on body block when coming out of the drop ship?
Same deal. :/
I do wish grapple to zipline wasn't so sticky, I keep trying to jump off and zipline something else and it just reattaches me. I suppose the trade-off is having plays like this be a bit easier.
Good news: this is fixed locally. Bad news: it didn't make it in the next patch. It will be in the patch after that though!
Hey since this is where you last were, do you mind checking out my post I made? All the comments on it are from other individuals who are having the same issue as me. The peacekeeper predominantly seems to have an issue that causes you to punch after shooting it while aiming down sights. If you could at least acknowledge this issue, that’d be great!
What a weird bug. I've made a report. Hopefully our QA can find a consistent repro.
Yesterday and today I have not experienced a single crash, same goes for some buddies of mine! looks like that new patch is working as it should. Nice work, thank you!!
Good to hear. :)
Hey another thing I noticed is that when you are ziplining now, even when u press space to jump then hit grapple button, it auto grapples back on the zip line you were on. All spiderman ninja shit potential killed there.. Was that intentional?
No. Will be fixed in the future though.
I'm guessing the way the zipline grapple was implemented was based on proximity to the grapple point? Makes sense that edge case wouldn't be a big priority for MVP. Freaking love the game and what you're doing! Especially making pathfinder more...pathfindy :D Can't wait, very excited for more.
Yep. The grapple hook is just flying through the air right now, looking blindly for any nearby ziplines to hook up with. :) Needs a little extra logic to make it more discerning.
how come me n my buds and everyone I ask in game keep saying there still crashing??
We fixed some crash bugs, but not all of them unfortunately. More fixes are in the pipeline and we're trying to get them out as fast as we can.
That's great, cause when I was reading this I just crashed! Love the game :)
If you're on PC, we just released another patch. Let me know if that helped.
Hey, just a quick question while you're here. Did the Grapple Distance increase go through? I saw it in the patch notes at first, but it has since been removed so I just want to make sure.
Thanks for the Pathfinder changes! He's an absolute blast to play right now <3
Nope. We were going to, but we decided to hold back (seeing how the current set of Pathfinder buffs work out first). We forgot to remove it from the initial patch notes though.
Can we get no collision on the first 4-5 seconds of the starting drop? I know its not the most glamourous fix but should help until its fixed.
This is fixed locally. I''ll try to get it into the next patch.
Can we get no collision on the first 4-5 seconds of the starting drop? I know its not the most glamourous fix but should help until its fixed.
Yep, that's fixed locally. I'll try to get it into the next patch.