Posts by FactorioTeam

Changes

  • Combat robotics 2 technology now require Laser. more

Bugfixes

  • Fixed fluid mixing checks for some setups when setting an assembler recipe. more
  • Fixed flying notifications showing player's inventory updates were visible to all forces. more
  • Fixed error during PNG decompression would cause crash on Linux. more
  • Fixed that save files could become very large. more
  • Fixed that cloning furnaces wouldn't preserve the crafting progress. more
  • Fixed inserters being slower and rotationally asymmetrical after the previous version.
  • Fixed that wandering units could be activated for longer than necessary. more
  • Fixed a crash when trying to check if 'game' is equal to anything using the Lua API. more
  • Added a check for overlapping crafter fluidboxes to detect wrong mod configuration. more
  • Fixed desync related to inserter ghosts and belts. more
  • Fixed setting health of item stack of item-with-entity-data to 1 would do nothing. more
  • Fixed a desync with the map editor resource editor. more
  • Fixed ...
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Balancing

  • Basic oil processing produces only Petroleum gas, for more streamlined oil setup in the beginning.
  • Basic oil processing keeps some of the refinery input/output slots unused, so it is more clear which ones will be used by Advanced oil processing.
  • Chemical science pack requires Sulfur instead of Solid fuel.
  • Flamethrower ammo requires crude oil instead of heavy and Light oil.
  • Rocket fuel requires light oil.
  • Laser Turrets, Lubricant, and Worker robots technologies need Chemical science pack.
  • Deathworld marathon preset was made a little bit easier.

Bugfixes

  • Fixed a crash when trying to show invalid thumbnails for mods. more
  • Fixed that up/down keyboard navigation of the load/save game GUIs and manage mods GUI didn't work in some cases. more
  • Fixed that cloning belts with items didn't preserve the item positions correctly. more
  • Fixed a script error in train stations mini-tutorial. more
  • Fixed a script error in the NPE. more
  • Fixed car turret shadow would rotate in opposite direc...
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Balancing

  • Changed expensive variant of electronic circuit to require 8 copper cables instead of 10.

Changes

  • User verification must be enabled for public multiplayer games. LAN games, direct-connect, and Steam still don't require user verification.
  • Network message segment size can be configured in server-settings.json, for server providers with large enough upload bandwidth.
  • Added "Build with obstacle avoidance" into controls settings with CONTROL + Left mouse click as default. It re-introduces the possibility to build rails in ghost mode that avoid trees rocks and cliffs.
  • Decreased base damage of Personal laser defense from 40 to 30.
  • Decreased base shooting speed of Laser turret and Personal laser defense equipment from 3 shots per second to 1.5 shots per second.
  • Reverted combat latency behavior to do latency hiding while in combat. more

Bugfixes

  • Fixed that extra fast (modded) splitters didn't work properly. more
  • Fixed an inconsistency between area selection and logistic net...
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Bugfixes

  • Fixed a crash related to researching technologies through script.
  • Fixed a crash when opening other settings on the steam version of the game. more

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

Changes

  • Restored ore placement to match that of 0.17.50 more

Optimisations

  • Optimized synchronization time of blueprint library to a new game map. more

Bugfixes

  • Fixed glitch in pollution cloud overlay rendering. more
  • Fixed joining multiplayer through Steam Friends would not work sometimes. more
  • Fixed rail signal consistency for a very special corner case. more
  • Fixed that the Linux server's standard input could get closed under some circumstances. more
  • Fixed crash when enabling blueprint library cloud sync when local blueprint library did not exist. more
  • Fixed that trains couldn't be rotated while in the map editor. more
  • Fixed that LuaGameScript::ban_player() only worked with real players. more
  • Fixed that the changelog GUI could have unnecessary scroll bars. more
  • Fixed that hiding the search bar didn't unfocus it, so it was still possible to write to the invisible search bar. more
  • Fixed wrong signal placeability in some specific cases. more
  • Fixed that the entity tooltip would ...
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Minor Features

  • Added option to enable Steam Cloud Sync for blueprint library to Other Settings GUI. Please backup your blueprint-storage.dat if you chose to enable it. The option is available in Steam version of the game and Cloud Sync needs to be enabled in Steam for the library to be actually synchronized.

Bugfixes

  • Fixed that the blueprint library GUI sometimes wouldn't update until the mouse was moved. more
  • Fixed that deconstructing tiles in the map editors instant-deconstruction mode didn't work. more
  • Fixed setting FireFlamePrototype::spread_delay_deviation to 0 or 1 would crash the game. more
  • Fixed logistics system tutorial after game script migration. more
  • Fixed that the game would freeze when using LuaLogisticNetwork::remove_item() if the item was only in the players cursor. more
  • Fixed yet another case of rails not merging blocks as expected. more
  • Fixed occasional crash when dragging train wait conditions with brackets. more
  • Removed the focusability of buttons, as we don'...
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Bugfixes

  • Fixed that some of the textboxes didn't allow to write characters bound for different actions when focused. more
  • Fixed a desync related to removing rail signal that merges two rail blocks reserved by different trains into one.
  • Fixed that the belt-gap-fill logic could replace splitters/underground belts in some cases. more

Modding

  • Added LuaPlayer::connect_to_server().

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

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Changes

  • Removed the message of " is in the way" when building over the exact same entity with same direction and position as in cursor. more
  • Rails under trains can be marked for deconstruction. more
  • Better latency hiding in multiplayer when experiencing connection issues. Less issues with rubber-banding or character teleporting.
  • Latency hiding is no longer completely disabled when the character is shooting. Character position and animation are still not latency-hidden while the character is in combat (10 seconds after shooting or taking damage). This should make combat smoother in multiplayer.
  • The Linux version of the game now depends on PulseAudio.

Bugfixes

  • Fixed adding conditions to a train station after it was dragged. more
  • Improved drawing of a wall preview in some special cases. more
  • Fixed that the sync-mods-with-save could in some cases leave mods enabled. more
  • Added Right Control as secondary binding for "Temporary station modifier" controls. more
  • Fixed that migrating sav...
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Changes

Bugfixes

  • Fixed that curved rail bounding box wasn't rotationally symmetric.
  • Fixed window would flicker when dragging window from left to right, from normal DPI display to higher DPI display. more
  • Fixed that modded pollution modifiers wouldn't show in some cases. more
  • Fixed that trying to repair inoperable entities would show the "can't mine" message. more
  • Fixed that checking for mod updates could fail when old versions of a mod had bad data. more
  • Fixed graphical artifacts in curved rail sprites when zoomed out (OpenGL). more
  • Fixed a crash of some modded entities with fluid energy source. more
  • Fixed that sending long commands through RCON could cause some players to drop from the game. more
  • Fixed drawing spee...
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Bugfixes

  • Fixed a crash related to equipment rendering.
  • Fixed a crash related to tile building. more

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

Bugfixes

  • Fixed crashes related to creating tile-ghost entities through the Lua API. more
  • Fixed that configuring blueprints and then directly exporting to a string didn't work correctly. (https://forums.factorio.com/71977) more
  • Fixed that the Lua API would allow the same non-infinite technology to be queued multiple times. more
  • Fixed a crash when queuing things to be crafting during the crafting finished event. more
  • Fixed train pathfinding bug related to two different station connected to the same rail from different sides when one after another is in the schedule. more
  • Fixed rail signal consistency when rail is removed from reserved signal. more
  • Added "buffer-rename-workaround" config setting as a possible workaround for rendering glitches on some Sandy Bridge and Ivy Bridge GPUs. more
  • Fixed an issue that made unit group pathfinding fail often, resulting in very few biter attacks. more
  • Fixed that the hovering entity tooltip would still follow the cursor while in the menu. more
  • Fixed...
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Changes

  • Inserters are slightly faster when picking up from belts as they can now select an item and pick it up in the same tick.

Bugfixes

  • Fixed a special case of assembler pipe connection bug. more
  • Fixed a crash when trying to check for mod updates with mods that have dependencies not on the mod portal.
  • Fixed that multiple modded inserters aiming for the same belt would compete for the same item. more
  • Fixed that opening signal by circuit network could let train to go to a reserved/occupied block. more
  • Fixed that it was possible to build a special rail crossing that didn't merge the blocks and allowed trains to cross without collisions. more
  • Fixed a crash related to pathfinding toward a moving target, such as when the player was fighting biters. (https://forums.factorio.com/71989 https://forums.factorio.com/72011)
  • Fixed turret ranges would not render properly on some models of Apple computers with Intel integrated GPU. more
  • Fixed most of the Map Editor GUI would still work when ...
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Bugfixes

  • Fixed sprite batching issue when drawing many inserters with circuit connectors. more
  • Fixed construction robot working shadow. more
  • Fixed using repeat_count in RotatedAnimation definition would cause crash. more
  • Fixed rail signal consistency in case of reserved signal being invalidated by building a rail that puts both sides into same block.
  • Fixed rail crash related to marking reserved signal for deconstruction.
  • Fixed that programmatically set locale for autoplace controls didn't work. more
  • Fixed that scrollpane consumed the mouse wheel events even when not activated, which blocked the other (parent) scrollpane. more
  • Fixed that re-pathing in chain signal sequence didn't respect the need for green exit when the re-pathing was based on manual change of target station. more
  • Fixed that changing state of rail signal by circuit network didn't properly update state of parent circuit signals. more
  • Fixed that rail signal disabled by circuit network didn't prevent train passing by it...
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Changes

  • Improved manual building of character corpses through the map editor. more
  • Textures that are being streamed are compressed now to reduce RAM usage and increase rendering performance.

Bugfixes

  • Fixed production statistics were not cleared before starting the Introduction scenario more
  • Fixed Compilatron getting stuck in a loop between two help nodes. more
  • Fixed various bugs uncovered (mainly) by more rigid rail signal handling.
  • Fixed that when starting a server with --start-server-load-scenario, --map-settings would have no effect. more
  • Fixed that the minimap radar coverage preview would show radars on different surfaces. more
  • Fixed that turrets would show the glow animation in some cases when dead. more
  • Fixed that checking for mod updates would work correctly if the mod author had previously uploaded a broken version of the mod. more
  • Fixed that crafting machine lights wouldn't render correctly when off-screen partially. more
  • Fixed that the map editor extra-settings GUI did...
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