Posts by faatal

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I don't remember any alternate shoulder anim. What was it used for?

I don't recall it ever being mentioned and not planning on it.

I take that as a joke as I know of no one actually working on new weapons. We need to get the current features done and bugs fixed, not add more stuff.

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That might change.

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The mutated zombie is the wasteland zombie.

Don't know.

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Storms have some randomness to their duration, but are basically 2-4 game hours with the harder biomes being on the upper end, but none of that is final.

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There is code to check areas of blocks to determine if any location is an interior. It is not perfect, but it works well enough and is tolerant of holes in walls or even entire walls missing as you mainly need to have an area above you being solid.

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We have no plans for seasons. Biomes will remain distinct.

Frostclaw is primarily a snow biome spawned zombie. Allan may have him in other spawn groups, but I don't know.

Enclosure size matters. I did a test a few weeks ago with 1 small wall and a fairly large roof. It stopped damage once the roof was big enough and I stood next to the wall.

It is basically the same, but is sequenced differently, so has new/changed code.

You would need to enter the biome and it would fade in.

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No protection in vehicles. That could change, but the only enclosed vehicle is the 4x4 anyway. Being underground is being inside. Rain and snow particles inside has to do with particle collision issues and nothing to do with the player detecting if inside.

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There is no clothing. Wetness does not matter. There are specific drinks for each biome's hazards. The only protection from storms is to go indoors. We have talked about a future item that gives more time before the storm damage starts.

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If you have a survival kit that covers the snow biome, then going out in the snow biome during regular weather you would see no screen effects. They are shown to tell you something bad is happening.

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Storms will damage you, survival kits do not count as protection and being indoors will be safe.

The normal HUD is still there.

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There are 2 levels of effects for biome hazards and the screen effect system stacks, so we can mix and match combinations.

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I have the same thoughts and we have discussed it, but opinions vary. We will be doing polish changes as we wrap it all up and changes will be ongoing during experimental.

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That image is from the game. That is what the Frostclaw looks like and that screen effect is real. Andres, our particle artist, has added for each biome hazard, screen effects and screen particles. He is now doing the same for each storm type.

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Basically. Storms are an extension of the weather system. They trigger based on very high precipitation amount. Precipitation, temperature, etc all ramp up and down, so you would see rain/snow before and after a storm. There will be some type of messaging, but that still needs to be done.

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It is pretty scary, but it does not need to damage you as you will already be taking damage from the storm.

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Because there were misspelled group names in some POIs, which then spawned nothing and then broke clear quests in those POIs. It now switches to a generic group so you get some zombies and logs an error, so we can find and fix all of those.

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Working on lightning right now for storms. Making it player specific for storms and not using the old weird global triggering that was averaging player positions and accidentally including non player entities. Many times when I make changes I end up rewriting parts of systems that were done years ago by programmers that no longer work here. Also trying some shader tweaks.

Next I have to get the Frostclaw temp model replaced and setup and finish his attack, which is a new type as he throws something at you.
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Our console devs communicated with then, but that is not the same as submission, which no one would know as we don't give out many details of our dev process. Game dev is messy and full of unknowns even if you are best organized person in the world.

That was a future looking statement, that at the time was about to happen, and then several delays came up due to many other things not being done and scope creep.

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Yes, that was a basic estimate equivalent to saying "middle of the month" as initial experimental releases have been on Friday for streamers and the following Monday for many years now. Quiz: If I said early May or mid May or late May, could anyone guess a date?

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I was only stating facts as I know them and yes it should be no surprise to those who follow the game. Companies are not monolithic entities, but composed of individuals with different opinions, skills and goals. I do programming and am not an official spokesperson for the company and can not and do not make official posts, only giving out bits of info as I can. Anything I say, may or may not be correct and is generally only my opinion or what I observe.

Sure, someone could update the roadmap, but if I was making it, you would not see any dates on it as I know disclaimers are ignored by a large part of the player base.

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