Hey, know there have been a few reports of this - just wanted to acknowledge that we're looking into it.
Hey there, not including more context for our reasons on Vaulting the Silenced SMG was our mistake. We’ve added the reasoning to the Patch Notes, but the simple version is that it overlaps in functionality with the new Burst Submachine Gun added in today’s content update.
Any plans on removing the boom bow? I am pretty sure it promotes unhealthy agression and requires much less skill than snipers. I don't like dying to it, but it's ok if I die to snipers
Edit: also it isn't great for competitive POV
There are balance adjustments coming in the 9.20 update. We'll be continuing to evaluate after these changes as well.
Would you guys ever consider adaptive chests that drop different loot depending on what items the player has already looted/seen from previous chests in that game? Or perhaps adaptive floor loot so that the floor loots in a single house won't be all of the same weapon/item type?
We considered this early on, but decided against it. The main downside being - if your opponent gets a powerful weapon because he hasn't had one recently, that's an unfair experience to you. But, we regularly revisit these kinds of questions to make sure our thinking is still up to date.
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As we continue to look at balance, that's been brought up as a possible solution.
Why are their 5 snipers in the game?
We're actively looking at this, the main reason being that each one provides a somewhat different role. But we agree it's probably a little higher than we'd like.
It seems the shotgun timer issue could easily be solved by having the timer enabled if the player is holding multiple shotguns, and disabled otherwise. What am I missing here? I'm assuming it's more complicated than that.
This is one of the options on the table - it's being actively discussed.
Could you please touch somewhere on ballers is all we ask. The ballers are a great idea and fun thing to use, perfect for core playlists. But in arena/competitive, it completely takes away from the core values of competitve (1. movement 2. materials 3. gun skill) the ballers are not competitive at all and everyone knows it! You can rotate untouched while saving all your ammo and materials, you can also use them in late zones as well and will eventually be forced out of your baller but you have all of your materials and ammo and movement items as well. The baller just doesnt fit what fortnite stands for and was founded on. The ability late game to grapple up to high ground without being shot or using any materials is not healthy for competitive play and results in boring gameplay for your viewers
We've discussed potentially disabling vehicles after storm phase 5, similar to how Slipstreams are disabled. Our main concern is making sure it's clear what's going on, so we're still iterating here.
Any plans to unvault the pump? You must have noticed how bad community's opinion on the combat shotgun is.
Vaulted weapons/items always have the possibility to come back.
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We're always evaluating weapon variety. I actually just checked - Drum Guns are currently accountable for 5.26% of eliminations.
Nobody cares about needing a Pump delay in creative if it's removed from BR.
It's not so much that it's in creative, it's more than we want weapons & items to be consistent across all game modes. In the case that the Pump Shotgun is ever unvaulted, we want to maintain that continuity.
We're looking into it - thanks for the report.
Agreed, this is a priority fix for 9.40.
Thanks for the report - obviously this wasn't intentional. Will see about quickly turning around a fix for this.
Great idea, thanks for the suggestion.
Edit: Already changed (internally) :)
Now, when you say Assault Rifle, does that mean the burst rifle, the m16, or the SCAR?
Can we expect some actual names for these weapons?
The burst-fire and scoped Assault Rifles are not affected by these changes.
Separately, we are reviewing the weapon naming.
Any word on the pump shotgun glitch?
We've identified the issue, it's not in this release unfortunately.
Yep, agreed. We don't like it either and will be improving it as soon as possible.
Wow, nice shot! :)
Where are you reading about Epics response to the community? Is it from theire official website?
Here ya go.