That’s what happens when you ignore the void
I will die on this hill, no matter what: Yone got released because riot is a dick.
"Oh, you all hate our edgelord prizepony yasuo and ban him a ton? Here is his brother who is even easier to play and just as stupid"
Yasuo's kit is incredibly overloaded with the passive shield, windwall, and a ton of mobility. Yone's kit is a little less overloaded but the champ is a TON easier aswell, especially with LT and shieldbow "abuse".
I honestly just pitched making Yone because I saw he used two swords in the LoR card and thought "That would be cool."
You really have no idea who August is do you? He’s by far the most acclaimed designer, creating unique actionable ideas without the certainlyT touch of unbalancable, and by far the best champ designer at riot, jinx gnar jhin and many others are examples of top tier design and fantasy fulfillment beyond their years while maintaining peak balance.
You really have no idea who August is do you? He’s by far the most acclaimed designer, creating unique actionable ideas without the certainlyT touch of unbalancable, and by far the best champ designer at riot, jinx gnar jhin and many others are examples of top tier design and fantasy fulfillment beyond their years while maintaining peak balance.
Man, double kill with the E2 sheath as well. Bravo.
I am currently looking into the two and something is odd about Yone Q's thrust, at least when compared to Yasuo (but not the numbers). I'll probably ping you about it on twitter later or tomorrow.
Would love to hear what you find. Thanks!
According to the wiki, Yone's Q is slightly narrower and shorter as well.
I believe they are the same width and length.
Got this one fixed internally. Thanks for the report!
This is a bug. Already fixed internally, should show up on PBE soon. Thanks!
I'm just gonna sneak in here to say thank you so much for Pyke I love him he's my favorite character in any game I've ever played.
edit: every to any and snuck to sneak
<3
23/25 total check marks.
Lets take bets on which 2 he won't have.
☑️☑️
I can only imagine the Rioters who designed him sitting ITT and giggling as they are checking box after box.
☑️......
☑️☑️☑️☑️☑️☑️☑️☑️☑️☑️☑️☑️☑️☑️☑️☑️☑️☑️☑️☑️☑️☑️
Wait is this for real lol
Yes lol. Although Monday is just the meme. I'll probably check it out tomorrow.
I'll fix it on Monday
Edit: Did a bit of digging, and it actually seems like this is working properly. Do you happen to have a video of the replay where it breaks?
The current indicator is there to designate the landing spot (vertical line and shadow on the ground), not the AoE. You're supposed to be able to have a general guess at the radius and walk out of it, without the spell having to overly announce its arrival. If everything was showing circles in this game, it would clutter teamfights even more.
👍
Still waiting on The Fast 4, Jhin vs Blood Moon Jhin
The Fast 4 will be the best one.
Having a core mechanic that makes fights more unpredictable/unreliable can also be good for competition.
Variance isn't good for competition if you're looking to find the best player. Variance means the worse player can win more often than they should be able to. It might be entertaining for the audience to watch but if you're strictly trying to determine who is a better player it's worse.
If everyone knew with 100% reliability what an ADCs damage output would be (Especially in high level play), you would never have any reason to take risks, or never get into fights that you would lose (Because you know you lose them 100% of the time).
I also don't agree with this. You're assuming that both get 100% perfect uptime in the fight which we both know never happens. If my AD does X damage and the other does 1.3X damage it wouldn't be lost if my AD fought for 15 seconds and the other one fought for 10.
I agree variance has value, but I don't think the value is in promoting good competition, it's in making every game different and giving memorable situations. People remember that one time they crit in lane to kill a dude with a 1% crit rune, or that fight where the enemy ADC crit them three times in a row with a brawler's glove
There are a lot of skills that you can test of a player to decide who is best. That doesn't mean the game needs to be chess. Seeing how a player adapts to things not going their way, or setting up a scenario to minimize the chance they lose from variance are valuable skill tests.
Crit is fun. League of legends is a game and games should be fun. Thats the point of them. Crits are fun because they are unreliable and can pump out big numbers. Yes there are lows and frustrating moments with crits, and there are highs. Thats what makes it exciting. The lows and the highs. A good example is True Damage IE which was a lot less fun then crit IE.
You have to keep in mind that game design isnt always about consistency and the most competitive experience. A lot of times it will be about fun.
This is a fantastic point. (Edit: The point being that an effect that isn't reliable can be more powerful, and thus more satisfying)
Another to consider is that basic attacks are a very reliable source of damage output. Having a core mechanic that makes fights more unpredictable/unreliable can also be good for competition.
If everyone knew with 100% reliability what an ADCs damage output would be (Especially in high level play), you would never have any reason to take risks, or never get into fights that you would lose (Because you know you lose them 100% of the time).
This variance has value, and critical strike is an intuitive mechanic to achieve that. That doesn't mean league will use crit forever, but we would likely need another mechanic that has similar outputs before we would replace or remove it.
Read moreThis is sweet, holy
Buy QSS to get rid of the voice obviously
Counterplay
Lukas proceeds to have 10 car crashes per week and can't land a single job client. Also whenever he opens his fridge it's empty, he has to close it and reopen it for the food to show up every time he enters the house.
So, way better than Lukas 1.4