Posts by eezstreet

Steam key.

Roque_THE_GAMER

Question: How would you stimulate the use of cheaper and less performing weapons? like in SWAT 4 no one used the revolver, M1911 and shotguns since they were the worst weapons in the game, so people stick with Glock+MP5/M4 as the meta, if the point system does not apply to other gears then why would I get a weapon that is not in the meta(AKA less perform) for less points and still keep my utility like grenades?

So, this kind of stuff in particular is open to changes and I suspect we'll be doing a lot of fine tuning, experimentation and stuff like that as we get closer to release to present a balanced game to people, but one of the ideas we've considered is that some weapons may cost a fixed number of accessory points just by existing in your loadout. The taser for instance doesn't accept any attachments, but it's such a powerful piece of equipment that it really should have some kind of downside for having in your kit. Or maybe it costs accessory points for the individual taser cartridges.

By having a functional game, and (here soon) having the alpha testers dig into it, we're in a pretty sweet period where now we have the stuff we had on paper and can see how it plays out.

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First, it should be clarified that we're definitely going for an old school Rainbow Six and SWAT type of game, and if there's "running around running and gunning like you're at a track meet" then there's something about the gameplay that needs to be addressed to go in-line with our vision for the game.

The current "accessories point" system as described in the FAQ only applies to weapon accessories and doesn't affect any other gear. There are downsides to using attachments so it's possible that you may not want to use all that you have available.

This is not to be confused with the preplanning system which uses an unrelated set of points/money to purchase personnel, deployables and entrances for your team to use.

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Flogger23m

Any idea when the dev blog may come?

Any announcements on that will be done through official avenues (Twitter, etc)

lqd_consecrated2718

I have to say I love what I’ve seen here and I want to preorder to help the team. I’m so happy to have that stigma cleared up because honestly when I saw this game my inner child went nuts. Where’s the best place to purchase the game?

Directly from our website.

We aren't "behind" and definitely haven't "bitten off more than we can chew" ;) The development is on track and we're on target for the August alpha. A few members of the team (myself included) stated that we planned for a devblog in June, but due to scheduling conflicts we needed to postpone it until a later time.

P1x3l4T3d_

Damn, what’ll the fourth dimension look like?

Well, the fourth dimension is time. But the fifth dimension on the other hand...

It appears that we are crossing into a new dimension...

The alpha is still slated for August, as per Twitter.

no 😡

so has Brendon

EDIT: nvm

crazy_style

sounds good, will there be an option for getting ammo off an AI teammate if you're playing solo? e.g. some fps game i played a long time ago would let you take a mag off your AI teammate by simply going up to them and pressing F.

Not at the moment. We might introduce share commands.

By double-tapping the reload key, you "quick reload" and drop the current magazine in your weapon.

As long as your ally and you are using compatible magazines, they can pick up your dropped ammo. (same applies in PvP modes, enemies can pick up dropped magazines as well)

There have been considerable changes to the AI since the trailer and they're improving still. Fortunately we have a year and some change to nail it down.

Gas doesn't affect immediately, rather, targets have to be exposed in it for some time and the effect has to build up on them. It's the same with players and officers too. Your screen will slowly get a smoke effect and then you are affected by the gas. It doesn't instantly debilitate you like SWAT4 does. Gas masks are not cosmetic only and prevent the effects of CS gas and pepper spray.

I'll defer to /u/gruntr on the visuals since he can talk better about what goes into that than I can.

TacticalHog

I think he's asking for a new channel in your discord for people who've read the FAQ but still have questions and could get answered there

We did that for a while but most people didn't stay on-topic so we got rid of it.

Check the sidebar. :)

We love this idea!

saving this one for later