Okay, that's encouraging to hear! Thank you for taking the time to reply. What lessons would you say you and the team have learned from Geonosis, good and bad?
Good: Maps don't have to get smaller as we go to force players to play the objective and come together.
Not really sure there's a "bad," just a lot of small things we learnt from. CS was (to a degree) designed around the idea that things don't need to get smaller, per se. Despite transitioning into the Capital Ships, you still have choices in where you go and when for the objectives.