Understood. No comment on the arbitrary order in which heroes are unlocked? Why not simply have one currency and allow people to choose which character they wish to unlock with the currency they have earned?
Edit: Additionally, allow me to give an example of why I don't think this system makes sense.
Player A and B are both new to the game
Player A is interested in playing Lukian
Player B is interested in playing whoever the last unlock on the track is
Player A unlocks Lukian and begins playing their preferred character within 5 hours of play
Player B must play through several times more hours in order to unlock their preferred hero, why?
Additionally, with the way the system is currently set up Player A can easily farm to his hearts content for Lukian's cosmetics since the assassination mission is very low level.
Player B on the other hand must farm the most difficult assassination mission available in order to unlock their cosmetics. Why?
Hey kajidourden! Thanks for the comprehensive feedback! Kudos for presenting the problem, and presenting the train of thoughts, that's how we roll in Mad Head Games :)
I won't get into too much detail with the answer (trying to manage all the answers at once :D ) as we plan to write down the article about the progression - what we're gonna be working on, what we think is good, what went wrong etc. This article might actually address concerns you've mentioned above. There are a couple of strong points for this type of progression, along with a couple of strong ones against it (like you mentioned). Certainly, nothing is carved in stone - and the way the heroes are unlocked could be changed or tweaked, and we want it all to be changed based on educated decisions - decisions that make the game loop more fun and gameplay experience smoother. We're still aggregating reviews and feedback, and based on that, very soon we'll be sitting in our geeky meeting room, thinking on ways to improve...
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