Posts by dzudzubajac

unibomber1337

Agree

We're experimenting with hit&move and cast&move as we speak - we won't promise anything, but there's a good chance things will get more and more fluid as we update the game in the nearest future :)

Thyworm

Hey guys,

I like most of the changes and did a more detailed video about it, which you can check out here:

https://youtu.be/fHO9m4U-V8M

Keep up the great work!

Great video man! :) Thanks for that!

unrealaz

Nice, keep up the good work!

thanks, much appreciated! :)

Weakling_DK

This. Especially in harder content, getting locked down by an animation will get you slapped around real fast.

We're experimenting with these - stay tuned. On the other hand - we've found some issues with Dameer moving and attacking, so it also might be out of this update, and fixed for the next one :)

NobdymoveNobdyGeturt

I can't even explain how happy it makes me, to see that you are a firm believer in WASD. Please never take this OPTION away, add whatever, but leave the option. WASD was the main selling point for this game. Thanks for the fun game! Also, attacking while moving for melee characters should be implemented. Moving while attacking is always fun.

experimenting with movement right now! WASD is and always will be primary control scheme, even if we add alternatives ;)

Bamrak

I'm sure it has very little to do with, but I wanna believe the impromtu discord ama on damage led to the Damage Calculation Model discovery since several people gave feedback.

Easymode interacting and trying to explain the system to us is something I've not seen in a long time from devs. Thank you so much!

Will pass the praises on to him! :)

[deleted]

[deleted]

thanks! :)

drjohnson89

I second this. I love the current control scheme and would hate to see it altered. Another variant to use if you want something different? Sure. I say leave this existing scheme alone though!

Even if we add alternatives, this control scheme will stay for sure as the default one :)

kryptik1993

I haven't played many ARPG's (diablo 3/POE) but this one is by far the most fun, +1 for the WASD/crafting. i would love to know what are your plans for the future to retain players (maybe raids/seasons). the only downside i'm having so far with the game is being locked in a small area and having to kill 4-5 monsters before the next wave spawns, I personally would love to pull bigger packs and kite them around the map. also some simple quality of life changes would be "Mark x items as junk"/ "Sell all junk" with the removal of the delay *Waiting for server to respond* and allowing melee characters to move while attacking instead of being locked in position it would greatly enhance the fluidity, Thank you.

Hi kryptik1993 and thanks for the kind words!
All the lacking quality of life features are kind of "early access, didn't have time to fix" things, that are addressed and certainly will be fixed along the way. Beside that, we're working on many new features to expand the amount of things you can do in the battle, to expand the amount of playstyles and content, and obviously - to bring more and more things to the endgame content. If you're interested in some more details - you can read through some other answers I wrote here on reddit (which address some of the endgame features we're working on) and definitely stay tuned on our Discord and Reddit for the updates on what's cooking.

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Citrow

I'm loving the game so far! Any information yet around how to gear up?

Legendaries! :D

dzudzubajac

Legendaries! :D

and thanks for the support Citrow! :)

polop95

stupid buy to play games

you break our little developer hearts :(

Jeracan

I find the game really fun so far! :) I'm wondering, will the progress we make now, carry over to full release of the game?

Really hope the game will have cool end-game stuff to do, and something that motives farming for many months ahead :)

Keep up the good work, the game feels fantastic so far :) <3

thanks Jeracan, may the absent and not so absent Gods favor your way! :)

I've been talking about endgame content in many other answers to make sure to check them out! Also, regarding progress - we have no plans to wipe any progress, unless we screw the database big time during this turbulent Early Access phase with many bugfixes, updates and all these development shenanigans :) So - wipes are not planned, and will be our last resort if something goes wrong :)

Dreamforger

You done really great so far! Really enjoying it!

Just wish we could chose between more heroes. It takes a bit too long to get to Dameer and the lot :)

And wish the skill-tree had a bit more woaw-effect like some of your legendaries :) Maybe with pros and cons. “X”- ability got no CD but increase ressource cost of “Y”%.

Change of effect from cone to targetting aoe, from static to moving etc.

hey Dreamforger!

Make sure you read-though the other answers I wrote on this thread - there was a lot of talk about Skilltree and stuff. TLDR - working on it, but it requires time to get live :)

2Lainz

I have some concerns on melee heroes and cc. I picked Kingewitch as my starting hero and he feels very clunky to play. His m1 and m2 animations seem very long and hard to pull off in a lot of fights because of how much cc is in this game. A lot of it seems very hard to dodge with WASD because half the time you are stuck in an attack animation and can't react in time. Things like the big orange artillery dude's ground pound and the robots that pull you. Dodging with WASD is pretty second nature after 700 hours of Battlerite but I feel like you are very impeded at doing that in this game. Movement skills sending you in your current WASD direction (instead of your mouse direction) and not having a cancel cast button I believe add to that.

As soon as I unlocked Lukian, who is a ranged character that can hit multiple targets AND move during his m1, I was kinda floored at how much more smooth the gameplay was, aside from the enemies that pull you. DANG.

Are there any plans to improve or at least acknowledgement that this is a thing?

We're checking out anim cancelation options, along with the option to choose between "dodge to mouse" or "dodge to WASD". Will update you if it's ready for the implementation soon!

Dreamforger

I would like small icone showing what the dmg is:) the colour is great and all.

But skull:poison

Lightning icon: lightning

Flame icon: fire

Etc :)

Forwarded to the Dev team! :)

Pu3Ho3

Maybe it was already asked, but will there be Auction House/Trading system? It's a major dealbreaker for A LOT of potential players and for me as well.

No Auction house planned atm

Deprox93

Me wasn't able to participate on trials, I got invite and stuff but not the Phoenix pet, cause I didn't manage to log in at the trial (I decided to wait instead of contacting the support =(.) . Is there any chance to get it afterwards? I mean, you could just send me the code via pm, I won't tell anyone ;)

ahhhhh...you're tearing me beetween being a good cop and a righteous cop :D

Malphasik

I Played from IV Trial - very interesting game turned out! Thank you! When is the release of Acts 6-7 planned?

a

Thank you Malphasik! Act 6 is coming quite soon, and final Acts 7 and 8 are coming together, in a couple of months most likely :)

2Lainz

Praise the Sun!

Gods favor dodge to mouse!