Posts by DRUNKKZ3

TheAverageSizedD

Thanks for increasing the downed state timer, it was too short before in my opinion

You will be able to skip faster or hold for longer moving forward so that will give you more options :)

T_Meister

We’ve also changed the collision behavior of both crates so that they can be placed on vehicles, and stick during movement (long live the heal-mobile!)

So what you're saying is I can now load up my jeep like I'm going on vacation?

You're god damn right.

Eddie666ak

Any (much needed) changes to the noob tubes, especially the PIAT? Seems strange putting so much effort into superb gunplay just to let people have insta kills with rocket spam.

We got you covered for sure :)

BleedingUranium

You're getting hit by two players as the damage indicators suggest.

Any chance you guys could look into revamping the killcard for this sort of info? Battlenonsense had an amazing killcard concept video, specifically with it showing a list of each hit you took, by what player, with what weapon, and for how much damage. Kind of like a killfeed list, but of damage dealt to you.

It's something we are interested in but i can't tell or promise if this is going to actually happen. It would be a bigger revamp of the death flow.

FettyBear

Thank you u/DRUNKKZ3 for reviewing this! After I watched the case 0:33 frames by frames I can see the snipers shot come ;) Me and my friend will send you some more clips with net graph later on

Thanks for sending those over, some great material in there! I replied to you directly :)

Twitch_Tsunami_X

Couple of clips here which don't have warning icons and seem to just ignore bullets in an otherwise normal level of hit reg.

https://www.twitch.tv/endersbf/clip/AstuteAbstemiousCockroachBCWarrior

https://www.twitch.tv/endersbf/clip/RoundFilthyInternKappaRoss

I've seen those before, very weird indeed. It looks like he gets stuck in a state where damage is denied by the server consistently.

Few points:

  • "Enemy Hit +99" is NOT a bug. Damage is presented as a rounded integer of a float. In that case you're just hitting a player at a range where your damage just starts falling-off. If we were to push the fall-off at a further distance, this would still happen but at that new distance instead (although probably less often). The only way to prevent that from happening would be to have a fall-off that directly jumps to an integer (25 to 24 for example) but that would probably be more inconsistent in terms of gameplay.
  • "Enemy Hit" showing very high numbers well above 100 when hitting a target is a bug that we are currently investigating and looking to fix. The damage in those cases is correct but the damage log shown by the UI is showing incorrect values (seems like it sometimes counts twice for a single hit). We do not have a very consistent reproduction case for this though so we are looking at various different places. Hit markers with no damage numbers showing seems...
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Thought this was mine for a second. I feel better now.

Mimbles_WW2

Can we have a radius around resupply stations where you can’t place AP mines please. Especially health stations. It doesn’t take any skill to place an AP mine down in an area that someone who is probably low on health is going to go to heal.

We could make it happen if the coming up changes aren't enough :)

Ah that's why I don't post on Discord channels too often ;p

Jokes aside, there are more adjustments coming to AP mines, not only "nerfs", more in the line of adding counter-plays or a window of reaction... :)

It's on.

Seems like that description update made it in the patch earlier than expected ;) Let's say there are changes to the AP mines coming in a future patch... :)

GT500_Mustangs

Ah, I gotcha. Thanks for the clarification. I rarely use with snipers with a scope, so I completely forgot that holding your breath was a mechanic lmao

It's not doing a whole lot for sure, our snipers don't have crazy sway :)

N1cknamed

Hey, I really like manual leaning but the obvious pc keybinds (Q and E) are already taken. However, since leaning only works while ADS, I would love to get the option to use Q and W for leaning while ADS, and for their normal uses while not ADS.

That is how I thought it would work, but I was really disappointed when it didn't work.

I suppose you mean Q and E (not W). As i explained in another thread, we've made some exceptions to filter out an action while ADS, that's the case for melee for instance which will not work only in ADS if leaning is assigned to the same key.

However, this is really not easy to do and we do it case by case (i know it's not ideal but that's how it works, /u/_jjju_ can probably explain this better than me). I can't promise anything but if we get back to it, we could filter out some more actions.

Motomadness708

Where would you advise putting the steady scope on an Xbox controller if leaning is mapped to l3 r3

If that was up to me... I would say R2, same key as Zoom. ;)

GT500_Mustangs

Why wouldn’t it have been put in from the start like that? The way it is right now literally makes no sense lmao

Because we don't want to mess with existing player bindings. L3 has Hold Breath in ADS that is assigned to that key binding. It's probably a non-issue for a lot of players but that's still not something we want to mess with.

Stevenm4496

As a core gameplay designer did you want this to be the default?

You can trust manual leaning much more than contextual leaning, it's more consistent so it would probably have been a good default feature but we also have a lot of other features already assigned on existing key bindings, which we don't really want to mess with to not annoy players :)

Xazh

The default is click and hold the right stick, and lean with with left. It's not the best.. But it works.

You can use a custom mapping to have Lean Left on L3 (left stick) and Lean Right on R3 (Right stick), it's probably the best like this :)

8/10   - Overall a good performance but could use a landing roll to avoid fall damage here!

I think you may be pressing the "Activate Strafe to Lean While Zooming" at the same time. You can unassign the feature it in Key Bindings > Soldier and this should help.

Additionally, it could be that Lean Left and Lean Right are also assigned to keys you already use. In that case, i also recommend that you either unassign those inputs or move them somewhere else.