Posts by draggles

feedback noted. we'll try and get these on shorter turnarounds as we go (like league PC's "quick gameplay thoughts") but for now, had to be a bit more generic :D

oh my tweet just quotes the tl;dr at the top of the post. we don't have any timelines yet

for sure, i put it in a diff post in this thread but we're putting a couple posts like that together. not sure if and when we'll release them, though - we're focusing on the path forward before looking back, but i hear you. joe's post today was really just meant to be a level-set on where we're at right now, and we'll share more info behind the scenes as we move forward

"I've always wanted to be a baker [and now I am one]"

blitz

hey all

just a reminder that a) changes to the game go through multiple people, and none of them are done with malice or ill intent, and b) there is a real human being behind the username. you can still wish another person well even if you disagreed with their work on league. i hold the subreddit to a higher standard than this and i'm kinda disappointed with some of the reactions here

also, glhf rick your lowercase legacy lives on

yes, you are allowed to disagree with rick's work. the "good riddance" sentiment is pretty gross imo

pretty much this - reddit is probably one of the most galaxy brain communities because of the investment and visibility into the development of the game and its community. redditors have had enough context into the history of the game that there's folks who vouch for us to (sometimes eventually) get things right

but also because of reddit's penchant for being counter-culture, the counter-culture is sometimes "supporting riot games", leading to the cycle of "well, actually" threads that pop up after controversies

reddit has so much nuance that comment sections, social accounts, and to a lesser degree boards, lacks

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i think that's fair. a lot of the sentiment to unpopular personalities (even outside of league/riot) reminds me of the TLJ response, where some commenters would start stuff with "i hated kelly marie tran's character, but no-one deserves to be harassed off social media!" and i'm like... you could have just said the second part and still gotten your point across

i'll keep it in mind, thanks

give a man a shitpost, he memes for a day
but teach a man to generate his own shitposts, he becomes a content creator

you have become too powerful papaya

fair feedback - i'm in the communications team at riot working on clash, so client issues are not something i have a huge amount of visibility into (outside of clash, obviously). we've heard the feedback on the client performance but there's nothing to report from our side yet. sorry if we've given the impression that we're not listening, there's just nothing to add just yet

i think that's fair. riot's policy on communication is pretty individual-based, and agnostic to other pain points that may be happeningin the community, and i should have been more careful before jumping in. on the client's performance - we've heard the feedback but we've got nothing to report just yet, unfortunately

(note: not a game designer - or even on gameplay, but i AM an ex-plat 5, currently-hardstuck-gold-5 brand one trick)

brand's ult gets wrecked by morg/malz/yasuo/braum, and he becomes less than useless if the latter two sit on their shields until they see the ult coming. i often spend so long waiting for the perfect bounce in a teamfight that i occasionally die too fast to use it.

i guess the other option would be to make the ult whiff when he dies, but to counteract that it would have to bounce much faster, do more damage, or maybe apply multiple burn stacks. idk, i do kinda agree that brand's ult feels uncounterable if he gets even a little ahead, but also one 300IQ player can move out of the teamfight to severely reduce his damage output. in lane, though, i think he's super oppressive and gross, and if he makes you go b at all, he can clear waves so fast that you're gonna lose a lot of ground.

not sure making it a skillshot would be any more effective, cos it'd still hit someth...

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this is a concept called prisoner's island, and we talked about the approach over in Ask Riot a little while ago!

fwiw that quote is straight from meddler's latest post if you wanted more info.

important quote:

We're at the point though where we don't think we should let the issue persist while we continue to work on those constraints. We'll be going with a temporary solution as a result that's pretty ugly on the intuitiveness/clarity side, with the intention of replacing it come preseason when it's more appropriate to make larger changes.

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it's true, but it's actually worse than that - you wouldn't get easier challenger, you'd just stop being able to find games. we talked about this a little in the matchmaking real talk post from last year (look for the angry riven/yasuo)

people with extreme MMR (low or high) in normals would still see the same issues (and worse, it'd be totally invisible to them) - there's a pretty interesting case where a similar system was tested on overwatch that would have a super similar outcome for league

There's a bit on this in the nexus blog we put out on this topic (scroll down a bit)

lots of different reports in this thread from different bugs and issues from the league client and the game client - there's nothing to report just yet on the league client performance side. we hear you, though, and we see the reports, but we don't have anything meaningful to share here yet (aside from sapmagic's post over in the T1 thread which I'll copy over here:)

Hey guys. First, I want to apologize that dodges like this continue to happen. They're disruptive, painful, and unacceptable—it's even worse when they happen in Ranked. The instinctual reaction might be to retroactively grant LP, but that can actually end up making things worse by throwing off the relationship between people's MMR and their rank.

Instead, for a while now we've been focused on trying to figure out exactly what's causing these issues so we can address them once and for all. We typically don't like to announce possible fixes in advance because we can't be 100% sure they'll fix all (or in some cases, any) ...

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