Posts by Dovagedys

alexandjef

I have no comment on balancing issues - I’ve only been playing for a few days, and coming from a physical card game background I’m grateful for patch/faq this early and look forward to regular patches not waiting months/years.

However, I’m hoping for some quality of life updates - does anyone have any insight into future plans etc, or how often the plan to roll out new content. A few things that I’d like to see;

-Deckbuilding needs a bit of an overhaul (on mobile) IMO - a quick look at cards when browsing decks, some smarter filtering/view when sorting cards.

-The game lacks draw - for me, not sure if this is a wider issue. But I can’t see many tutoring effects or reliable draw.

-Again with Mana - could do with some 0 cost cards, some cards that increase mana (I imagine there are some, but haven’t seen every card yet) Turn 1 seems a little prescribed in too many games - I would like to seem some possibilities for rush decks/real attrition. This and the above, for me, both seem to limit deck-building a bit. I’d like to see most stuff that could win turn 3, but also stuff that could win turn 20. Most of my games end turn 9-12 when whoever gets more big guys out first.

  • A ‘neutral’ pool would be good - with some strong flexible cards that don’t count to faction limit. But maybe that’s the background I come from.

  • Newly cards acquired need to either flag as new in the card collection or go somewhere else before joining the pool. I often totally miss what I just got.

  • A discard pile and ability to look at what’s left in the deck. I spent about 15 minutes looking for the discard pile button before I had to look it up. I get the game tracker on the left side acts a little like this - but in longer games I’d like to see what’s gone/what’s left to get a better idea of likeliness of drawing it.

  • A player stats page. I have no idea what my record is like at the moment - which is fine and slightly informed by my ranking, but knowing how decks are performing would be amazing.

Sorry for the rant - kind of turned into one. Loving the game and got high hopes for it. Remember I haven’t played too much so it’s likely some of these things might be gone with more play.

Executive Producer Jeff Jew and Design Director Andrew Yip are almost ready to share the details on what’s coming up next for Legends of Runeterra—look for the video at 10 AM PT on May 29. 

glg_fadedxlich

so wait, we won't get any of the changes in the patch until freakin wensday? I really, really dislike this new patch cycle if that's correct. Oh well, I've held off playing for a week, whats a week and day?

The patch is on Tuesday.

This interaction is intentional and not a bug.

Glimpse Beyond on a level 1 Tryndamere has the same result where Tryndamere will not die, because he will level up instead, and the player will draw 2 cards from Glimpse Beyond.

GG, dude!

It was fun and you played great!

Thanks for the post. We know this is frustrating.

A fix for this bug is coming in patch 1.2.

Thanks for making this post. We know this bug really sucks.

It will be fixed in patch 1.2.

remlek

As a Teemo main, I just want to know if his shrooms will consume enemy barrels. If it is like Gunsmith, I assume it will.

Barrels don't amplify mushroom damage.

Totaliss

Thats Riot 3 Teemo mains 0

I love Teemo! He's one of my favorite champs <3

Glatzigoblin

HOW DID NO ONE ASK ABOUT THE INCONSISTENCY OF CARD TEXTS AAAAAAAAA

We know this is painful. We care deeply about this issue. It's complex and involves several teams. We do not want to make excuses.

We are going to spend some dedicated time focusing on these inconsistencies to improve the text quality of our cards.

We appreciate all of the feedback.

[deleted]

Maybe it’s in a lake, not a sea

I honestly laughed for 30 seconds.

riotdefaultchar

Our entire team makes a lot of terrible puns when coming up with internal test names for cards.

You have no idea how happy I am that we let this one ship, hahah.

This is a true story and I complain about it constantly. lol

Runmanrun41

What a fun read. Makes me think, theoretically, eventually we'll have every single champ from LoL in LoR.

We do want to include every champion from League of Legends. We don't have a clear timeline on when, so it may take quite a while, but we absolutely do want to try and include all of them eventually.