Posts by Dollie

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Quick sleepy share of this announcement

See you there!

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Wild Pirate Encampments and Megapatch Going Live to the Public Test Realm

We will be launching our Public Test Realm again today in order to test all of our Megapatch content along with the much-awaited Wild pirate Encampments! Wild Pirate Encampments

Wild Pirate Encampments (WPE) are collections of enemy NPC characters, defensive fleets, and fortifications which inhabit claimable islands. They have varying weapons (melee and ranged), defenses (various cannons/turret types), and live in pre-built forts. They’ll also have AI ships representing all 4 classes (Sloop through to Galleon) patrolling the shoreline of their islands. The placement of Encampments will be randomized along the islands, and they can also include inland encampments without ships. You’ll have to explore an island to discover all the encampments which inhabit it, and the number can vary based on the island size, with larger islands having bigger and more Encampments.

In order to claim an island, Pathf...

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There has been a Captain's Log and a Roadmap Recap since this thread was first posted:


There's loads of info in the Roadmap Recap regarding acknowledging the issues that we’ve identified in the game and outlining our plans to address them. Aside from those, our current status remains the same: we'll be a little quiet as we focus on important things internally and we're looking forward to a stream and some announcements towards the end of the of the month.

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@Ress Let me know which items specifically you need the class names for and I'll help you out.

@boomervoncannon

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Appreciate the positivity!
I love the ships in general and (yes, even though it needs to be hit with our upcoming balance changes) I think ship PvP combat can be really enjoyable. I even like listening to the ship-related sound effects and visualising the talented Watson Wu and his team clambering about on a 1812 replica ship to record them:

I really enjoy the creative builds you guys create. I've seen Tahitian marina, castles, taverns, hanging gardens, skull forts, Red Wedding halls...along with intricate sail and ship designs. The Aurora Borealis is really ambient. Waveworks gives a cool effect to the ocean, I know the guys spent a lot of time on that.
Our level designers excelled themselves, I'm blown away by some of the points of interest, statues, and ruins are just amazing. The great hall in the Polar Dungeon is a place I hung out in whilst doing QA on that patch. There are also uwotm8 moments with the level designers. Case in point :

Iso's Blackwoods map ...

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Public Test Realm Update

It's time for us to bring down the PTR in order to iterate on new builds internally. In a few hours the PTR will no longer be accesible to players.

Thank you to all of you whom helped us run it through its paces, bug reported and gave feedback on new content and systems. Your contributions are greatly appreciated and will directly benefit the quality of the upcoming Mega Patch.

Cheers!

Grapeshot Games

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I've ported the Patch Notes for the PTR across from Discord, I'll update as I can.

If you would like to stay up to date on the PTR on a day-to-day basis, we encourage joining the Official ATLAS Discord and opting into the PTR Role to unlock the related channels.

discord.gg/playatlas

ptr patch notes

Current PTR Version v308.2

**v309.0**

- Possible fix for e13 tree graphical issue
- Atlantean cloth colorizable
- Preventing building outside the galleon by moving up and shrinking height bounds box (so top of height is still the same) and added a volume to block building where the collision on the galleon is bad, making it possible to build outside the ship.
- Shrunk a text box that was covering half of the Voyage of Power button
- Waveworks fixed on i8 (deleted the center island, which was causing the issues)
- Various json fixes for Disco zones, map images, etc.
- Removed default text from billboards and signs
- Removed some wheel skins from vendor...

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Yup, agreed!

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Think of it more like: currently, to play optimally, we've observed that players need to spend their time doing these things, we want to open it up so you don't need to invest as much time with bases and tames on land to progress well in the game if you don't want to.

Tames will continue to serve purposes in the game.

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Let's clear a few things up.

The voice chat occurred on our 50k member Official ATLAS Discord, not in a private Discord or channel. It was within an hour of the stream ending, spontaneous on my behalf (and on my own time outside of work hours) as I was aware of some confusion and lot of questions in relation to the stream. I saw 100 or so people gathered in voice, asked another colleague if he would join with me to moderate whilst I spoke, shouted "I MUST GO TO MY PEOPLE" at him and joined the channel to talk with players. I love talking with our players and wanted to address their concerns and reassure them, and, going on the comments and messages I received, they were very happy also.
Jat joined later once he was able, to predominantly, listen in and get a read on player's concerns with me. During that time, approximately 300 or so people filtered in and out to ask questions and listen in. I spent about an hour and a half with them. It seems a player joined about half way thr...

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Ahoy Pathfinders,

Thank you for tuning in to our Dev Livestream this week. In this pre-recorded announcement, we’ll be summarizing the new roadmap we discussed in the Livestream as well as clarifying a few things raised by the Community.

First of all, for those who didn’t catch the Dev Livestream, it can be viewed here

The primary purpose of this stream was to bring you up to speed on our new direction and let you know what areas of the game we’re going to address moving forward. We opted to answer many of your questions from our Livestream Q&A forum thread by working them into the conversation in the stream (rather than reading them out verbatim and answering each one) for the sake of flow and clarity. We recognize that this format didn’t translate as well as we’d hoped for, so we’ll be improving on the structure of our streams in the future.

The Mega Update and Xbox Launch


Let’s get straight to reiterating and clarifying details in regards to the next Mega ...

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Ahoy Pathfinders,

Thank you for tuning in to our Dev Livestream this week. In this pre-recorded announcement, we’ll be summarizing the new roadmap we discussed in the Livestream as well as clarifying a few things raised by the Community.

First of all, for those who didn’t catch the Dev Livestream, it can be viewed here

The primary purpose of this stream was to bring you up to speed on our new direction and let you know what areas of the game we’re going to address moving forward. We opted to answer many of your questions from our Livestream Q&A forum thread by working them into the conversation in the stream (rather than reading them out verbatim and answering each one) for the sake of flow and clarity. We recognize that this format didn’t translate as well as we’d hoped for, so we’ll be improving on the structure of our streams in the future.

The Mega Update and Xbox Launch


Let’s get straight to reiterating and clarifying details in regards to the next Mega ...

Read more
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