Posts by Destiny Dev Team

Sandbox

Warlocks
  • Fixed an issue where players could use the Dawnblade super even after all energy had been extinguished
Earlier today (Tuesday, February 11th), after the launch of Hotfix 2.7.1.1, we were made aware of the re-emergence of an issue which caused a small percentage of players to lose currency and materials. This comes after the first incidence of this issue, which caused all players to lose currency and materials on January 28th with the launch of Hotfix 2.7.1, and resulted in player account rollbacks. With today’s incident, we have taken similar steps and rolled back accounts to the state they were in as of 8:30 AM PST (before the launch of 2.7.1.1).
Since both of these incidents are identical in cause and the effect on our players, and because both incidents happened within a close window of time, we wanted to give you a picture of what went wrong, how we fixed it, and how we’re planning on making sure this doesn’t happen again in the future. First, let’s look at what caused this problem in the first place: a game bug involving inventory management and a series of server confi... Read more

Activities

Iron Banner
  • Added a Triumph to track Iron Banner Packages earned in Season 9. This will retroactively count all packages already earned this season.
  • Fixed an issue that prevented the Efrideet's Gift Triumph from completing when players earned 50 Iron Banner packages in Season 9. This is retroactive

Gambit
  • Fixed an issue where resetting your Infamy rank could reset progress on the "Get Closer" pursuit. This is retroactive, and will auto-complete for any players that has already been above Mythic this season.

Eververse

Carousel
  • Fixed an issue where Solar Class emotes were incorrectly priced. Emotes will now be correctly priced at 500 Silver, and the carousel will be visible once more.
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The three oldest sisters—Ozletc, Tazaroc, and Niruul—gathered around Amtec, the youngest. They spoke in harmonizing tones, each voice the pluck of a different string on the same instrument.
“You know our purpose,” said Ozletc. “This crumbled timeline…”
“Will let us right the wrongs of Ghaul the Abdicated,” said Tazaroc. “And thus see our people…”
“Reborn,” said Niruul. “Loosed from our fetters.”
“I know your purpose,” said Amtec, who was the most beloved. She trembled in their massive presence. The three oldest sisters had begun the process of joining, known only to them through ancient texts of the mind, never accomplished in recent memory. It was a permanent metaconcert; an unbreakable bond of self-dissolution. Already their minds had begun to merge, and Amtec could see them being drawn closer, as if by some magnetic force in their bones. 
“Then you know,” said Ozletc.
“The consequences of our failure,” said Niruul.
Amtec nodded. Her eye darted... Read more

Activities

Pit of Heresy

  • Improved some performance issues in the Chamber of Suffering encounter that could reduce framerates.
  • Fixed an issue where players could die when transitioning from the Necropolis encounter to the Tunnels of Despair.
  • Fixed an issue where players could get out of the environment in the Tunnels of Despair.

Garden of Salvation

  • Improved a performance issue that could occur when chunks of land return, or are removed during the Sanctified Mind encounter.
  • Improved the visual indication for when a tether source hub is on or off.
  • Added text notification when a Vex sacrifices on a relay.

Nightfall: The Ordeal

  • Reduced weekly completions needed to bring it in line with other challenges.
      • Players now need three completions on Adept, two completions on Hero, or one completion on Legend or Master.

Director

  • Players can now shortcut directly to their Roster by selecting their empty fireteam slots, or by invoking the Roster shortcut on Director Map screens.
  • W...
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Combat Systems

  • Fixed an issue where Wish-Ender's Broadhead perk was dealing more damage than intended
  • Equipping both a Fusion Rifle Scavenger mod and a Linear Fusion Scavenger mod will no longer cause Heavy ammo to be gained from Special ammo boxes
  • Using Telesto with the Heavy Handed obelisk mod will no longer generate unintentional extra Special ammo

Activities

  • Fixed an issue that would cause the EDZ Obelisk interact component to despawn

Rewards

  • Fixed an issue that could cause the Sundial reward currency to be issued to players twice

Eververse

  • Eververse waypoint notification has been disabled
  • The Season 9 Seasonal Starter Bundle will no longer appear as owned for players who bought the Season 8 Seasonal Starter Bundle

Bounties

  • Gunsmith weekly destination bounty will be re-enabled and properly rotate weekly (instead of daily)
  • Crucible daily bounties will now rotate daily
Read more
The bush fires currently ravaging Australia have been devastating. Many people have lost their homes, firefighters are risking their lives daily, and an estimated hundreds of millions of wild animals have fallen victim to the fires. We have created the Guardians for Australia fundraising campaign to support both Australia’s firefighting efforts and the country’s animal rescue and conservation efforts.
Beginning now, the Guardians for Australia fundraising campaign is live on the Bungie Store and Bungie Store EU. As we mentioned last week, we have developed a limited time T-shirt, with an additional in-game emblem code to show support for those in need. 
Guardians for Australia T-Shirt
Star Light, Star Bright Emblem
The T-shirt, which comes with an exclusive Destiny 2 “Star Light, Star Bright” emblem redemption code with purchase, will be available for pre-order on the Bungie Store and Bungie Store EU between Thursday, January 16 and Tuesday, February 18 a... Read more

Combat Systems

  • Fixed an issue where Dynamo mods were granting more Super energy than expected
  • Fixed an issue where swapping between Hand Cannons with Explosive Rounds could result in higher damage than intended
  • The fixed-roll of Pyroclastic Flow no longer has Tap the Trigger as a perk
  • Fixed an issue where Symmetry’s arc seekers would unintentionally stagger Unstoppable Champions
    • Note: this perk is meant for an Exotic weapon that is coming out later in the Season 
  • Fixed an issue where finishers could yeet bosses off the map and cause other shenanigans 

Activities

  • Fixed an issue where attempting to launch Forsaken Baron adventures would cause a Honeydew error

Rewards

  • Resonate Stems, Escalation Protocol chests, and other impacted rewards will now be granted properly
  • Fixed and issue where some Sundial rewards could be infused without dismantling the item

Eververse

  • Fixed an issue where the Sunbreaker Titan armor ornament bundle could still be purchased at full price even if ...
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Combat Systems

Finishers
  • Improved the finisher camera experience when using mouse and keyboard.
Finisher Multi-Equip
  • In your inventory press R3(if using controller) or the Shift Key(if using mouse and keyboard) to mark a finisher as a "favorite"
  • When triggered, a random finisher you've marked as a "favorite" plays
  • If no finishers are marked as a "favorite", which would be pretty crazy because we all know you have favorites, your default class finisher plays

Abilities

Titan
  • Sunbreaker Code of the Fire-Forged (Top Path)
      • Vulcan’s Rage
          • Made Vulcan’s Rage much more angry
          • Increased detonation time minimum from 0 seconds to 0.5 seconds
          • Increased cluster spread
  • Hammer of Sol
      • Impact damage decreased from 70 to 5
      • Detonation damage increased from 205 to 270
      • NOTE: These changes also affect bottom-tree Sunbreaker
  • Sunbreaker Code of the Devastator (Middle Path)
      • Throwing Hammer
          • Increased impact damage from 100 to 120
          • Increased hammer pickup radius from 2 meters to 3.5...
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Chronometric emissions cut across Mercury’s surface, and radiolaria steamed from fissures that erupted like open wounds in the machine soil. White-blue streams of Arc energy carved borders around a circular sector about a hundred miles wide. Walls of chronometric flame tore through Vex spires that came tumbling down in halves and sheared Minotaurs in two along the boundaries of the region.
The Red Legion stood watch as these eruptions flared around every Cabal machine, structure, and soldier inside the sector. They showed no sign of panic as ethereal fire burned over the world and their Vex opponents. Instead, they waited, watched, and mobilized purposefully around the phenomenon.
The circular shape that these walls cut were further segmented into three sections: Red Legion soldiers found themselves staring across the chronometric walls at each other from inside Mercury’s past, present, and distant future.
Under three different skies, three different suns, and on three... Read more
The three sisters arrived on Mercury.
They searched for the Infinite Forest, and through it, a path to their people’s salvation: a simulated future where they were free from the Cabal.
Instead, they found something else.
“Small disturbances,” said oldest Ozletc, the wisest. “Little currents in this timeline. Can you see them, sister?”
“I can taste them,” said second-born Tazaroc, the hungriest of her sisters. “I can feel the edges.”
Third-born Niruul, the quietest among them, reached her hand out to test the air. “As can I,” said she. “And something else. The source is disguised. The technology is Human, but refined. Surprisingly so.”
“Disable it,” said Tazaroc, who was impatient. “It is leaking. I wish to see the leak.”
Niruul fluttered her fingers across the sleeve of her suit. She worked for one day and one night, though the passage of time was hidden by Mercury’s perpetual blinding light. All the while, she could feel the restless impatience of ... Read more
Osiris stood before a gate into the Infinite Forest.
Two years ago, news had reached him that one of his oldest friends was dead. Saint had been missing for ages, but the Warlock had always assumed the Titan would turn up someday. He was wrong.
He realized he was staring through a dormant gate frame and keyed a cubical device that hung at his belt to pry the doorway open.
He couldn’t save Saint from the Vex. But every day he stood vigil in the Infinite Forest to monitor simulations of the future based on their activity.
Beyond the gate, a shimmering sea of data beckoned him.
He stepped through, into the white maw of an Infinite Forest debug chamber.
“Start it up, Sagira,” he said.
“Sure you don’t want to take a break today?” she asked, unfolding above him like a crown.
“The Vex won’t.”
She considered it a moment, then the Forest shimmered around them and the white maw dimmed to half-darknes
Then pitch black. 
The floor fell away,... Read more
Some time after the death of Panoptes, Infinite Mind and the City’s venture to the Infinite Forest:

Osiris stepped back to look upon his work. It towered stories above him.
The Sundial was complete, a shining beacon in Mercury’s sky. He needed only to seal the chronometric core, which lay bare at the center of the spire, and activate the Arc conduits that ran for miles under the planet’s surface.
Sagira circled the superstructure, scanning every inch of it.
“I don’t know about this,” she said. 
“I have full confidence. It’s your design.”
“That work was theoretical! If the Vanguard find out what you did to build it—“
“If this works, the Vanguard will find out either way.”
Sagira darted down as if to dive bomb her chosen, but stopped just short and met him eye to eyes.
“I know you feel guilty, but there’s no telling what will happen if you turn this thing on.”
“He’s dead because of me. I’ve made every precaution. I’ve had my Echoes... Read more
Osiris and Saint stood on a Tower platform overlooking one of the six paths into the City. The road beyond the wall still burned with scorching pits of blue flame.
“Vanguard Commander Saint-14,” said Osiris. “What a ludicrous title.”
“The Consensus wants a new leader in the wake of… all of this,” Saint replied. He shook his head as he gestured at the destruction beyond the City limits. “It’s time.”
“You’ll serve them well,” Osiris replied, manipulating a cube-shaped device into an array of smaller hexahedrons that floated between his fingers. Vex components, Saint thought.
“But… I’m afraid it’s not a title I can keep.”
Osiris looked up.
“Father has plans for me,” Saint continued.
“Giving up Commandership in one day? That’s a record. So go. Be a Titan for the Speaker. After this madness, they will need you to rebuild.”
“I put the Titan aside for this mission. I’m a soldier. There is… difficult work to be done.”
Osiris narrowed his eyes. “Wh... Read more
The Accolade
Jasleen was nine cycles old. She stared out from the top of a hill across a blasted, ashen landscape. This morning, this had been her village. Before the Fallen Ketch and its Walkers arrived. Those were equally ruined, reduced to a trio of smoldering, metallic husks at the center of town.
But Jasleen was alive, and so were her parents, and her neighbors too, thanks to the Titan who patrolled the region.
That Lightbearer, a giant in an iron suit, watched curiously as her father tried in vain to smoke a fire into existence. Her mother stared in silence at the burning ash that used to be their home.
Together, they were waiting for the rest of the villagers to return with dinner. Local berries, if they were lucky.
“You should come with me,” the Lightbearer said to the three of them. “Humanity must unite. There is a foundation forming under the Traveler. Let me take you there.”
“We would never make it,” Jasleen’s father growled, fumbling with hi... Read more

Investment

Izanagi’s Burden
  • Fixed an issue causing Forge Keys to not count towards Mysterious Box (Izanagi's Burden) Quest Progression
      • Players affected by this should find the corresponding objective marked correctly after logging in.
  • Fixed an issue where the Obsidian Crystal would not give Quest Progression
      • Players affected by this will need to reacquire a Black Armory Rare bounty, and then complete and claim it to get another Obsidian Crystal.

Power Progression
  • Adjusted the Power granted by pinnacle rewards to +2 instead of +1

Rewards
  • The Season Pass weapons Pluperfect and Temporal Clause now have a chance to drop from Vex Offensive after you have obtained them.
  • Fixed an issue that occasionally caused the Weekly Eris Challenge to not drop a Powerful reward


Sandbox

Perks
  • Fixed an issue causing the "Ashes to Assets" perk to provide Super energy at an unintended level
Read more

Festival of the Lost

2018 Masks
  • Owners of 2018 Festival of the Lost masks automatically receive the associated ornaments to be used on the 2019 Festival of the Lost helmet


Combat Systems

Abilities For developer commentary, please see the This Week at Bungie – 10/17/2019 blog article.
Striker—Code of the Juggernaut (Bottom Path) Trample:
  • Reduced amount returned possible per kill from 15% to 13% (before diminishing returns)
  • Reduced the low end of the diminishing returns from 5% to 3.25%
  • Changed the kills for the diminishing returns by splitting them out between players and combatants
      • Was previously 15 kills; is now 14 combatant kills or 7 opposing Guardian kills (opposing Guardians count 2x toward diminishing returns)
  • Tuned the amount of Super energy returned per kill
  • Cost of Light attack in Super increased by 50% from 2% to 3%
  • Regeneration on kill no longer procs on Super kills

Dawnblade—Attunement of Flame (Bottom Path) Everlasting Flames: 
  • Increas...
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PC

  • Fixed an issue where having more than 300 friends would cause the game to crash

Systems

Combat Systems

Finishers
  • Finisher System added. Press the finisher button to finish critically wounded combatants.

PvE Damage Numbers Display Goal: To provide players with useful and legible feedback for damage dealt to enemy combatants across many years of Power progression.
  • Displayed damage numbers for damage dealt to non-Guardian enemy combatants are crunched
  • Damage dealt is displayed using fewer digits to enhance readability of damage output
  • Occurrences of displayed damage getting capped at 999,999 should be significantly reduced or eliminated
  • The exponential curve used to calculate damage numbers for display is replaced with a new linear curve that is built to last for many years
  • As players grow in Power, displayed damage numbers increase at a much more measured pace than previously
  • This is a UI update only; player damage output, whether measured as hits to kill, time to kill, or DPS, remains unchanged by this update

PvE Difficulty Tuning Goal...
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Five years ago, we began a journey together (and for some of us at Bungie, many years before that when Destiny was just an idea). There have been great, unbelievable days and dark, dark days (I won’t repeat myself, but the closing of Director’s Cut, Pt. 3 touches on it), and in five years, A LOT has changed from September 9, 2014 – you, me, the Bungie team, Destiny, and the world. 
During 2019, we’ve developed and shared a clarity of vision we’ve never had before in Destiny. We’re finally going to make the Destiny 2 we’ve always wanted to make—one world that you and your friends are going to meaningfully change and make memories in. This year, our team has felt the full weight of what we’re responsible for (even on your worst days in the game, no one is harder on us than ourselves). But we now have a unified purpose. A calling. 
October 1st is the first step toward what we want Destiny 2 to become. Everything we’re doing this fall is more than just any one part – it is D... Read more