xBHx
Will we see load spread across more threads if available? Given higher corecount CPU's are more mainstream now, or will certain processes just be split up limiting threads used in general? In which case a higher clock speed would be limiting?
Would like to know so I can take my time overclocking specific cores, see what their limits are :D
There is already multithreading in many areas of the game (loading, animation, audio, particles, picking, irradiance, shader compilation, the list goes on...), this change I am talking about is specifically rendering, and it is splitting it into one additional thread, as this is as far as it is possible to go in OpenGL
In an ideal case this would result in 2x maxxed our threads, in reality usually more like a 100% and a 75% (ignoring the other low load threads), with the order (ie main or render thread bottleneck) dependent on settings and quality of OpenGL driver