Posts by darkhearted_raven

Concordia_chaos

Yes, it happened quite often when i did my Title Hunt.

My character does indeed speak for me sometimes lmao.

Edit: these are some lines my character said:

  • Perfect Landing.

  • Life is Pain.

  • Geronimo.

  • I meant to do that.

Your best bet would be to ask people if they remember any more quotes or try asking /u/Darkhearted_raven or /u/Jagexorion if they know the lines :p

Definitely not an easter egg based on me struggling to find the right animations for the scene. Some of the previous animations were... substantially more broken... and it led to these little bits of dialogue. They're pretty rare to be fair.

Fadman_Loki

Ah, the D&D dungeon master approach. Just go with whatever the players say that sounds coolest, and say it was the plan all along :P

In fairness I've always said this bit of lore was inspired by players. ;)

Now as a DM, yeah I do that all the time, but my players still think I've got master documents with every interaction in them. If you're reading this my D&D lot, it's definitely true, honest. I do not make stuff up on the fly, no sireeeee.....

Maximus_Gugu

Ripper Demons' lore is PERFECT

I must give some of the credit there to the players. As there was a discussion on the forums/reddit at the time of creating the lore where players were discussing the concept art and how they wondered if it could be something creepy like the demon actually being the bandages. It was delightfully spooky, so I worked it into the rest of the lore we had and wrote some spoopy journal entries about them.

Drakirth

The animations with the new boss are incredible - big props to everybody who worked on it. Also, the voice acting throughout the fight was amazing, I love the way Rakshas voice is so bass-y and overwhelmingly fills your headphones (u/darkhearted_raven , did you voice The Keeper AND Raksha? :P).

The lore implications that short mini quest had is incredibly intriguing too, I can’t wait for the future!

Haha I cannot claim credit for the voice overs, neither are me. We got some amazing voice actors in to do the roles.

[deleted]

Hey /u/darkhearted_raven I consider you one of the best quest dialogue writers. I saw you mention new content. Is it safe to assume that quest reworks are low on the list?

I'm also wondering if reworking the entire island of Karamja is higher up on the list than it used to be. Lots of quests there that would need to be tweaked if it ever is done and it would probably be better to rewrite some of them.

The status quo with quests in this case just isn't working for a lot of people, as you can clearly see :P

Quest "reworks" are not that high a priority no. Because the general take from players, when we've spoken to them, is that they would prefer new quests to reworks.

the_Real_Romak

Is it not possible to simply create a server where players are maxed and cannot interact with the live game? I have no clue how hard that would be but surely it's possible to lock some accounts to a specific server, sort of like a sandbox mode?

Edit: to clarify, the accounts start like regular accounts, only difference is they're already maxed

An alternative game mode is a big investment and currently the number of people that seem to be interested in something like this is too low to be viable. It's more than just flipping a switch I'm afraid. I don't work with the server side of things, so I can't go into any specifics, but it's more complicated an issue than you might think.

Unfortunately quests are just not built in a way that would make this work. So not only would we need to create an entire new game mode (no small feat) we'd also need to completely rework and re-test every quest in the game. So I'm just going to waltz in here and shoot this dream down I'm afraid.

It's a nice idea, I'm a narrative player myself so modes that just take me to the story are always my preference, but I'm afraid that too few people would be interested in this for the return (pickup on replayability in quest content is always really low) and so it's not something we could ever realistically justify when that time could be used to bring people new content instead.

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Everyonedies-

This has happened to me also not the same name but if i buy an unchecked animal and then i buy more they all end up as the same sex. I think its a mechanic meant to force player to player trades with the animals.

I think its a mechanic meant to force player to player trades with the animals

It's not. Just want to clarify that.

What we have here is the sinister power of probability. It's a 50/50 chance on the gender of the animal when you check it, so somehow you've just been rolling the same gender for a long while. It happens.

The same names is a weirder one, there's nothing in the code that should do this and I've checked several times and can't reproduce the strangeness myself, so either there's something very specific that is doing this (and it's not apparent in the code) or once again the curse of probability is there, since any name is the same probability as any other name.

Just wanted to step in and confirm no sinister conspiracy at work to force you to do anything. Though I do recommend trading with players as it'll make it easier to get the specific things you want.

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zenyl

So, it counts up the months, and lets you do two per month if you're behind, correct? Does this count from when you completed the miniquest, or from when the miniquest was released?

Released.

For example. Say you get there 3 months behind and somehow have a way of getting 3 resets and you decide to use them all on this. You would catch up to the story (1 month's worth for doing the minigame, 2 from the resets) but your third reset would not advance the story.

petercoyote69

They said monthly resets won't work for the lore component

It only prevents it if you were to reset everything immediately. After the content is technically available (i.e in a month's time for piece 2) then resets will allow you to access it.

So if I were to reset now, I would only get the first lore piece. If I reset next month I get both this months and next months.

Funnily enough I have seen worse theories...

Zarosian_Emissary

This stuff won't be accidentally skipped, right? I know you get a speed up for the first 10 tasks if you got far in the last track which auto-completed a few tasks where you had to talk to someone so just want to make sure the lore tasks won't be included in that.

I'm not devving it, but my understanding is that if you haven't seen it you can complete it after the yak track to see it. So I don't believe it can be skipped no.

Glorious artwork. Really nice piece. So dramatic and unsettling. I love it.

[deleted]

[deleted]

I'm honestly not the best person to ask for rule specifics. It is against the rules however.

Ultimately if you're using someone else's account then you're not playing your own game. You get no right to feel pride in your achievements because they simply aren't yours. You also risk your account getting locked or banned and if you forget your password, or it gets automatically reset for whatever reason, then in all likelihood you've lost the account. It's just not worth it.

Dialogue for the quest itself was done about 1.5 weeks before it went live.

I just want to clarify "was still being worked on". I have been writing the dialogue throughout development. ;)

DeguRS

So we have to pay to get lore now?

No.

This lore is added specifically with the plan that it will become permanent and available to anyone forever. If you don't want to engage with yak track, then you simply need to wait a little bit and then you can access it without concern.

In addition, to be clear, the lore is intended to enhance the story of the game world, but not be a vital piece of it. We're not talking a quest here, we're talking a lore book and some dialogue between characters. It should be interesting and fun, but not "critical path".

[deleted]

[deleted]

Literally the opposite.

Once the yak track is over, the lore is a permanent addition to the game that can be accessed by anyone (with any area requirements we might need). A new player would be able to find the NPCs with the information and gather the lore themselves immediately unhindered. The only difference is they won't get any of the yak track rewards/bonuses for doing so.

Potentially.

More importantly you're doing yourself a disservice. You won't be able to celebrate your successes, as they have been earned by someone else. You won't be able to reminisce about early content, as it was done by someone else. You won't know where you did x/y/z if it comes up, as it was done by someone else.

Additionally, as the account is not yours it could be reclaimed. Meaning you would lose all your progress and all the money you've put into the account.

I would recommend you create your own account and enjoy the game from the start yourself. There are many guides and helpful people who can help you find the best ways to level to get to the content that you want to reach and best of all you'll be able to feel the pride of getting there yourself.

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xurdones

In fairness to them, they did say that the lore content won't require Yak Track to access; they said that once Yak Track is over, there will be an NPC you can talk to to get all of the lore you would have gotten from the Track, so it's not like they're gating content behind MTX.

Though that begs the question of why they couldn't just put the NPC in without needing to piggyback on Yak Track, but that may be a resource allocation issue. That is to say, this way the Yak Track team can do it as part of Yak Track, and the Content team doesn't need to take a person away from whatever the Content team does

Though that begs the question of why they couldn't just put the NPC in without needing to piggyback on Yak Track, but that may be a resource allocation issue.

This.

We have limited resources (time and development priorities) for content and even relatively "small" stuff like lore books (which still take time to write of course) eat into those resources.

The dev focused on yak track wanted to bring some fun simple lore into the game and we wanted a place to add small story advancement as well. We're talking conversations here and there and a lore book, not a quest. So what we get here is two fold:

Firstly, we get a more engaging yak track task, in the form of uncovering a bit of game lore.

Secondly we get more lore, full stop. This lore is available to everyone.

If you don't want to engage with yak track, then you just need to wait a bit to be able to access the content without needing to do the track at all. You gain some lore and ultimately lose out on nothing.

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J00stie

Lore in Yak Track... Honestly I don't know what to think. People could say 'hey at least it's something extra but to me it just confirms the fact that MTX is merging with and replacing content updates which is very problematic

It isn't though.

These are small lore pieces. Think little side conversations and a couple of lore books. Entirely off the critical path of lore but offering some expansion on the world so far. Showing that things move on in small ways.

This has taken nothing out of the non-mtx release schedule, it is literally just adding extra stuff in AND after yak track it's going to be freely available to everyone, even if you didn't engage with yak track.

It isn't merging or replacing, quite the opposite. Instead we are getting extra lore content into the game.

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