Posts by DanListonMusic

TacticalHog

/u/DanListonMusic is the musician, what do you think man?

I don't have a plan to do it. I haven't owned a licenced copy of Sibelius (or Finale, etc) in years so it'd be faster to just to it by hand and upload a picture.
My primary job is a piano teacher though and I'd always recommend transcription as one of the most essential exercises and aural skills are the most important skills regardless of instrument and genre, plus the melody's not that complicated.
The chords throughout the theme (though different iterations occasionally have substitutions) are typically as follows:
| i7 | (i7) | III | i7 |
| VI#7 | iv7 | i IV | VI#7 V7#9 |

It's often in B minor so, for example, that'd be:
Bm7, (Bm7 again), Dmaj7, Bm7,
Gmaj7, Em7, Bm -> E, Gmaj7 -> F#7(aug9), Bm

I'm sure I've done it a couple of different ways before, ie using a bII and ii(dim) (C and C#dim) in place of VI#7 in the 8th bar but there's a few versions of it.
Throw in more extensions or a busier accompaniment...

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BeyBlade_RunnerUp04

How are they gonna know who's talking about it? Like if I say the music is lame are they gonna know how to deactivate my key?

The music demos are complete for the Alpha level out atm, it just needs to be coded into the game which'll hopefully be soon (-busy time for a small staff!)
If you're critical of the music, straight up shoot me a pm telling me what you're not keen on and I'll gladly take it on board!

Damn, thanks for the kind words guys!

Really inspires me to work hard and support the visuals and gameplay as best I can!

jack_sofalott

Although the music is great in its own right, I personally feel that it was a bad fit.

I really don't know what would be a good fit for this game, but the "slow jazz" or orchestral music usually tied in with these types of games are just used up imo.

Dark ambient synthwave could work?

Minimalist DnB?

Bluegrass?

I see your point, there's definitely a noir-type orchestral soundtrack to parts of this game (inspired by LA Noire tracks and the music of Jerry Goldsmith, at least for some of the temp tracks I was given) but you won't be hearing much orchestral stuff with brass and woodwind while breaching doors and taking out baddies - there'll certainly be much more synth and percussion-driven tracks where they're more necessary. A few of these have been written already but haven't yet been made public.

I'm aiming to support a number of different aesthetics and have strong variety from level to level, and there'll be some fairly dark, dissonant music where it'll fit. This sort of contrast should, if executed properly, end up making the various different themes even more powerful, as going from a light, noir-style orchestral track A to a disturbing synthy track B only makes the darkness of B pop out more, and ideally sound darker than it would if another dark synth track preceded it.

It's a bit o...

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There'll be a mix of genres and instrumentation, in the hopes of providing each level with a unique feel. The less intense moments, such as the action or the calm before the storm, won't be particularly "classical" or orchestral. The last thing I'd want is the music taking you out of the moment and completely clashing with the gameplay (-and I'm not talking about the lovely Baroque music vs modern violence juxtaposition as in the Bach piece in the original trailer), but we also want more depth than interchangeable DnB combat tracks in each level.