so any word update for people that own the expansion on ps4 not being able to use the content on other profiles of the same ps4?
That behavior won't change, as far as I know.
so any word update for people that own the expansion on ps4 not being able to use the content on other profiles of the same ps4?
That behavior won't change, as far as I know.
Is the season 2 premium pass retro active???
Meaning, if I get to level 23 in the season rewards without the premium pass, and then decide to get the premium pass at a later date(waiting on payday for example), will it place my premium reward level at 23 and I get the rewards from level 1 to level 23 or will it place me at premium reward level 1???
Yes, it's retroactive. Will be the same way it currently works.
"We cannot hide nerfs from you and we don't want to."
And yet, it keeps happening. Again, and again, and again.
It's either rank incompetence or willful malice at this point. Possibly both. You're cordially invited to tell the class which one it is.
I mean, it's simply just hard. I think the idea that Patch Notes are easy to do because we make the game is something that makes sense from the outside. But documentation and all the moving parts in software development make writing these huge lists difficult.
Destiny is a much much much bigger world space than the Division with a lot more stuff in it, but they hardly ever leave out anything. How does this even happen? It gets ‘lost’?
I'm not familiar with Bungie's process but maybe we can learn something from them. I think the "hardly ever" does imply that it happens.
would love to know if there's anything is being discussed about a balance pass for the specializations like dmg and the grenades? like survivalist grenade swap with firewall and demo specs.
Grenades in general are a topic and as said, Specializations as well.
What about switching the loadout during the skill cooldown?
No progress so far on this. The implemented solution is pretty frustrating for players, waiting for a Hive to fully come off cooldown, etc. The team is looking at changes for that but it will likely take some time.
Hi Chris, related to the game. Have you guys considered making the Specialization Skill Mods into passive boosts to the skills they're associated with?
Nothing we have discussed yet. Specializations in general are a topic though and I can make sure that the way Skill Mods work with them can be part of that. Thanks for the feedback!
Funny how the biggest nerfs always are "forgotten" in the patch notes. Get a grip.
Just quickly adding my thoughts on this:
There's very little reason for us to leave nerfs out of public Patch Notes, especially when they are larger in scale. You guys are not blind and know your stuff, obviously you will figure these things out. The turnaround on the PTS Patch Notes was really tight and things get lost.
We cannot hide nerfs from you and we don't want to.
Hi Chris, Unrelated to the game but when will we hear about the movie ?
I don't have any updates on that, sorry!
No. But maybe a little more consideration should be given to accurately keeping your paying customers up to date. Just a thought.
Yeah, being better and making sure Patch Notes are always as correct as can be is definitely something we are working on. I worked for both Blizzard and Ubisoft and I talk to a lot of community managers and patch notes writers out there, it's not an easy feat but absolutely something that needs to be done well.
- TU10 release date: June 16th.
- Season 2 will start one week after the release of TU10.
- Second Raid will not come out before early July. Expect a release date soon.
As I've seen some comments on that: Yannick says July in the video but it'll be earlier rather than later.
/u/ChrisGansler Why not do what a responsible game company would do and contact Sony about the CE-34878-0 bluescreen error? Every bluescreen error has the same code for this game. But instead you rather "beat around the bush" wasting our time/blaming customers or the platform than trying to get a bug fixed that your team created.
To fix the bug we need to know what causes it. We are also looking at the error logs we are receiving. But getting player information is vital to find out what is exactly happening when the game is crashing.
Working as intended. No one from Massive will respond from this post, ask them how to buy season levels and sneak this question in with it.
Hey.
Just wanted to chime in and say we are forwarding the feedback around the proposed changes to status effects to the team and the devs are discussing adjustments.
As the initial reaction on Friday seemed to stem mostly from reading the Patch Notes we are happy to see players having tested the PTS now and share their thoughts. Posts like this one are really helpful to provide detailed and actionable feedback and are much appreciated.
u/ChrisGansler Thanks for the reply. It's refreshing to hear that you actually do use the forums for feedback. Here is a great post that didn't think you did:
Are you also looking at all of the threads that complain about the loot? I could point you to several if you'd like, but here is one:
https://forums.ubisoft.com/showthread.php/2214290-Has-your-loot-quality-dropped-drastically
I honestly think that is the biggest problem with the game right now (and has been for most of it's lifespan). I also think the reason so many people complain about difficulty is because of the loot too. Let me explain:
- Loot is so unrewarding (quality of loot rolls) at every level, that someone comfortable playing on hard will come to Reddit or the forums and ask if they are doing something wrong.
- Someone will tell them to play on Challenging/Heroic/Legendary for better loot.
- They play on a level they are not geared to play and get decimated.
- Then they go back on social media and complain that the game is too hard.
If I may, let me explain what rewarding loot is:
- In order to play on Heroic level content, your gear needs to be concentrated on one playstyle (red, yellow, or blue), and be about 75-85% rolls on everything. So when one completes a heroic event and gets gear rolled at 50-60% (average rolls I see on heroic), that gear is not rewarding...it is instant trash.
- Similarly, in order to play on Legendary content, one needs gear to be rolled at about 95%. Therefore, all loot that drops below that (which is about 98% of it) does not feel rewarding in the slightest.
Loot wasn't touched in the first Phase of the PTS. Phase 2 has changes for loot quality.
Sorry, I don’t know how to post screenshots, but I’ll explain what happens. And I’ve tried it with every weapon skin that offers the textile option
I push A to buy the skin
I press and hold Y to Buy with textiles
It reacts as if I just pressed Y (no hold) and takes me to the inspect screen (no option to buy on this screen)
For the record, I have 3880 textiles. Enough to buy any of the weapon skins
Great, I'll forward to the team. If you can just take a photo of the UI when it's on your TV/Screen that will do too. You can upload it to a hosting site like imgur.com and then just link it here. Appreciate the help!
Ya, but I’m only selecting the skins that can be purchased with textiles. It says “buy with textiles”
Hey. I had forwarded this to the team but we are unable to reproduce this internally. Are you currently able to buy any items with textiles? If not could you post a screenshot of the UI? Thanks.
Who are the people saying the PTS is too easy? Are these the same people saying the weapon balance-pass is all good?
I'm not saying the PTS isn't too easy or that the weapon buffs/nerfs aren't in a good place, I just don't see the Reddit post or Forum post saying the PTS is way too easy (with 1000 up-votes).
I'm suspecting it's from ETF members, and if that's the case, I wish they wouldn't base the ENTIRE difficulty level of the game based off of what SolidFPS thinks. I really like Solid, but if you don't have his builds and his talent (99% of us don't), then you are at a disadvantage in this type of scenario.
We wouldn't just look at a 1000 upvotes threads on reddit, as that would mean pretty much no feedback from this platform would be viable.
Here are two forum posts that are discussing it. 1, 2
If you think the game is: too hard, too easy, in the right spot, please feel free to discuss this as well on reddit, social or our forums. These were observations from Phase 1 and we also wanted to discuss our view on the topic.
Read moreOne thing I want to mention about yesterday's maintenance. Why should we wait until all the charges of the revive hive be filled before we can switch our loadouts? Can it be changed so that at least one charge is sufficient for us to change loadouts? I had to switch to my HW build and get the charges up before switching to my desired build.
I'll talk to the team about this. The feedback came pretty immediate and I think it's fair. I don't know the exact workings of the change and the fix and I can't promise any quick changes with the PTS and TU10 happening.
Do the dev's even realize that Delta's in raids isn't the only connection issue?
On PS4 you can expect at least 1 person to disconnect during a mission/stronghold and it's not a "Delta" but a "blue screen" crash to the Playstation dashboard. Yesterday I was running some heroics with a buddy and we saw 3 different people get DC'd during the same mission. And everyone that I've talked to about it say the same thing: it happens mostly during or right after trigger a pulse skill.
We have seen only a few comments about this so it's been quite difficult to investigate. If you are crashing on the PS4 it'd be great if you could reach out to Customer Support via support.ubisoft.com and provide them with some more details, a photo of the bluescreen would be helpful and also where you are connecting from, what you are doing at the time it crashes, etc.
Hey, everybody!
The team wanted to chime in on this to clarify a couple of things. When we do Public Test Servers, the build used for these tests often times contain elements that are not part of the next Title Update. Unfortunately, this time it included a lot more than we would have liked and we understand that the spoilers to the narrative have an impact on players who were looking forward to learning about the lore while playing. While nothing is finalized in terms of upcoming content, please stay mindful of these players and keep using spoiler tags to discuss these topics.
We also wanted to confirm that we are indeed working on more content outside of upcoming Seasons and that one of the current ideas is to add a PVE mode that is meant to scratch the replayability itch. This is still in the early stages of development and is not set for release soon. In addition, while we understand the comparisons that are being made to Underground, we want to clarify that we don’t intent to ...
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