Posts by Brytarn

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Hi!

Piercing values of ranged weapons is part of the values we tweak when working with the inter-weapon balance of the weapons. At different points of time there have been different takes on which kind of weapon/attack pierces what enemies, dependent on which state the enemy is in and by how much (Monsters being generally the thing that stops pretty much every kind of projectile/swing).

I do see the confusion that could arise in regards to the behaviour of ranged weapons and how they interact with corpses. Feedback is noted.

Thanks for the heads up on this.

Best regards,
Kasper - Game Designer

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Hi scottz0rz,

The topic of Just Reward being a problematic talent was raised originally due to your posts from the beta forums, so thanks alot for that. Different options for how to solve the issue (old Encore, restore cd on kill but still allow regular cooldown, amongst others) were brought up but the suggestion to tie it to critical hits was both thematically elegant for Bounty Hunter, and feasible to implement and test on a rather short notice.

Regarding functionality; the current version allows Blessed Shot boosted ability shots to reduce the cooldown of the ability by 15%.

Regards,
Kasper

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Hello,

This was brought up internally and the Just Reward talent will be changed in an upcoming patch. Below is an excerpt from the patch notes:

"Just Reward - Reworked; Ranged critical hits reduces the cooldown of Locked and Loaded by 15%. Can only trigger once every 10 seconds.

The previous version of Just Reward, while interesting in concept, left you in a state where if you wanted to have the base functionality of Locked and Loaded where it fires one slug and one buckshot blast you resigned your passive cooldown recovery. This was a poor outcome and has therefore been changed. The new version of Just Reward has more interaction with Bounty Hunters passive ability to guarantee ranged critical hits."

Thank you for the feedback.

Best regards,
Kasper
Game Designer

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Hi there!

Regarding the Handmaiden passive perk Ariel’s Benison; it was implemented before automatically blocking attacks while reviving was a thing and was generally more useful back then. It does still have some applications. For example, when reviving an ally while under attack by an enemy that can deal damage through your block(such as a Rat Ogres slam attacks), Handmaiden is the only career that can complete the revive without being interrupted. But I agree that it’s a very small and niche perk. It could do with some dusting off to get it more in line with the new and updated mechanics!

Thanks for the feedback, it’s very appreciated.

Best regards,
Kasper
Game Designer

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Hi debrion,

I’ve had a look and fixed Barrage. It didn’t activate on any area of effect weapons (Conflagration Staff/Fireball Staff/Hagbane Shortbow). It will be fixed in an upcoming patch.

Thank you for the report.

Best regards,
Kasper
Game Designer

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Thanks for the report! The issue has been resolved internally. Will be patched as soon as possible.

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Hi there!

So this all comes down to how the calculation is made for block cost reduction, specifically for the Dissipate talent of Unchained. All other sources of stamina block cost reduction is run through the same calculation. But the Dissipate talent runs it’s own calculation to determine how much stamina should be reduced after the block costs have been established, after reductions.

I’ll look into this and try to sort it out, thanks for bringing it up!

Best regards,
Kasper - Game Designer