Posts by brettpennings

Hey YelloFattyBean!
We started doing custom colors as part of a streamer program we were running for a while (I believe the team you played was Shaun's team; he was one of our first community rivals streamers). More recently though, people have been PayPal'ing me to manually give them these custom colors. Going rate is $15. If that's something that interests you, feel free to DM my via Discord (join https://discord.gg/magequit -- I'm Brett in there).
More information about custom teams:
- They are assigned to a specific player.
- If more than one player on the same team has a custom team, it'll use the name/colors of the first player to join the party.
- Custom team name consists of 2 colors and a name
-- gem/glowing/healthbar color
-- robe color
-- team name
Thanks for playing!
Brett Read more
Super excited to have optional 2-round snake draft working for competitive play 😊🐍 http://pbs.twimg.com/ext_tw_video_thumb/1246648865073385473/pu/img/rjRI_fT-0ndp0Nra.jpg
WHAT IS HAPPENING πŸ‘πŸ‘πŸ‘ this is the kind of energy we all need right now Clip from @ShaunZomGaming's stream http://pbs.twimg.com/ext_tw_video_thumb/1246304626875478017/pu/img/Fr9c64sRORcwgzP2.jpg
BUG FIXES
  • Fixed bug where player ids and teams were being modified over the matchmaker mid-game, causing the following round not to initialize properly for all players (a.k.a. black bars bug -- doesn't look like someone left, just that one wizard was never created)
  • Fixed bug where someone quitting would cause game to not work for everyone but one person the following round, then another person disconnects
  • If host leaves during draft, draft no longer hangs
  • If host disconnects while loading, new host no longer kicks other players
  • If host drops on start-up, new host no longer tries to sync using round -1 instead of 0
  • Fixed bug where the final wizard or team would be invulnerable and the game wouldn't progress if last person to leave before score screen dies from leaving
  • Game now ensures match-updated message from the matchmaker fires on each client before server updates scores, roundsJoined, and draftedSpells
  • Ending a game on Islands no longer breaks the practice range
NEW FEATURES
  • Added a...
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@HarrisFoster http://pbs.twimg.com/media/EUlAITUUEAA0TjD.jpg
Hi Ullebadulle,
Thank you for the post! Glad to hear you love the game, and sorry to hear that it's been a bit too chaotic for you recently -- it sounds like what you are referring to is the mid-game join system that will retroactively add players after a match starts to lower queuing times.
One idea we've been throwing around is scaling stages based on how many players are in the match, and focus on making the stages shrink as players die off. That would have a similar effect to "nerfing all push/pull stuff" without changing the spell metas. Does that seem like it would alleviate what you're experiencing?
Thanks!
Brett
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RT @magequitgame: We hit 100 reviews on Steam today!! πŸŽ‰πŸŽ‰πŸŽ‰ http://pbs.twimg.com/media/ET6EWTLXYAwGSZZ.jpg
when you have a great rebuttal tweet, but you save it for later -- postpone post pwn
@meyerbw Proportionally he's got about as much space as I do πŸ˜…
@EmJovBR The innocent "oh" and then the "why did he say that" πŸ˜‚πŸ˜‚πŸ˜‚
@meyerbw Sorry to hear that bud. Here's Marty in his room. http://pbs.twimg.com/media/ETmh3g_XsAU7YHv.jpg
NEW FEATURES
  • MageQuit is now available on MacOS!
    • Unfortunately, this may not work with some versions of Catalina because MageQuit is not notarized (requires a Mac and Apple Developer account :steamfacepalm:)
  • Tutorial now allows switching between controllers / mouse and keyboard
  • New 3s tournament functionality
    • Update web bracket view for teams
    • Discord bot (Sadbot) now creates a voice channel for each team in the MageQuit discord
    • Tournament system allows queuing as a party of 3 for teams tournaments
  • Added new costmetics:
    • Indy Gaming League Sunglasses cosmetic
    • Tournament Crown II (for online 3s tournament)
BUG FIXES
  • Fixed a bug that would cause the camera to not contain all wizards (most commonly on bridges)
  • Fixed mouse selection for 3rd row wardrobe items
  • Fixed roughly 50 exceptions that should reduce in-game bugs and help with overall stability
  • Fixed inconsistent aiming for WASD controls
ADJUSTMENTS
  • Fixed typo in Frog of Life description
  • Late join bonus no longer counts towards Pentakill achievement
  • Ext...
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RT @magequitgame: MageQuit is finally available on MacOS!! I hope both of the mac gamers see this http://pbs.twimg.com/tweet_video_thumb/ETgvBBBXsAYItTV.jpg
❄️❄️❄️ WINTER IS ALMOST OVER ❄️❄️❄️ You have until to March 25th to unlock this Krampus skin in MageQuit before it's gone forever. http://pbs.twimg.com/ext_tw_video_thumb/1240120177729118208/pu/img/oQOphHnbmmpyNOhy.jpg
RT @magequitgame: In case you missed it... We uploaded Sunday's MageQuit 3s Tournament: https://www.youtube.com/watch?v=wOQuZ8YMcMo HUGE "shout" out to @_dand…
RT @magequitgame: Stuck at your place with nothing to do? We have a MageQuit 3s tournament starting in 30 minutes!! https://t.co/ZGn9CzAcH…
@c0ntactsystems @BowlcutStudios Was great speaking with you too! We'll definitely revisit the monetization ideas we talked about in the future πŸ˜„
That's the electric melee that charges up when you walk around. Literally the only spell that requires logic outside of the spell cast itself. That piece runs when the round starts and it was broken which is why it was a round 3 thing, and only if static was drafted. All fixed now though!
Alright got a new patch out -- fix is confirmed. It was an issue with the Static melee. All good now. Thanks for letting me know!
I've rolled back the patch for now -- if you restart steam, you should be back on the old version without this issue