Posts by BrenonHolmes

Mr_July

This. Is. Amazing. Now, please do this for legendary. If my friend picks up a legendary, please auto loot for me.

It's supposed to do that as well... MW and higher are supposed to be auto looted, but we've got reports of it working inconsistently and are investigating the problem now.

It's a feature. If you're not in a group already, and someone on your friends list has an open spot you'll get a notification and can choose to join them. 😊

Joshuwaka

The game auto loots for me. I don't even pick the drops up anymore and I haven't missed one.

Maybe the auto loot fails if the timer is about to go out, idk. I've never had someone wait till the last sec.

Yep, loot from the Elysian chests is automatically picked up. 😊

Neiloch

(Patches on the platform don't necessarily roll out at the same time across regions, so we often need to delay pushing live data until after we're sure the patch is live across the world)

I absolutely LOVE this sort of information. Little pieces of information like this help temper player expectations as well as not jump to conclusions.

One thing I would like to know is whats the latest a bug can be fixed and still (generally) make it into the next patch? I have some guesses myself but not familiar with turn around times when consoles are involved.

There's not really a hard and fast rule, it all depends on what the fix is. 😊

If it's a change in a configuration file... It can probably go in right before the patch goes out (lower risk and doesn't require a lot of validation).

If it's a code or scripting fix we're probably going to want at least a day of testing on it. In those cases if it's quite late in the cycle, we need to determine if it's worth delaying the patch or pushing the fix to the next one.

Esildra

Haven't seen this during our session last night (EU, aka 8 hours ago). We did experiance this bug within the first hour of server uptime post-patch so this might just be it. Thanks for the insight, perhaps a suggestion for visibility would be to include to patchnotes that it may take x hours for the tables to update?

That's a good idea, I'll bring it up. 😊

Esildra

Having just received my first legendary post-patch in a GM1 Heart of Rage, I have received a Storm legendary while playing Colossus. One of the squad (we've started as a squad of 3 with 1 random via matchmaker) received an Interceptor legendary instead of his Storm. The fix unfortunately didn't work for us. Are we just unlucky or are more ppl having the same bug still as well?

Hmm... Have you seen this since then? There may have been a delay as the updated loot tables were rolled out.

(Patches on the platform don't necessarily roll out at the same time across regions, so we often need to delay pushing live data until after we're sure the patch is live across the world)

There's an issue logged on it, we're investigating it. Thanks! 😊

cfiggis

Just to clarify, in terms of order of operations, is this how it works:

1) Game determines that a Legendary drop will occur 2) Game determines which item it is and draws from the appropriate pool of items?

Basically what I'm wondering is if this change will mean that instead of an off-class legendary we get an on-class legendary? Or instead of off-class legendary we get no legendary?

It will mean it uses the proper loot table, so you'll get a legendary for the suit you're using. 😊

Dtaggart91

Todays patch?

Yes.... Because today is not in fact Sunday.... 😊 (I'll edit above - thanks for the catch)

Kingpin3339

Thank you for your quick response. So you believe the next patch will fix it but just didn't get into the patch notes? I hope it gets fixed soon because not wanting to use abilities until the 2 or 3 charges are full is a pain.

No, I believe it's fixed but is not in this patch. It will likely be in a future patch. 😊

Kingpin3339

Yall have been looking at this bug with the multiple charges reseting if not fully filled, for over 26 days according to this post. When will it be fixed?

I'm pretty sure I saw this come through as fixed, though it is not in today's patch.

Edit: Days.

Naoghas

Do you have some news so far?

Yeah! We found and fixed a problem, in some circumstances there was a value cached in the system that determined the type (component, weapon, gear, etc) of loot to drop.

This caused the system to be unable to find the correct loot table, and so it used the fallback table. The fallback table isn't suit specific, so you would get component drops for any suit. This only occurred for MW and Legendary drops.

That bug is fixed in the patch which should be coming out soon 😊. Thanks for all the information, it was a big help trying to isolate the problem!

alem_pt

Will do. Currently at work so can't check it, but has soon has i am home i will update everyone.

You can stack keys, they aren't reset at the end of the day. 😊

CHBiGDoMe

So if I have 2 keys I could open two chests at the end of a stronghold?

Yep! 😊

XorMalice

we're currently having a lot of internal discussions on the future of loot and progression

I'll be a little bit harsh, because this matters a lot:

At some point real soon, we need to know how loot and progression are planned to work throughout the lifecycle of the game

Everyone talks about WoW or Diablo or whatever, but when they do so, they take for granted that the developers will, mostly, follow the same pattern that they always have. In WoW (or SWTOR), every expansion drops by making previous gear worthless, by adding levels to players. Then, as the expansion progresses, the player gains more and more power by finding gear. Eventually, this recurs, wiping the gear again and delivering more content.

Diablo did a similar thing early on- they raised the level cap, destroying all the (real money purchased in some cases!) loot that everyone had spent time on. Meanwhile, Diablo has two overall types of characters, the regular characters who never expire, and the "seasonal" characters who, on certain time intervals, are reduced to being "regular" characters, while a new season launches.

At this point, everyone understands how this works and expects it.

But right now, the situation in Anthem is similar to vanilla WoW- the players aren't expecting their loot to become expired. This expectation is based on things like:
-There's been no sign of loot getting expired (via adding two to ten pilot levels, for instance)
-Everyone naturally assumes they are at the beginning of a long gear curve, because everyone is running around with at most one-three functional inscriptions across all their components, out of twelve potential spots that could be amazing each.
-Requests for loot increases have been met repeatedly by refusal. This strongly implies that you take the loot seriously, and are unwilling to trivialize a long grind by allowing it to progress meaningfully faster than planned- so we can expect the current loot zeitgeist to continue for months or years.
- When the gods try to help us out by making the loot rain (has happened THRICE at this time), you guys stymie the will of heaven by crawling into the server and turning it off. For you to go against divine mandate, you must surely not intend to allow the loot to expire every time you come out with a little bit of new plot!

The last is a bit fanciful, but you see my point.

Anyway, absent from my list is "you guys told us you weren't going to raise pilot level or otherwise trivialize all our grinding up until this point", because that hasn't happened yet.

At some point here, we need to know what's planned with loot. I find the most discouraging thing isn't when loot doesn't drop, it's when I don't understand the rules. For instance, if I knew that loot was going to quintuple its drop rate in june, or that in june we were going to be pilot level 40 and have to regrind everything, I would very much dial back my play- trying to fill out a couple missing legendary spots and trying to get good inscriptions on pieces that insist on being pickup radius and +-resist is not compelling progression for me if said items will become worthless in two months. Similar to how, when a WoW expansion is on the horizon and progression is pretty much complete for the current tier, there's no compelling reason to hammer out new loot that is about to die.

We need to know this. Just as soon as you guys know it. I'm mostly cross on this particular topic because we should have known this before launch- it's not 2003 any more, after all.

Thank you for the very well though out post! You make some really good points, and I'll be sure to bring it up with systems guys.

[deleted]

[deleted]

Is there something else you'd like me to say when a new issue is brought up?

This is currently all the information I have, but if there's a different way of framing things that you would find more helpful - I'm all ears!

I could say nothing if you'd prefer... but I tend to think that acknowledging that there's a problem and letting people know that we're working on it is the right way to go! 😊

donSefer

There's currently a problem with the newsfeed - we're looking into it... While that's being worked on, the news tiles have been disabled.

sonoma12

Did a design director of a loot based game 6 years in development just admit that their entire loot drop system is bugged?

What in the actual heck am I reading right now?

No... there's a bug that is awarding you drops for the wrong suit... that's what we're talking about. 😊

berninhell

I agree. I hope your team gets it sorted out soon.

I saw your other comment about the internal discussions. I think we all look forward to some clarity on the path forward.

Any chance you could address the topic (at a super high helicopter level - no details reqd) of the loot quality calculation? Specifically, whether the calculation for quality of a loot drop contains factors that are predetermined at the start of a session (contract, mission, SH, freeplay) or whether every single loot drop has quality randomly determined when it pops? It really seems like something nerfs loot drop quality on a session by session basis and it's not an equal RNG chance from one session to the next (all other factors being equal).

Loot type (weapon, gear, component, etc) and rarity are determined at the time of the drop.

Hope that helps! 😊

Mephanic

I see someone also got a legendary for a Javelin they're not even playing... XD

Yes... Yes I have 😊

That said this discussion is giving me a few ideas - going to head back to the office after lunch and check something (might be promising?)