It’s well known at this point that tanks are the least popular role to play. Do you have any thoughts to share on this ie. Balance philosophy, upcoming ideas that you’d want to try?
Actually we've been talking about Tanks, as role, a lot recently. In the past we've had trouble trying to figure out how to make tank heroes like Roadhog compete with big protective tanks like Reinhardt. Lately we've been thinking, what if we just go the other direction? What if Reinhardt was more like Roadhog? What would that feel like for the entire game? Basically, what if all 'main tanks' became 'off tanks'?
This would mean Tanks would be less about pure protection, and more about brawly offense. Barriers would be less prevalent, damage overall would be higher (tanks doing more dmg, and reducing less dmg), which is kind of scary potentially. We've already been experimenting on this front and so far its been pretty fun, though the game does feel significantly different. Players have to play the map angles a lot more aggressively as you can't just rely oin your Tank/barrier for cover.
I'm not sure where these experiments will go but they're pretty interesting so far.
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