Drop the day one patch today!
I would if I could :)
Drop the day one patch today!
I would if I could :)
Simple solution is available:
-Add in a re-roll function but dont make it too cheap, dont make it too expensive. It could maybe use 1000 coins, and some materials that you farm from freeplay.
DO NOT do what Destiny did, removing random rolls completely is also another way to kill the game. Backfired badly on Destiny 2.
Good to know, thanks!
I'm so glad y'all are taking the proverbial bull by the horns from the start. The game is breathtaking, but as many have mentioned there are a lot of little issues.
The biggest annoyance I have had on Xbox is that any time I leave the game or it crashes my settings revert to default. It is royally annoying to have to invert flight and dive cameras every time I start the game (not to mention how it wasted precious minutes of my 10 hours).
I just figured I should leave a comment somewhere about this as for some reason I haven't seen it mentioned anywhere on this sub.
Weird, I'll let folks know!
How do you mean nearly? I'm up-to-date on the patches and all of my drivers, and I'm still getting this problem, I'm sure mine is not the only instance still happening after the patch.
Yeah it's not you, it's us.
Basically if a NaN (not a number) gets into the audio code when processing signal, this can happen. There are a multitude of ways that can happen on Frostbite, so it's a bit like plugging holes in a dam - trying to find each crack is the hard part, especially with a tiny audio team. Nearly means we have found the most egregious ones and have not seen it happen in the most common cases. Hope that helps...
The character voice over audio randomly drops out during missions, usually after a large firefight in a squad of 3-4. I have the subtitles turned on, so it's just annoying more than anything. Reinstalled my audio driver, but no change. All of my audio output devices are set to 16/48k in the windows sound preferences. Not sure if it's my PC or just the game? Windows 10
JUST the dialog? All dialog? Just the player? More details, and ideally a capture so we can try to repro (if you can!).
Perhaps move QoL to a post-30 system similar to Diablo's Paragon levels that is infinitely respeccable in the forge?
Want flight time? Move your points from gather to flight, eventually you'll have both maxed out.
Mmmmm, good idea.
You're doing a lot of typing for an Audio Director! *NOTE: NOT COMPLAINING*
Hahaha, yeah it's a LOT to keep up with!
Noticed something else today, about the audio cutting out. It seems to simply kill my Bluetooth audio transmission. I was listening to some music from Youtube and booted the game. When the audio cut out in the game, the audio cut out in Youtube as well.
I don't know if that helps any, but I found that rather interesting. Seems that it's forcing all audio to vanish into the void, not just Anthem's audio.
I ended up turning my headphones off and then back on to get the audio again.
Yeah there seems to be a couple issues, especially with bluetooth. Bluetooth and USB headphones can change settings in windows (and they do all the time while we are working, drives us nuts) so that could be the case. Hard to say without a specific repro case, but double checking that all your audio devices and outputs are set to 16bit/48k has helped a few folks (especially when switching stuff while the game is running).
Ah, well there's the problem. We don't need new. This is a HUGE case of "If it ain't broke, don't fix it". You don't need to reinvent the wheel here, just give us one that spins well. The current loot system in Diablo or even The Division works exceedingly well, really no reason to deviate from that. And it still gives you plenty of leeway to change up things like what we equip. Like with the components and the randomly rolled abilities and things like that.
I totally get wanting to do something new and innovative, but you're doing it the wrong way. Comparisons will ALWAYS be drawn. It's just what gamers do. They'll look at the loot system here and the loot from games like Diablo or The Division and go "Well in Division I can do x,y and z but here I can't even do x". You NEVER want to be on the can't side of that. Take what other games have and add, don't subtract. Especially when it's simple stuff like rerolling.
If you want it to be close to perfect, just copy what those games did. You'll be hard pressed to find someone who says the loot system for Diablo or The Division sucks. But what you're doing is closer to what Destiny has, and it's not hard to find people who don't like that. I would love to see this game succeed. The combat is fun and even just flying around is great, but this loot and the freeplay need a massive overhaul. There are other games coming, I'd hate for this one to fall by the wayside. It really doesn't take much to turn a Borderlands into a Brink.
Your username is hilarious :)
Yeah, all good points. Again I'm not on the design team so I can really only pass this info on, which I will do. I hope we can get into a state that everyone loves.
Doing a better job at Community Outreach and Communication than Bungie so far. Keep it up!
Thanks!
Glad to hear that ! Any plans on adding a damage meter, either for yourself or the whole squad ? Without it there's no really good way of knowing which build works best, at least damage wise. It could be a more indepth stat screen, kind of like in League of Legends, with damage dealt, damage taken, crowd control score.. it would help players know what they're lacking and how to fix it.
Noted, good idea.
Your war room is silent.
Well, definitely not silent, just dealing with emergent issues. It's a bit like working in medical, need to stabilize first, then work on fixing non emergent issues. I assume. I'm not a doctor, or part of the live ops team :)
Any time! It's easy for us as consumers to forget that this is a project the devs have put years into and care about very much.
:D
Avid division players should be cognizant of the content void at the end of the game. Is anything being done to address this?
Thanks for your extreme work ethic, it’s highly appreciated!
Of course! We have literally hundreds of people building content as we speak (well maybe not today as it's Sunday so it's mostly live ops folks in). We are committed to this.
It was really important for us to polish the core gameplay loop and make sure the game was FUN - we know we can continue to build on something that is great to begin with. It may take some time to flesh out, but it will an evolving and compelling live service, I promise you that!
/u/biowarejer . Just tagging to get a dev here. Not sure if you guys want to be made aware of suggestion threads, but OP put some work into this :)
Yeah thank you - we are tracking ALL suggestions internally - I expect about 30 to 40% of our schedule over the next year to be dedicated to responding to the community. Keep em coming!
I have to say, the positivity of the Bioware on this subreddit is honestly infectious. Thank you for being active with your community!
Woot woot! Honestly people have been great too - there are issues, and people are pissed when they hit them - but there has been a pretty amazing recognition that we are also just people (and are also pissed when things break), who are trying to fix everything as fast as possible. Thanks for the kind words!
I can't finish the Tomb Challenge because all my tomb feat progress keeps getting erased after leaving Freeplay or stronghold. Even when I finished all the feats the tombs still didn't work. Will there be a patch for this sometime soon?
This issue is fixed in the day 1 patch - it likely won't back fix specific users, which is what we are looking at now. Can you send me pics of your challenges/journal and Origin ID?
Also file the issue here: https://answers.ea.com/t5/Answer-HQ-English/ct-p/AHQ-English
That will maximize coverage.
The comparison to the diablo 3 launch is I think one to note. Random affixes and % are great, but the delta has to be relatively controlled for each piece of gear.
Diablo helped this problem with the 'minor' and 'major' affixes, so you we're never trading a damage increase for pickup range by way of example.
Not sure if that exact system would be right for Anthem, but maybe just a little determination in the loot roll would be enough. So if a roll comes for say, LMGs, all further weapon related rolls will be locked to that. Or if the algorithm settles on a "qol" stat like harvest or pickup range, the other stats are guaranteed to be in crunchy categories (damage, recharge, etc)
My 2 cents into the pile. (I spend wayyy too much time playing designer while afk)
Hahaha...no such thing as TOO MUCH :)
Thanks for the suggestion - will post in the pile.
we are committed to this.
Love to hear it. You guys absolutely nailed the gameplay so far, I believe the content can be filled in. Thank you for the prompt reply, continue to be fascinated by the quality of the community engagement. This is a golden standard.
While I have your ear - I would like to suggest more ways to get coins once Challenges and more coin sinks.
One way to boost the vanity shop offerings could be player housing if done well. ESO sells quite a bit of RMTs through that mode.
Thanks again and I hope you get some time to yourself this Sunday!
The game handles like a dream.
Sweet! Thanks :)
Ever since the gear reveal stream we have been trying to tell you guys that the affixes, especially with no reroll system, was going to be a disaster in endgame.
Why did we have to learn this lesson the hard way? The Division has been out for years. Destiny has been out for years. Diablo 3 has been out for nearly a decade. And yet here we are, making the exact same mistake all those games made. WHY??
In fact, it ended up being even worse than we feared. Why is +pistol damage rolling on an LMG?? Did we seriously just create an enormous pool of affixes with no restrictions on where they can roll? This is straight up amateurish guys, come on now. I can't believe this is coming out of one of the most famous studios in history; these mistakes have been made by multiple games in this genre in the past.
I'm not a designer, but I'm pretty sure they have made some significant changes to this in the day 1 patch in response. I'll see if I can get more info!