Posts by Armagon

G’day folks! Thanks for stopping by!

Choosing the player creations to shout out in these spotlights isn’t getting any easier. Narrowing the selection down to just a handful is always tricky, but at the end of the day, these were the entries that stood out most this month!
1. RAGNA’S ROULETTE! V1.6 by X Naut Elite – Code: X6X5KNMN

This free-for-all scenario is all about Ragna causing random events to each player at the start of their turn that can help or hinder them. This can include things like: being forced to give gold to an opponent, receiving free units of various types, having your groove meter charged or drained, having your commander’s ability to take action blocked, damaging or repairing your units and structures, converting a random unit type to belong to one of your opponents, the list goes on. Ragna herself may even come to your aid for one turn with a fully charged groove. There’s a lot of variety and I suspect I’ve yet to see all the possibilities myself. It seems like gr...

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Hey y’all, it’s great to see you! I hope the day finds you well.

We’ve been happy to see the recent fog of war changes going over well with players, and the mapping community is still going strong with lots of new custom content being shared every day. If you’re in need of distraction, I’ve got some quality picks from the community for you, right here!
1. Cytosis 1.6 by Xmo5 – Code: QHT5JSC7

This map sees players racing for resources, which quickly gives way to heated conflicts as the players’ armies grow. Ignoring any front may spell defeat!

2. Blunder Water v0 by Daehphone – Code: 6FWDGTBX

This is a versus scenario with a fun twist! Owning a riverside village will lower the adjacent drawbridges, allowing units to cross, but neutralising them will cause the drawbridges to be raised. This adds an interesting element of risk, as any ground units standing on these drawbridges when they’re raised will fall into the water and be eliminated! You’d better watch your step!
Community Choice ...

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G’day folks!

As we at Chucklefish continue working from home and responsibly practise social distancing, we’re hoping you’re all safe and healthy! For my part, it’s been wonderful to see that so many people in our community are still churning out fantastic custom content, and I’m here again to share some of the best!

Before delving into today’s entries, I wanted to give a shout out to Derek, whose custom campaign  ‘TinyGrooveCS’ was the winner of the Community Choice Award last month. Since then, they’ve updated the campaign once more to version 3, so if you missed it the first time, be sure to check it out: EX64VEEQ

1. Pinwheel Plains by Braeden – Code: DD2SDQVA

This giant pinwheel can turn into a real blender, as four players must contend for control of the centre where additional Barracks and a lone Tower reside.


2. Agent’s Legacy v1.0 by tst5381 – Code: YJJETQ9E

This clever puzzle map sees Sedge taking on the role of an agent, trying to break in and reach the treasure in a single ...

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Hi folks!

I’m among the many who are currently self-isolating, hoping all of you are well and keeping safe in this strange world we currently find ourselves in. If you’ve suddenly been graced with a lot more free time at home and could use some distraction; you should really check out some of the incredible stuff our community has been making! I’m here today to present some of the standouts!

Before we dive in, I wanted to give a shout out to Munrock, whose custom game mode ‘Dogball’ we featured a couple of spotlights ago. Since then, they’ve gone on to make a campaign version of the mode, featuring side maps that let you tailor the rules and commander selection to suit your own tastes. If you didn’t try Dogball before, it’s a blast to play with a friend, so definitely check it out: PBMQ4KY4

1. -Mercenary Chronicles: Wonder Oak by WhiteOrbison – Code: TJFLP9Y5

It’s not every day I come across campaigns as fully-realised as this one. It tells a story that follows a trio of protagonists ...

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Hi guys, senior level designer Armagon, back again!

Yesterday I unveiled the first of our map editor video guides. Now today, as promised, I have the next one locked and loaded for you!

This second video takes a deep dive into how to design a skirmish map with competitive play in mind. When writing this guide, I received valuable input from some of our most dedicated competitive mapmakers in the Groove of War community, so I have confidence in this guide as a good starting point.

Hopefully these first two videos will prove useful to you folks! They took quite a bit of time for me to write and produce, but I’ve already started preparations on the third, so I’m hoping to get it to you before too long. In the meantime, be sure to let us know what you’re most interested in learning next! I’ll be looking to tackle the topics that benefit the most people across the board, so let your voices be heard!


Come talk to us over on TwitterDiscord and the Wargroove subreddit.

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Hey everybody, senior level designer, Armagon here!

In the wake of Wargroove: Double Trouble being released, I’ve been tackling something of a personal project at Chucklefish; something that I’m hoping will prove useful to a lot of our players, or at least those who are interested in making their own content with the game’s robust tools. Today I’m pleased to be releasing the first of several video guides on using Wargroove’s map editor!

This first video is ideal for beginners who are new to the editor and want to know how to set up their map, and how to use the most essential tools to start laying things down.

If you like what you see, be sure to come back tomorrow for our second video which will delve into how to design your own multiplayer maps!

Talk to us over on Twitter, Discord and the Wargroove subreddit.

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G’day folks!

Those of who you follow this blog probably know me as “that guy who sometimes posts music spotlights”. For those not in the know, I’m the Wargroove team’s sound designer and lead level designer, responsible for creating the missions that made up the original campaign. I’m telling you this is because today, I’d like to talk about our process in developing the Wargroove: Double Trouble campaign and how we ended up where we are.

Felheim Heist

When we were first discussing what form we’d like our downloadable content to take, it quickly became clear that a lot of us were interested in expanding on the Outlaw faction. After all, they show up a bunch in the original campaign, were pretty tough despite the lack of leadership, and managed to be quite charming even while performing heinous acts. Developing them further just made sense to us.

Our art team spent a considerable amount of time creating and pitching character concepts for these new Outlaw Commanders. We looked at which ones we liked...

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G’day folks!

So for this, the final music spotlight for the Wargroove: Double Trouble soundtrack, it felt fitting to close it out with something fun. People who’ve watched the trailer or gotten themselves a copy of the Wargroove Deluxe Edition have already had a chance to take a look at Double Trouble’s campaign map. In a repurposed old tavern that’s likely the closest thing to a home that the nomadic Outlaws have, Wulfar uses such a map to plan their heists across all of Aurania. Remarkably, he’s able to do this in spite of all the music and revelry his clan often fill the space with.

It was great to get to work with Phonetic Hero again so soon after completing Wargroove! He met every challenge we threw his way, and came through for us with five great new tracks that we think complement the original soundtrack really well. If you’ve enjoyed hearing his music while playing our game, or while checking out the YouTube playlist, please do show the man some love! The original Wargroove so...

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Hello, hello!

So in this music spotlight I’m bringing a track with quite a bit more pomp and flair than usual. These are rather fitting qualities, as today’s theme belongs to the flamboyant wielder of smoke magic, Vesper, whom we introduced shortly after EGX. As the primary antagonist of Wargroove: Double Trouble, she certainly brings theatrics to the proceedings, so we really wanted her song to match up to her spirit. Leave it to Phonetic Hero to fulfil that desire handily; for many on the Wargroove team, this track is a favourite!

You’ve probably noticed that there’s no whiff of that Celtic vibe that the last couple of themes had. While Vesper herself is an Outlaw, her origins and motivations are quite different to the other Outlaw Commanders, so it made sense for her style to differ from that of Wulfar and his children.

If you’re keen to hear more of Phonetic Hero’s work, you can listen to the original Wargroove soundtrack on our YouTube channel, and it’s available for purchase on ...

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Hi there! It’s so nice to see you!

It’s that time again, where I show up and hit you with another great Wargroove: Double Trouble track from the talented Phonetic Hero. Following on from the last music spotlight where I unveiled Wulfar’s theme, today I’m delighted to bring you a bouncier, more whimsical track belonging to the Outlaw Commander duo, Errol and Orla. These impish urchins may only be ten years old, but the apple doesn’t fall far from the tree when it comes to their cunning in battle; they’ll shoot you down quick if you don’t watch out!

If you want to hear more of Phonetic Hero’s fantastic tracks, you can stream the original Wargroove soundtrack on all the major platforms, or on our YouTube channel if that’s more your speed!

There’s one more Commander track to go, and it’s a bit of a showstopper, much like the Commander it belongs to. I’m looking forward to sharing it with you next time!

Excitingly we’re also up for Strategy Game of the Year in tonight’s Game Awards! If you...

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G’day folks, hope your day’s treating you well!

From the get-go the desire for the Wargroove soundtrack was that each Commander would have a distinct track that would convey something about them, while still fitting the tone of the faction they represent. This is no small feat for a single composer, but it’s one that Phonetic Hero achieved with aplomb.

When it came to discussing what kind of vibes we wanted for the Outlaw Commanders in Wargroove: Double Trouble, we ultimately came to the conclusion that we wanted the tracks to have a distinctly Celtic flavour. This was a style that Phonetic Hero had very little experience with, and I must confess I wondered if we were being a little unreasonable in pushing for this direction; but after a bit of back and forth between him and the Wargroove team, eventually it all just clicked into place. Not only did he successfully deliver on those Celtic vibes that we desired, but he did it to an exceptionally high standard!

Today I’m pleased to bring...

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G’day folks, it’s been a while!

When we set about starting work on Wargroove: Double Trouble, we realised new Commanders would be a must, and new Commanders would need new music. Bringing Phonetic Hero back into the fold was the obvious decision; especially since he had done such an excellent job on the original soundtrack.

As the Double Trouble campaign centers on the Outlaws and performing heists, Phonetic Hero initially sought to tap into a similar energy to that of the Outlaw’s original track, “Cheeky Ruckus“. Eventually we steered the commanders’ tracks in a slightly different direction, but we thought this first effort was too good to not use, so now it serves as something of a main theme for Double Trouble, featuring during the planning phase of every mission in the campaign. It is my pleasure to present the finished track, “The Plan”, right here!

This song, and all the others we’re adding with Double Trouble will be available for purchase shortly after the DLC launches. Phonet...

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Hello everybody!

It’s been great to see how much people have been enjoying Wargroove and its music. If you can’t get enough of those catchy tunes, I’m pleased to announce that the soundtrack is now available for streaming on Spotify, Amazon Music, Deezer, Bandcamp, Google Play and iTunes / Apple Music respectively.

To celebrate the occasion we’re adding all of the remaining songs to our playlist on YouTube. In all, there are 25 fantastic tracks available to groove to right now!

Our time working with Phonetic Hero on Wargroove has been an absolute pleasure, and we’re happy that so many people are finally getting to hear the full breadth of his work. While I’m a little sad that there won’t be any more Music Spotlights for the foreseeable future, it has been a privilege to shine a light on the compositions of this most-talented musician, and I’m personally looking forward to seeing what else he makes in the future!

Don’t forget, if you want to own the complete soundtrack for yourself, i...

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